Michael Thomsen: Grand Theft Auto III didn't invent the idea of the open world game, but it may have perfected it. From Warren Robinett's Adventure for the Atari 2600 to Maxis's offshoot SimCopter, allowing players to author their own experiences in a simulated world has been fundamental to video game design.
Like the film or television industry, the world of gaming has seen its fair share of reboots over the years. While some of these video game reboots have had
A new Grand Theft Auto III comparison highlights the massive visual differences between the unofficial UE5 remake and the Definitive Edition
Wow, now thats UNREAL! Why do they try to hose us with re-releases when the community can do this with UE5?! Holy crap thats absolutely insane and puts T2 to absolute SHAME!
So yes it looks good but the thing is once you start building new assets and making significant changes like what's been done here it stops being gta 3.
In the example shots roads are so narrow they are essentially one way streets.
I'm not crapping on the work.this guy did it's fantastic but it's not gta 3.
This isn't a gta 3 remake in ue it's a fan game that uses gta 3 as inspiration if that's better or worse it's subjective.
Gta definitive wasn't great but that was more related to the ugly character models and bugs 1 was an attempt by gsg to leave a mark on the game the other was their lack of care.
Part of the charm of GTA is the semi cartoonish look it has. Making it too realistic doesn't fit the game.
This was told in the documentary series “Power On: The Story of Xbox” According to part 3 of this documentary series about the history of the Xbox
Yup. Back when Microsoft was making some very bad decisions. They could have been the one that launched GTA. They could have had Heavenly Sword. They made a bad deal with Nvidia. And so on.
But, it worked out that Rockstar went multiplatform and Ninja Theory is now part of Microsoft after many years. And AMD won the contracts and Nvidia tech is not used by any home console manufacture except for portables like Switch.
Ah. Game history.
Well someone like to highlight MS failures. Sorry there are too many to count. If not for their incredible sized budget, they might not be around today. I'm glad they are so that the rest of them do not sit on their laurels. Nevertheless, it was clear and still is clear today MS had no idea what the **** they were doing back then. They "Jumped In" and did little to no homework.
Give them credit they have learned a few things since then. A GTA exclusive back then, would have changed the console gaming landscape. My only issue is that they still make some dumb decisions today and clearly have shown they still have much to learn....but they are getting better.
I must agree with the author on this one... GTA 3 took open world games to a whole new level... it just had the right ideas with the right tech at that time.. Can't wait to see what Rockstar is cooking up for GTA V...although i didn't liked much GTA IV... they need to allow bank robbery , store robberys and something like Pay Day the Heist it would be fun
I wonder why RockStar in general are not yet getting on the HD collection train, people would actually pay for this game and other ones made by Rockstar :(
good question
i cant wait till gta4 HD comes out....oh wait its only available for pc. lol GTA 3 was a hell lot of fun. In fact it was the only one i completed. Which was best? San Andreas.
I was playing GTA since GTA 2....When you would play via an aerial view and only see tiny little characters and micro-machine-sized cars.
I remember playing GTA 3 on PS2 for the first time and saying to myself- WOW...think of the possibilities.
Funny enough is that open-world games today still maintain that same formula that GTA 3 did.
VICE CITY was the best for its time. San Andreas got a lot of word of mouth but Vice City was epic.