70°

Decay developer explains shift to browser-based format (Armless Octopus)

Armless Octopus was a bit befuddled when Shining Gate Software announced rather innocuously that development on Decay Asylum shifted gears and the game was now being developed primarly as a browser-based game. Armless Octopus asked series co-creator Fredrik Westlund about the change of scenery, and Fredrik explained that it was simply a matter of getting the game in front of as many (terrified) eyes as possible.

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armlessoctopus.com
110°

The 10 Ways Indie Developers Fail to Market Their Game

"No matter what format, what system or what game you are developing for, there are certain things that can doom your game regardless of how good or bad it is from the start. While this article is written with a focus on XBLIG’s, much of these apply to any indie game developer looking to make a dollar off of their game."

120°

You, Me, & DLC. Part three: Enemy of the People?

Critical Gamer's Luke K writes: If you’ve already read parts one and two – and why on Earth wouldn’t you have? – you’ll know that my comments on DLC so far have been overwhelmingly negative. The digital distribution of games and add-ons can be a force for good, however; demonstrably so. It’s done a lot of good not only for business but for us cash-wielding consumers, too, and it will continue to do so.

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criticalgamer.co.uk
LackTrue4K4391d ago (Edited 4391d ago )

D
L
Capcom ruined its own name this gen.....

90°

Elite Systems Submits XBLIG Port of “Manic Miner” For Peer Review

ZX Spectrum classic "Manic Miner" may appear on XBLIG (not XBLA) soon, courtesy of Elite Systems; if it passes the peer review process that is.

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retro.indiegamemag.com