Total Consumer Spend 2010 Report from Newzoo reveals interesting new information on the total games market landscape, as more and more ways to purchase and play games emerge. While NPD retail sales show that the U.S. games industry has been down in 2010, the larger picture is far more encouraging. Newzoo found that the total consumer spend on games in the U.S. in 2010 is at $24.7 billion and the total gamers’ wallet only shows a minor decline of 2% since last year.
Larian's CEO believes that giving developers the ability to work faster will help them do more, so using AI won't shorten development cycles.
TELUS launches the GameRx wellness gaming platform, offering science-backed game recommendations for mental and physical health.
Rubin: "Thank you! A lot of games, Call of Duty included just focus on how to make the most money possible out of the player base. They rely heavily on FOMO marketing and EOMM matches. But I feel like it used to be just more about the quality of the game which would drive players to play. And that means making the game more player centric. i.e. less engagement based tactics and higher quality experiences for the players. Better maps, modes etc. In other words your game should have a high player count because it's good and people want to play it rather than people playing it because the game has a $250M marketing budget. Everything is just said is very simplified as it would take too long to really go into it. One last simple analogy. Be more like Larian, less like Activision."
Lol the producer of xdviant a cod clone in every shape and way, including the micro & fomo is piss off his game getting shut down.
Yet you work for another scummy company like Ubisoft that fight to flood single player games with useless battle passes, predatory microtransactions and to take away player ownership of the games they pay for.
This twitter post exposed this fool
Numbers just keep going up. That's a good sign! Just need to ensure costs aren't rising as high as revenues are, lol.
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