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100°

E3 2011: Kinect Star Wars fails to electrify Wired

Kinect Star Wars failed to improve on 2010's embarrassing E3 showcase at this year's expo. So much so that Wired are calling their hands-on a 'train wreck'. Unfair? Kapow Games doesn't think so.

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"Electricfy?" It's "electrify," get rid of that 2nd C.
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Stuart57564700d ago

It looks terrible, really bad, imagine a Move Star Wars game! That would be good.

a08andan4700d ago (Edited 4700d ago )

Not necessarily; Move would be able to give tactile feedback which could greatly increase the immersion of the game. To feel when your light-saber gets hit, to feel when you slash something etc. A combination between Kinect and Move would be awesome. Kinect for using "the force" and Move for the lightsaber. :) But ofc that combination won't happen as it is now :P

4700d ago
Kyur4ThePain4700d ago (Edited 4700d ago )

Fel, are you saying Kinect Star Wars looks good?

Fel084700d ago

@ Kyur4ThePain No, I don't think it looks good either, but don't go around saying that if it was a Move game, it would be good. It just makes u sound like a fanboy.

doG_beLIEfs4699d ago

Why Fel? Move has no lag any different than a standard controller, true 1to1 movement in 3 dimensions, BUTTONS, tactile feedback and the Eye can track at 60fps including FINGERS. So you could do a proper Star Wars game with Move and a navigation controller.

I am sorry your precious Kinect is nothing more than an updated waggle waggle without the wiimote. The Move is 10 years of research and development by the FATHER of motion gaming Richard Marks. It is the perfect combination of 60fps camera motion detection technology with precision that neither the Wii or Kinect can do.

Call me a fanboy, I don't care...all I did in this post was state FACTS.

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Nes_Daze4700d ago

Yeah it would be, but as far as Kinect and this game goes, they should've made kinect optional, instead of making a 100% kinect game. Very dumb move,,:(

Stuart57564698d ago

Okay guys, the first time Move was shown E3 '09 (pretty sure '09) Everyone instantly imagined how good it would be to have a Star Wars game that used it, the tech demo even showed a light sabre style weapon, with the blue glow. Microsoft must have seen this and shit themselves, so they secured an exclusive motion control Star Wars deal with Lucas Arts! And look what they've come up with! If Sony made a Move game about boy with a stick that you control and you had to thwack a bully with it, I would rather buy that than Kinect Star Wars!

earbus4700d ago

Day one for me good or bad im in.

Tommykrem4700d ago

No surprise really. The footage shown at E3 looked pretty bad.

Xephon084700d ago

yeah it looks awful and IMO Move would be way better its not like you can' do force with the move controller.

To me the rail part of the game is just so off putting, using a flashlight a windowless room so no one can see you is better

Simco8764700d ago

What a waste... should have been put on Move! I mean come on, it was made for these types of games.... and guess what?!?! It wouldn't be on rails either!

What was LucasArts thinking?

GodofSackboy4700d ago

They were thinking money:

Money = Kinect

Quality game = Move

Sheikh Yerbouti4699d ago

Star Wars is more for the kiddies now than it ever was. Except for die-hard fans like myself, those who actually grew up with the movie have grown jaded. Instead Lucas is after children by making cutesy Star Wars cartoons. A Kinect game will be more suited for them.

70°

LucasArts Co-founder David Fox Reflects on Four Decades in the Gaming Industry

In an era where pixels ruled the screen and creativity sparked the imagination, a few names stand out as trailblazers in the gaming industry – David Fox is undoubtedly among them. As a co-founder of LucasArts, Fox played a pivotal role in shaping the landscape of gaming, leaving an indelible mark with iconic titles that continue to resonate with players worldwide. Join Sector as he shares captivating stories about the birth of LucasArts and the enthralling narratives behind some of the industry's most beloved classics.

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mastershredder79d ago

eh…Gilbert, Purcell Schaffer were the trail blazers in that crew. David, while he did do some stuff once, like a real long ass time ago is more like b-list personality that specializes in reminiscing and signing ops at a convention.

260°

Microsoft Appoints Former Forza Boss As New Xbox Game Studios Head

Pure Xbox writes: "Microsoft has appointed Alan Hartman as the new Head of Xbox Game Studios. If you're not familiar with Hartman, he's been part of Forza Motorsport team at Turn 10 Studios since 2005.

Over the past couple of years he's led as Corporate Vice President of Forza and Fable, and before this was the Forza Studio Head at Turn 10."

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hiroyukisanada168d ago

Seems like a solid choice considering Forza and FH have been the only high quality studio, consistently for Microsoft.

hiroyukisanada167d ago

*Forza and FH are the most consistent high quality and this guy ran Turn 10. Playground did FH but still high quality. Let's see if he can get some quality production out of the rest

Obscure_Observer167d ago

He´s been doing an excellent job ahead of both Forza franchises integrating those studios to work together by sharing knowledge, technology and manpower.

The new ForzaTech is amazing and I can´t wait to see what it can do for the new Fable.

Phil Spencer has been promoting a huge shake up at Xbox with new leadership hopefully full of fresh ideas!

I hope Alan Hartman as head of XGS to keep the focus on single player games and RPGs. Fable looks absolutely stunning, so we can expect Forza Horizon´s level of excellence for Playground´s first RPG.

I can´t wait!

Futureshark167d ago

What a nice reward for the latest Forza, which is probably the most mediocre of the lot so far.

amazinglover167d ago

That game was using a new engine and had to be rebuilt from the ground up.

Redgrave167d ago

So that gives it a pass to be a lesser entry than those before it?

amazinglover149d ago

@redgrave not an excuse an explanation for why this game has less features. Not my problem you don't understand how game development works or development in general. When you move to a knew platform some things need to be rebuilt from the ground up.

I am currently migrating one of our services we provide to our customers to the cloud version and having to rebuild a lot of the add-ons we had built for them over the years.

But go ahead and keep criticizing devs when no one here has any clue what it actually takes.

Disccordia167d ago

Still think Rod Fergusson would have been a good shout. He's got a track record of fixing stuff and I assume he's still at Blizzard.

Not heard of this guy but I feel like anyone is better than Matt Booty

I thought Dan Greenawalt was head of Turn10 though (although I noticed he didn't do the on stage stuff at e3 this year). Is he not there anymore?

Barlos167d ago (Edited 167d ago )

Thank you, thank you, thank you!!! This is the best news I've heard since the last piece of xbox news!

Go team xbox! Xbox will rule the world!

Lightning77167d ago

He's over overlooked The Forza games which have been consistently good through our the years. Hopefully he has the same eye for quality for the rest if the studios going forward.

babadivad167d ago (Edited 167d ago )

How can anyone deny that Forza has been a quality franchise for almost two decades?

Lightning77167d ago

They just downvote just to downvote they have no reason.

Jin_Sakai167d ago

“How can anyone deny that Forza has been a quality franchise for almost two decades?“

Forza Motorsport declined after FM4. And this release was one of the worst in the series.

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60°

Kinect Star Wars (2012): A Journey Through the Galaxy with Motion Controls

Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.

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ApocalypseShadow398d ago

One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.

But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.