Game Podunk writes: "The uninspired menus make checking through your extensive arsenal upgrades a chore and the game never offers up any visually interesting levels. The lag-prone matches are a concern too as you try to avoid embarrassing your bullets by overtaking them. When the game gets its ass into gear, the fast-paced matches can be fun, but for many, this is too crowded a genre for forgiving struggling titles and giving them your time and money."
While at E3, PSLS got a chance to speak with Brice Broaddus, the Art Director behind the upcoming Free-to-Play Blacklight: Retribution being developed by Zombie Studios for PS4 and PC. Read below to find out what he thought about Sony allowing self-publishing, the growing F2P market on the PS4 and what it was like porting over a PC game to the PS4, or check out our preview here.
Everyone seems to be loving the self-pub route! I think if you can afford it, that's the way to go to maintain control of your creative design.
The game is fun as a F2P. But I've heard it will have 4vs4 battles on PS4 instead 8vs8. Hopefully they increase the cap.
Oprainfall writes:
"In April 2002, a whole bunch of small video game developers and publishers got together in England to form one larger company. This company was Ignition Entertainment, and when they formed they focused on publishing games for the handheld market. After their acquisition in 2007 by UTV Software Communications, they were renamed to UTV Ignition Entertainment and opened up two new branches: Ignition Tokyo in Japan and Ignition Florida in America."
Sometimes you've just got an itch, and only one thing can scratch it. In this case it's Japanese gaming. Here's TGH writer Justagamer talking about how he solves that problem.