80°
Submitted by MrKLM 1411d ago | interview

UGDB.com- SEGA: Vanquish has the potential to fill the gap between East and West

SEGA producer Keith Dwyer explains PlatinumGames vision behind Vanquish and how the game is unlike other shooters out on the market currently in his interview with the Universal Gaming Database.

UGDB: Many are saying that Vanquish is like a Japanese Halo. Others talked about how the game is focused to fill the gap between the Eastern and Western markets, but still it has the specific Japanese art style. So, what is your truth?

Keith Dwyer I’ve heard just about every comparison you can think of (personally I found “Gears of War meets Virtual On” entertaining). Vanquish’s spot and role within the East/West framework of the game industry depends upon who you ask, I suppose. Certainly everyone involved wants the game to be commercially successful worldwide and the game has the potential to fill the gap between East and West in terms of gamer satisfaction. (PS3, Vanquish, Xbox 360)

zatrox  +   1411d ago
Yeah, except...
There seems to be alot bad press for this title.

Perhaps it's me, or perhaps the game does has flaws. Who knows.

Also, in the interview, he states the game is around "10 hours long".

The completion times are all over the place...

Also, "The most important thing for me is that people try to play Vanquish as Vanquish and not as a generic cover shooter. I’ve seen any number of people play the game without really using Boost or AR and come away from it without having made the most of it. These systems make the game what it is, great instead of just good."

People should really listen to that.

@jc48573

Let's see...

"Hurr durr rental gaem"

"4 hours long lol"

Etc.

Then again, it might be just me acting up like a retard. In fact, I'm sure it's just me. Ah well.

@tigersnake86

Indeed.
#1 (Edited 1411d ago ) | Agree(0) | Disagree(3) | Report | Reply
N4GAddict  +   1411d ago
Some of the best games ever are short in length
DigitalAnalog  +   1411d ago
Remember guys..
This is created by the man who REVOLUTIONIZED TPS. A genre which so far are western DOMINATED.

-End statement
#1.1.1 (Edited 1411d ago ) | Agree(0) | Disagree(0) | Report
ECM0NEY  +   1411d ago
If there was a Nobel Prize for video games it should go to the man who invented rocket sliding.

This game is awesome its like a high speed Japanese Gears.
jc48573  +   1411d ago
Dude, what bad press?
El_Colombiano  +   1411d ago
My question exactly. This game is actually amazing. I love that it retains the Eastern video game feel yet is still a shooter. I need to support this game.
Ryo-Hazuki  +   1411d ago
Im picking up my copy tomorrow. Fantastic gameplay and i hope they do a sequel. Its a hardcore game, its meant to be beaten multiple times trying to beat scores and do speed runs. Not to mention challenge mode. If you're trying to beat it once and put it down then its not for you. Some ppl dont understand the way eastern games are..tons of replay value
xino  +   1411d ago
only flaw game has is
replay value!
all you do is unlock Challenge mode.

Which nearly every game does now are days.
big_silky  +   1411d ago
i'm a strong believer in the idea that some people simply don't know how to play a game "correctly" i.e. the way the developer intended. instead they rush through it and play like retards and just say it's a crap game instead of blaming their own lack of skill.
zatrox  +   1411d ago
Exactly.
But then, if they actually "casualize" the game so it'll be better, a few complaints from older "hardcore" fans arise.

It's a developer's dilemma to make a hardcore game, or an easier game. My guess is than for those people there's Casual Auto, but most of the gamers wanna feel like "something more" and won't pick said option.

Then, they end up just like how you said it.
LarsoVanguard  +   1411d ago
"Casualizing" a game does not make it better. It makes it more accessible to more people. In the case of a game that is supposed to have tight shooting mechanics, and a sense of challenge, attempting to "casualize" at all simply serves to dilute the developer's vision of the title.

It's just like how most games used to have differing control schemes, tailored to fit the needs of the gamer playing that specific title. Now, if every shooter doesn't use the same control scheme, same moves, etc., then everyone cries foul about how inaccessible the controls are.

I say it's up to the developers, and if someone doesn't like it/can't get used to the controls, then it is time for them to move on to another game.
mmd   1411d ago | Spam
Bolts  +   1411d ago
A good Japanese game for once.
Finally, a Japanese shooter that isn't a piece of crap. The campaign may not be long but it's quality material.

There's hope for Eastern devs yet.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

The Mario Maker Wishlist

13m ago - What ought to be added to Mario Maker? Quite a bit, actually. | Wii U
40°

Diablo 3: Ultimate Evil Edition Review | MONG

19m ago - Two Middle of Nowhere Gaming writers have taken an in-depth look at the Prime Evil on the newest... | PS4
30°

PAX Halo the Journey of The Master Chief

31m ago - Join the Halo Developers from 343 Industries for an in-depth look into Halo: The Master Chief Col... | Xbox One
20°

Talesofgaming - Diablo 3 Reaper Of Souls Ultimate Evil Edition Review

46m ago - CooPS reviews reaper of souls that was recently released on the next gen consoles | PS4
Ad

Start Making Games for the PS4

Now - Want to design the next generation of video games? Start learning game design today. Click for more info on how to get started. | Promoted post
30°

PAX 14 – Stealth Inc. 2 Blends the Cute and the Grim for an Exercise in Excellence (Twinfinite)

46m ago - Twinfinite weighs in on Stealth Inc. 2, the latest in the stealth action platformer series with a... | Wii U
Related content from friends