CheatCC says, "All gems are colored by their flaws, and Infinite Space is no different. One "old school" touch is vagueness concerning where to go or who to find next. This does not happen frequently, but when it does, you'll find yourself filled with a nostalgic sense of frustration. Also, combat can be very difficult. Even random encounters are deadly, although this can only be considered a fault if one grew up playing the kind of RPGs in which non-boss fights are all about button-mashing and repetition. The first boss of Infinite Space is a complete sadist, and the GAME OVER screen will find you again and again until the basics of combat have been mastered. Some amount of grinding is necessary, so it's at least fortunate that Infinite Space has an interesting battle system."
Space opera fans deserve a chance to experience the vastness of Infinite Space, and Sega needs to make up for its mistake.
I still go back to Infinite Space from time to time. Probably the most underrated game I ever played.
EDGE took a trip down memory lane with some of the staff at Platinum Games in its latest issue.
One of the games discussed was Infinite Space, the studio’s first and only handheld game.
I claim that it should have been a PSP if not a PS3 title.
Wonder if they can port it.
In a storyline-driven genre like role playing, a good setting can end up being a game's most important element.
yeah, having a game about pneumonia but taking place in South America would really get me immersed. :/
This piece mostly deals with RPGs, but has there been any recent setting as good as Rapture?
I honestly can't think of many that were *that* well realized/interesting.
Yep. Half the reason I game is to go to interesting places and do interesting things. Which usually means "kill a lotta things," but still.