PC Gamer - Valve’s main goal with Dota 2, says producer Erik Johnson, was “to build a sequel to a game that 20-odd million people around the world are playing”.
That’s Defence of the Ancients, a free player-made map for Warcraft III. It set out the template for a strange genre of game that’s since inspired a series of massive commercial releases. League of Legends alone has over 11 million active players, more than World of Warcraft.
Dota 2 sticks to the template closely: two teams of up to five players each pick a hero, and control it from a top-down perspective. But there’s already a war going on, between computer-controlled soldiers called creeps. Players are far more powerful, so creeps mainly provide easy kills to boost their experience and gold.
From beefy tanks to powerful carries, these are the best Strength heroes in Dota 2's Turbo Mode.
Valve has spoken out forcefully against smurfing in Dota 2 after banning more than 90,000 accounts - and targeting their owners.
Pardon my ignorance for never having played this, but why even have the ability to create multiple guest accounts? It seems if there is only one account per player then it would eliminate this smurfing issue.
Why would seasoned players want to play with lower skill players anyway? Just to owned them? They’re n00bs, what’s the fun in that?
It’s like on COD where they do bad on purpose for a few rounds, to then be place with with bad players to then dominate.
Following the Dota 2 update that increased the size of the map by 40%, I asked League of Legends EP Jeremy Lee if we can expect similar things for LoL.