OXCGN:
"How interactivity can kill the narrative.
I like a good story. Something with characters I can relate to, genuine people with their own hopes, dreams and fear.
Something with a plot that twists and turns, surprising at every turn but always making sense. Something personal, as if it was constructed only for me and my unique journey through the game.
Something I will never see.
It's a simple fact: the perfect narrative does not exist.
I can't be anymore blunt than that. Try as I might, I have yet to find a game that can connect with me on all the levels."
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.
A famous actor from Starship Troopers has showered praise on Helldivers 2 and said he is open to the idea of playing General Brasch.
I like some direction in my games or I get a bit bored, but I also like to do a bit of my own thing sometimes too which is why I like RPGs so much.
It's a fair point that interactivity limits the storyline, but I guess it depends on how much 'play' you want and how much 'experience' you want.
Lately I'm finding most big games a bit samey and dull due to samey gameplay style, while I'm doing more short casual games without any story at all. Yet I still love my books.
This is opposite of what I was like a few years ago with games, so maybe some of us go through stages in our gaming?
Excellent piece Alex.
I've just learned to not get too excited about games that are hyped as having engrossing storylines. They can never live up to expectations. They usually start on the right foot but it isn't long before something happens to disconnect and I once again remember I'm playing a game.
Perhaps we do, I like a story that engages me, but allows me to be part of it in some way, so that my actions have 'some' affect on the outcome or in how it plays out.
Giving me different experiences over the same sections etc.
Making me want to dig deeper, play the sections through again to try and get a different end result, or obtain the same end result, using different methods or choices.
That's strange, I could have sworn Heavy Rain was only on Ps3.