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150°

Tretton: We 'Ushered In Motion Control'

SCEA President and CEO Jack Tretton believes that Sony 'ushered in motion control' with the PlayStation 2's EyeToy, and that the platform giant is now ready to take the technology to the next level.

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himdeel5125d ago WhoDisagree(0)Agree(0)
respawnaction5125d ago

I suppose in actuality it does make sense, but, if it wasn't so big now he wouldn't be saying this. He is only saying it b/c of Wii and Move. He wasn't so proud when eye-toy was first out.

-Alpha5125d ago (Edited 5125d ago )

http://www.computerandvideo... That was this month!

Nintendo truly mainstreamed it. The only reason Eyetoy received any success was because of how mainstream the PS2 was. Eyetoy did make motion control more popular that way, but it never really "ushered" in until Nintendo showed how to build a console around it. The fact that he said this and people buy it is downright sad and blind fanboyism at its finest.

I really don't like How Tretton is bringing out Sony's arrogant side. First he arrogantly equates Natal to Eyetoy when the irony is that that same ignorant comment can be made for Move with Wii. Deliver the games, the products, and at worst let fanboys tug at the company's ego.

BeaArthur5125d ago

I mean who does he think he's fooling. If it weren't for the Wii there wouldn't be a Playstation Move.

Christopher5125d ago (Edited 5125d ago )

I'll give him ushering in motion control if he'll admit that they failed to follow through with it and fumbled the ball, let Nintendo pick up the ball and run with it for 80 yards with the Wii, and then Sony took the ball from Nintendo to run the last 10 yards with Move.

Move is definitely an advancement over Wii and Sony definitely had a hand in starting the motion gaming technology, but you can't discount the fact that they fumbled the heck out of the ball and Nintendo was right there to pick it up and run with it like crazy.

I think Tretton is a great guy, one of the few people you can get some brutally honest answers from in regards to Sony's issues. But, it's occasional comments like this that really don't make him look all that great.

Therealspy035125d ago

I remember playing a virtual reality shooter game back in the early 90s at disney world.

it had 1 to 1 motion recognition. so if jack really wants to look at it like that, then no, they didn't usher it in. it's been around for 2 decades or more.

-Alpha5125d ago (Edited 5125d ago )

Well said, but no company would admit their failings, not until they've succeeded or are 10 years down the road looking back :)

Take how Insomniac bashed themselves over Resistance 2 or how Epic admitted to how much they failed at Gears 2 online. Incredibly noble, but not something fans want to hear after the games have been forgotten about.

Sony's just trying to get some attention for the motion wars by reaffirming that they are experienced with the trade. Personally I find that everybody before Nintendo failed to ever make motion control successful on consoles. Blame it on the technology or the lack of interest, but motion control only really took off because of Nintendo. Basing a whole console around motion control was a risky move and because of it Nintendo has made motion controls so important.

Sony was not the first of the three to make motion control nor were they the ones that made it mainstream. Eyetoy was relatively successful to the PS2's popularity. So Tretton really has no grounds here. I absolutely hate it when leaders have to dip into fanboy pools to promote their companies because it's crap like this that keeps fanboys going.

Still, I find that Move has the most capability to cater to hardcore games, and if that happens then Sony could make that claim, much like how they ushered in a new audience of gamers with the original Playstation. However, they have never ushered in motion controls and that is a downright arrogant thing for Sony to say.

raztad5125d ago (Edited 5125d ago )

Hey alpha why so much fuss? you are quite sensitive, arent you? EyeToy was before the Wii, and had some real games. It never was mainstream because the PS2 was dominating the market and probably Sony never feel like pushing it, instead they focused on better, more mature content and I'm glad they did.

EDIt: WOW, 2 disagrees before I even had a chance to finish my post.

@alpha

See bro, I dont even care. I just was wondering why so sensible, it's not like Tretton attack you personally.

-Alpha5125d ago (Edited 5125d ago )

"EyeToy was first"

Dude, come on, you can't be serious. Look at the comments below from Soda Pop, chris, sevir04. It's not even first out of the three since Nintendo did motion first. It's not first on consoles. It is first on consoles against MS and Nintendo maybe, but that is a seriously desperate attempt to try and give credit to Sony. You have to discredit and ignore so much facts just to conclude that Sony is "first". Is it that important for Sony to get recognized for this when they clearly have to jump through loopholes to validate the soundness of this claim?

Edit: ok so you edited to say it was before the Wii and had real games. Well guess what, there were others before Eyetoy that also had games. "Real Games"? Really? That's such an ignorant attempt to manipulate Eyetoy's superiority. I take it that you never used Nintendo Camera, because it had "real games". How could you say real motion controlled games didn't exist before Eyetoy when the arcades were FILLED with them?? I don't understand Sony fans constant attempt to try and act as if Sony innovated motion controls

"It never was mainstream"

You just proved Tretton wrong. Sony DIDN'T usher in motion controls first with the eyetoy then because by your admittance it wasn't even that mainstream, just like all the other motion attempts by other companies before Wii. Tretton flatly states they ushered it in which is absolute horsecrap. There is no fuss, except on the end of Sony fans that can never disagree with Sony despite blatantly being wrong.

Edit: Well raztad if you dont want to debate it then fine, but don't appeal to my emotions as a cover up. You know Tretton is wrong and you tried to defend him on some level, so I think you do care, but you just cant argue it.

@bigpappy
Exactly, he's just a mouthpiece, yet people will STILL eat up what he is saying even though he is wrong.

@Guntrol
There is a fixation to be "first" and its driven by fanboyism that wants to constantly tout a company's horn. People just care about keeping score at home. Trying to force themselves to believe Sony was "First" scores points under the "innovation" category. It's a silly agenda.

Bigpappy5125d ago

May be Jack doesn't know "Jack". Think about it. Jack is a suit, not a gamer. He sits in the office and sign of on other peoples ideas and sets budgets. He has no idea what happen in the gaming world before he got his new gig. I doubt he is aware he is lying. The people around him should pull him aside and them him to modify his statement.

Hideo_Kojima5125d ago

In my eyes just because Nintendo released analogue sticks first it doesn't mean that their analogue sticks are better.

This is the same.

I do believe that Eye Toy was quite a major leap in motion controls. It was also the first that put you in the game.

ryhanon5125d ago

The sad truth is that you're probably spot on with that assessment.

The bottom line is it's all marketing and sales talking points that they feel they can get away with, no matter how untrue any of the statements happen to be. As far as I'm aware Nintendo was the first, not with the Wii, but with the Power Glove in the 80s. I suppose it's possible somebody did it before them, but it sure as hell wasn't Sony.

In any case, why would anyone in their right mind want to take credit for this crap? I'm trying to stay cautiously optimistic about Move and Natal, but so far I have little reason to believe either of these will perform any better than the Wii. I suspect people will gobble them up at first, and just like the Wii, will stop supporting the platforms after realizing it's all a gimmick for ridiculously shallow games.

Neo6045125d ago

it's come down to who get the best quality and don't tell me you truly don't know.
Maybe some still prefer old CPU instead of duo core or quadcore.

5125d ago
soxfan20055125d ago

PS3 fans hate Aaron Greenburg for comments just like Jack Tretton is making.

kwyjibo5125d ago

...the wheel, the concept of time, and the Abrahamic faiths.

Motion control is nothing.

+ Show (12) more repliesLast reply 5125d ago
Sevir045125d ago

there is some truth but motion control was around long before the ps2 came to the market

TheoreticalParticle5125d ago

There were motion control games in arcades, and for the Webcam before the Eyetoy. But he's right that the EyeToy was the first major effort at motion control by any of the current Big 3.

DelbertGrady5125d ago

Microsoft had the Sidewinder Freestyle Pro back in 1998.

ryhanon5125d ago

And Nintendo had the Power Glove way back in the late 80s, over 20 years ago. In fact, thinking back on it, I'm really surprised this motion control craze didn't begin 15+ years ago.

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PhilipLarkin5125d ago

EyeToy wasn't really motion control, as it is today...

wollie5125d ago

eye toy did suck, but as far as i know no one did motion control on a console before it.

SpoonyRedMage5125d ago

Oh there was plenty before it. The Dreamcast had motion controllers and there was the Power Glove and U-force(3D infrared camera) for the NES. There's probably plenty of examples earlier than that even.

mjolliffe5125d ago

Yep, there were a load out there before it. Eyetoy was what Wii is, but for the last generation; family fun!

Nicaragua5125d ago

Motion controllers gao waay back to the 8-bit days.

yewles15125d ago

I wonder how many people remember EyeToy: Antigrav by Harmonix? THAT was a sketchy first attempt at motion control...

mrdxpr25125d ago

yes i remember and i still have it lol... it was ok but had a lot of bugs ... but hey that was when the eyetoy was in its prime now its more mature and is ready for all that

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70°

5 Of The Best Narrative Twists In Video Games

GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds

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Rebel_Scum1d ago

With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?

Not clicking on your article otherwise.

50°

Mugen Souls Retro Review – Sexy Demon Space Adventure

Gary Green said: We have a juxtaposition of 2D and 3D visuals, flashy turn-based combat, quirky anime characters with cheeky dialogue with plenty of partial nudity; Yes, this is a Compile Heart JRPG. Whilst the engine is borrowed from Hyperdimension Neptunia mk2, Mugen Souls is more of a Disgaea spin-off. It’s not a strategy RPG as such, it merely sits within Disgaea’s ever-expanding universe (Multiverse? Netherverse? Your guess is as good as mine). You won’t find cameos though, since Mugen Souls is a franchise which aims to stand on its own two feet.

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130°

Looking Back At 2008, An Unbelievably Incredible Year Of Video Game Releases

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."

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Community1d 16h ago
ChasterMies1d 3h ago

Some of these low paid video game “news” writers weren’t born before 2007.

just_looken22h ago

Here here

Those that were around before 2000's i am sure are like me that think we entered a world of non readers or those that follow without question.

I can not wait to see fallout 3 a goty game even though it was about water with non content until you add the dlc/updates then you got the performance/crashing

CrimsonWing691d 14h ago

I don’t think anything can compare to 2023

lucasnooker1d 14h ago

1998 - the best year in gaming! Metal gear solid, crash bandicoot 3, medievil, half life, ocarina of time, thief, tenchu, resident evil 2, Spyro, tomb raider 3, oddworld abes exodus, banjo kazooie.

It was a different breed of a gaming era. You’ll never understand what it was like back then. The aura of gaming, it was different!

KyRo1d 14h ago (Edited 1d 14h ago )

I second this. Gaming was a lot more varied and fun than it is today. I'm 35 so getting on compared to some here but I got to see all the changes from NES up to now but I've never felt so disappointed in any generation than I have this current gen. I was expecting more from this generation rather than prettier versions of games that came before it. Game mechanics have become so refined that alot of games feel the same and has done for a while now.

Maybe it's time to have a break for a while. I love gaming but I don't feel I get much fun in the traditional sense out of it anymore.

CrimsonWing691d 13h ago (Edited 1d 13h ago )

Metal Gear Solid, Resident Evil 2, Abe’s Exodus, and Ocarina of Time are the only things from that list that I liked.

Here’s the 2023 game releases that I personally liked… and big releases that I didn’t care for:

- Dead Space Remake
- Wo Long Dynatsy
- Resident Evil 4 Remake
- Diablo 4
- Fire Emblem Engage
- Hogwarts Legcay
- Street Fighter 6
- Hi-Fi Rush
- Like a Dragon: Ishin
- Octopath Traveler 2
- Final Fantasy Pixel Remasters
- Final Fanatsy XVI (actually ended up not liking this, but it was still a big deal release)
- Baldur’s Gate 3
- Armored Core VI: Fires of Rubicon
- Lies of P
- Mortal Kombat 1
- Marvel’s Spider-Man 2
- Starfield (Ended up hating this one, but big release)
- Super Mario Bros. Wonder
- Zelda: Tears of the Kingdom (I’m an old-school Zelda fan, but didn’t really enjoy this game)
- Alan Wake 2

I mean, honestly I’ve never seen a year of major IP releases like that, ever.

Profchaos1d 10h ago (Edited 1d 10h ago )

Isn't it just a generational thing realistically.

I've been gaming since way back and I some of my favourite games go as far back as the late 80s for me each generation has a year or two of game changing releases one after another before an inevitable dry spell.

I kind of agree gaming had a different feel games hit different because we didn't have the internet nothing got spoiled and you really had to put in the effort to beat a puzzle which could set entire groups of people looking for a solution. But most importantly games were experimental and not as cookie cutter as today even basics like controls were not universal today r2 is shoot l2 is ads garunteed you can't deviate from that in a shooter back then it could of been square, R1 or R1 and circle nothing was standard.

But as time moves on a new generation picks up their controller they are going to be interested in different things that PS1 demo disc with the t Rex blew our primitive 16 bit brains back on launch but to kids today it's laughable.
The new gen of kids coming into to hobby seem to value different things to us there seems to be a huge focus on online play, streamers, gaming personalities, and social experiences, convience of digital downloads. To me I value none of that but that's ok like my parents not liking the band's I would listen to its just the natural cycle.

Gameseeker_Frampt1d 1h ago

Just about every year in the 7th generation was great and something we most likely won't experience again.

2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.

just_looken22h ago

It still amazes me we got over 7 rockstar games ps2/ps3 but 3 for the ps3/ps4/ps5

Dragon age 1-3 and mass effect 1-3 in 7ish years what a generation.