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250°

Soul Calibur IV Screens

Newly released screens for Soul Calibur IV which is due out on the PS3 and X360 sometime this year. Not much is known aabout these screens since they so are small.

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THIS IS NOT A DUPLICATE
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Duplicate story
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Duplicate story
http://www.n4g.com/News-58081.aspx
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Did anyone read the description? "known an these", "but but they"
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http://www.n4g.com/News-58081.aspx it may not be an exact duplicate, cant tell link is broken, but if it is ...its pretty much a duplicate. Exchange screens for scans and the article is the EXACT same thing just on different website.
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THIS IS NOT A DUPLICATE GUYS
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Azures6100d ago

this game will be delayed. count on it.

TriggerHappy6100d ago

Why is that ? Anyone know what engine this game is been built on ?

Marceles6100d ago

looks like namco and tecmo are fighting over the best boobage in a fighting game award

MK_Red6100d ago

Good one. Boobage!!

But really, the biggest of update of game so far seems these breast enlargments and graphically game looks to much like SC3 on PS2. I hope they really improve the game since its my fave fighting game after Mortal Kombat.

Danega_Sciphor6100d ago (Edited 6100d ago )

if not, it'll be the same as 360 (blah), or the 360 will have lip gloss for graphics, 360 graphix arent better at all, they just force the life out of the haze effect

The Panther6100d ago

you forgot the third possibility that it could be worse than the 360 version.

power of Green 6100d ago

You can already tell it has PS3 in mind its slightly bland and dull looking lets hope they take advantage of the 360's hardware on the 360 version.

Its missing somethng(glare, lighting, reflections)

Looks pretty good despite the haze-ish PS3 look.

Ps3 limit this title to a soft Anime art style.

Azures6100d ago

Its ALWAYS looked like that idiot, but nice try trying to drag down the ps3.

hikikimori6100d ago

The graphics look nice. It seems they have changed the 'look' of SC quite allot since last gen. It looks more 'classical' style in its art design, and I likes it!

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130°

Soul Calibur IV - 15 Years of Soul

Soul Calibur IV launched worldwide 15 years ago, bringing with it the best performance of the series to date.

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Community268d ago
Terry_B269d ago

Hell no. It was the start of the downfall (SCV) of the series. Huge downstep from the giant SCIII

purple101269d ago

Switched to unreal engine. Ruined it.

Yi-Long268d ago (Edited 268d ago )

Used to love this series, probably my favorite 3D fighter, perhaps together with the now also dead Dead or Alive (2-3-4), but as with so many games in the fighting genre, their short-term greed (season passes) has made me lose all interest, sadly …

sagapo268d ago

Yeah, I remember playing Soul Caliber on my dreamcast at the time, that was insane!

sosro268d ago (Edited 268d ago )

the first three are much better games.

Walweeze268d ago

Loved Number 2 and 3( loved all the solo modes like chronicle of the sword ) so was super hyped when 4 came out but the lack of single player content was disappointing. Still love soul calibur to this day though

DarXyde267d ago

2 was definitely the golden era of Soul Calibur for me. I was a bit conflicted about it at times because there were 3 different versions (I liked the PS2 version for controls, I liked playing as Spawn the most, and I thought the addition of Link was really awesome). Even so, the single player content was outstanding. Easily the most fun I've had with a fighting game, followed closely by Tekken 5's single player modes

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40°

In defence of Soul Calibur 4's horrible Star Wars guest characters

From VG247: "Link suits the world of Soul Calibur. The elf-like little twink fit into the roster as well as any sword-wielding fantasy hero could – facing off against the likes of the machiavellian Frenchman Raphael, the inhuman hellspawn Astaroth, or the horny gimp Voldo, the Legend of Zelda guest character fits right in. Weaponry, aesthetic, move set… all of it gels with Soul Calibur’s camp high fantasy world – even when you’re pulling massive bombs out of God-knows-where and hurling them across the stage. It just fits.

You know what doesn’t fit, though? Lightsabers. No amount of sci-fi reasoning, magic, or blaming it on wizards can make Yoda, Darth Vader, and (eurgh) Starkiller fit in the war-torn European and Silk Road settings of Soul Calibur. It just doesn’t track. Why Bandai Namco decided to shoehorn the trio of characters into the fourth Soul Calibur game, then, remains a mystery; it’s damaging to both brands, it makes no sense canonically, and – more than anything else – it’s just all a bit tacky (or should that be Taki?)"

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Community721d ago
100°

Ranking The Soulcalibur Games From Worst To Best

Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?

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Community995d ago
Yi-Long995d ago

Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.

Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.

The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.

FinalFantasyFanatic995d ago

I played Soul Calibur 2 on the PS2, it was great and I got pretty good at it, decimated most of my friends at that game. I recently got VI on the PS4 and it just doesn't have the same magic, plus it seems to have stuffed some extra mechanics in there that just complicate it too much for me, although I really do agree they're too expensive, I've always wanted to get all the DLC characters for Central Fiction, but it's way too expensive.

Kaze88995d ago

I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.