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10°
6.5

Game Podunk: Blacklight: Tango Down Review

Game Podunk writes: "The uninspired menus make checking through your extensive arsenal upgrades a chore and the game never offers up any visually interesting levels. The lag-prone matches are a concern too as you try to avoid embarrassing your bullets by overtaking them. When the game gets its ass into gear, the fast-paced matches can be fun, but for many, this is too crowded a genre for forgiving struggling titles and giving them your time and money."

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"....when the game gets IT ass into gear..." --> replace IT with its. Also recommend: "...fast paced matches can be fun. But for many, this over-crowded..."
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160°

Zombie Studios Discuss PS4 Development, F2P and Self-Publishing

While at E3, PSLS got a chance to speak with Brice Broaddus, the Art Director behind the upcoming Free-to-Play Blacklight: Retribution being developed by Zombie Studios for PS4 and PC. Read below to find out what he thought about Sony allowing self-publishing, the growing F2P market on the PS4 and what it was like porting over a PC game to the PS4, or check out our preview here.

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playstationlifestyle.net
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Community3965d ago
Wedge193965d ago

Everyone seems to be loving the self-pub route! I think if you can afford it, that's the way to go to maintain control of your creative design.

Ju3965d ago (Edited 3965d ago )

I think that's quite brave from Sony. And a huge shift in philosophy. It's mighty risky as well, but Apple seems to be quite successful with it. Why shouldn't it work on consoles. I hope it will. Cheaper prices and much more variety should be the result. The big pubs will need to adjust sooner or later I guess.

Dead_Cell3965d ago (Edited 3965d ago )

Instead of just buying exclusivity for a developers work Sony seems to be going all out to just make the console enjoyable and easy work for the developers, thus encouraging work to come to them. Smart move. The PS4 is being received entirely differently to how the PS3 was at this point.

Rhaigun3965d ago

Musicians, filmmakers and various other artists have been doing it for years. Its about time indie devs get to step out of the shadows and step into the limelight.

While many indie games have been released in the past, in order to get noticed, they had to offer their games super cheap, or even free to get noticed. Now, with services like Steam and PSN as platforms to showcase their work, they stand a greater chance of actually turning a profit from their hard work.

TrendyGamers3965d ago

It's yet another PS4 F2P that I'll be playing.

doctorstrange3965d ago

Better start saving. Oh wait.

wastedcells3965d ago

Surprised how much free to play is coming to PS4. Something like 2-3 games in the launch window and 2 at launch.

HammadTheBeast3965d ago

Blacklights actually really fun. It's fast paced, but also has a feeling of tactical game play, you can dominate without it being EZ mode, but you'll need skills.

dbjj120883965d ago

Excellent interview. Looking forward to playing this on PS4.

Virtual_Reality3965d ago (Edited 3965d ago )

The game is fun as a F2P. But I've heard it will have 4vs4 battles on PS4 instead 8vs8. Hopefully they increase the cap.

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40°

PUBLISHER SPOTLIGHT: UTV Ignition Entertainment

Oprainfall writes:

"In April 2002, a whole bunch of small video game developers and publishers got together in England to form one larger company. This company was Ignition Entertainment, and when they formed they focused on publishing games for the handheld market. After their acquisition in 2007 by UTV Software Communications, they were renamed to UTV Ignition Entertainment and opened up two new branches: Ignition Tokyo in Japan and Ignition Florida in America."

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Community4078d ago
30°

Scratching That Japanese Itch

Sometimes you've just got an itch, and only one thing can scratch it. In this case it's Japanese gaming. Here's TGH writer Justagamer talking about how he solves that problem.

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thegamershub.net
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Community4250d ago