GameZone Confirms at PAX Prime that massive RPG The Elder Scrolls V: Skyrim will ship on 1 disc for the Xbox 360
ScreenRant's Stephen Tang writes, "The Elder Scrolls 6 won't be releasing for a while, and in the meantime, the modding community has been making Skyrim into a next-gen game."
That’s just laughable to me. I think they’ve squeezed all they can out of an 12 year old game
"Easily" because they see mods, says the gamer. To heck with licensing, terms agreements conditions, etc. all you need to do is belive in mods. Yeah, so real superficial BS yo.
Do people not want to play a new game? Like, I’d rather see 6 than just a prettier version of a game we’ve been playing since the 360/PS3 gen…
I don't want a next-gen version of a game I've already played to death. Skyrim was a great game, but I'm over it.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
Whats install size?
boy its gotta be big...
not gonna lie...a bit surprised but since they've basically only shown the 360 version in demos and such, I'm not too worried. The game looked great in all the demos.
Kind of a bad thing...
This is surprising given the size and scope of the game.
its not surprising for anyone that actually has any idea about game development.
Rage is HUGE on disc because of megatextures - thats the ONLY reason. id, for better or worse, literally draw the entire map - every single square cm of it is unique. every other game uses repeated assets/textures.
now neither method is "wrong", just different to each other. i mean, do you notice or care if the ground texture isnt unique in every cm of a level? i dont. i dont care if a brick house has the same brick textures as another brick house - theyre just bricks, they tend to look the same. in rage, no 2 bricks/trees/rocks/paths look the same because theyre all unique, and as such the megatexture takes up gigs and gigs of space. the same play area using conventional techniques would be a few hundred megs at most.
thats why Skyrim can have a MUCH bigger playable area, with great graphics, yet only be a fraction of the on-disc size.
size on disc != quality of graphics or size of game.
and the install size wont be more than 8gb, because it literally cant be.