As a symptom of the game's frenetic pace, WET is a short lived experience and is over between 6-8 hours. Fortunately there's a considerable amount of content that is unlocked after completing the Story mode in the shape of a 'Golden Bullets' difficulty and 'Points Count' mode. The former ups the difficulty to a more enjoyable level then the tame default setting, which makes the multiplier/health dynamic doubly significant and the action even more intense. The latter pits you on individual levels with the aim of achieving the best score possible. On top of this the game also features further Boneyard Challenges - which is always a bonus!
Nick writes: "WET was a pretty cool experimental project; a mixture of Stranglehold and Max Payne with a bullet-time mechanic and 70’s china-town movie style."
There were a number of cult classics that didn't sell like gangbusters, but still worked their way into gamers' hearts. Here's WWG list of nine great titles that deserve a second chance on newer consoles
I'll point out that these games are all from the X360/PS3 era - they've already had HD releases when they first came out. Split/Second and Blur - with the crazy vehicle physics capable today, why would we not want sequels to them?
The other games, all a matter of opinion of course, but... thank you for your ads between every single game. /s
Dafuq kinda title is that? These games were already released on HD consoles though...
Is the largely forgotten, 2009 game Wet worth a second look? Miguel Penabella considers the game in relation to grindhouse films and the phenomenon of the "B-game".