From Software have had a strange past. Always managing to produce the goods in each generation in the weirdest of ways. Nobody really thought the original Demon Souls, published by Sony as a PS3 exclusive, was going to set a genre alight when it was released last year. The game appeared dreary, limited in scope and weirdly obscure. Little did anyone realise that these things boiled down to an essential gaming experience that was second to none.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Great game. They added a dark souls theme on ps3 if anyones interested. Its not the best but its 3 bucks and i wanted to support the dev's on this one.