According to Midway senior VP and chief marketing officer Steve Allison, only 7% of the new game-related intellectual properties introduced across the past four years can be considered successful and review scores had no bearing on the sales of those games. "In other words, 93 percent of new IP fails in the marketplace," he explained on N'Gai Croal's Level Up. "So while the 90-plus review scores and armfuls of awards create the perception that titles like Psychonauts, Shadow of the Colossus, Okami and other great pieces of work were big successes...they were big financial disappointments and money losers."
"The truth is that there is no correlation between review scores and commercial success," Allison wrote in a followup entry. "If there were, 'great' games Beyond Good & Evil, Ico, Okami, Psychonauts, Shadow of the Colossus, Freedom Fighters, Prey and Midway's own Psi-Ops would all have been multi-million unit sellers. The aforementioned games are all games that average review scores of nearly 90 percent out of 100, some even higher. The reality is none has sold more than 300,000 units at full price in the U.S. and a couple of these less than 250,000 units lifetime even with bargain pricing."
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.
they listed most of my favorite third party console games.
I agree totally with the article. matter fact this year alone, up to 95% of the money made in the industry will be from squeals.
In a way it's a good thing because at one point all of these games were new IP's so at one point we were willing to try somthing new.
But by now alot of these games don't really expand on anything except for giving you more of what you bought it for, say 4 years ago.
We should learn on how to expand on horizon's a little more.
I'm pretty sure we have all bought at least one game from the list
but we should try harder before all we have to buy is a bunch of cookie-cutter games and then nobody wins but the publishers.
I htink this article is skewed slightly...it's not just the current IPs which make money, that is complete rubbish, its the TOP MARKETED games which make money i.e. those which get loads of coverage and hype.
E.g. I doubt Oblivion was a failure...it didn't just get good reviews it got loads of marketing too.
Bioshock and Mass effect are two games I am really looking forward too and both are original IPs...the hype machine has been working for them well and I doubt they will fail.
I do agree however that the game design and marketing needs to court the casual game market if new IP is to succeed, and I think some of the games mentioned were not marketed nearly enough by the publisher.
it sickens me that games like Spider-man 3 can out sell games like Shadow of the Colossus...
it should be a crime!!!