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Interview: Talking Audio

Against the obvious charms of graphics, game audio still finds itself undervalued and underfunded, with some audio specialists claiming only six per cent of a game's production budget being dedicated to it. And yet audio is on the up and ever evolving. In the wake of the Games Meet Film conference at Pinewood Studios, to discuss the place of music in games and its complicated relationship with film music, Edge caught up with some of the field's leading figures - Sony Creative Services manager Dan Bardino; TV, film and game music composer James Hannigan (credits include Space Hulk, Command And Conquer 4 and Harry Potter and the Half-Blood Prince); creative manager at audio production specialist Media Mill Jerry Ibbotson; freelance sound designer Alex Joseph; and Ubisoft Reflections audio director Jon Vincent.

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