"Recently I got into a trophy hunting kick, after picking up Knack II for a low price on PSN. This caused me to go ahead and try to finish up my trophy list for the original Knack."
Sony might be gearing to launch a new Knack game, a franchise that has had received quite a polarizing reception from the community.
While I did actually enjoy the Knack games, and found the reviews overly harsh, I do feel 2 games were enough unless the series was revitalized in a major way. For me, that would be a new Knack game for PSVR2. With the increased hardware power, those HD particle effects would be pretty awesome, surrounding the player at times. Astrobot proved that platformers can be amazing in VR, so let's hope that's where they're going with this, if real!
Translation: the next best game of all time is coming soon! Show me the money, Knack!
Surprised to see them continue this but considering how invested they are in the IP and the wider appeal, there must be some commercial sense to continue with a 3rd title
Alex S. from Link Cable Gaming writes: "Over the last 26 years, Japan Studio has delivered some of the marquee games for the PlayStation family of consoles and gave us some of our favorite gaming memories. So as Japan Studios sails off into the sunset, we wanted to dedicate a Top 10 article to the best Japan Studios games, ever."
Loved locoroco and legend of dragoon. Never played gravity rush or even ape escape but I heard good things.
Beyond the memes, Knack is just a solid platformer that deserves a new home on the PlayStation 5.
I'd rather they make a new platformer IP. With Sackboy and Astro's Playroom PS5 looks very good for the platformer genre so far
I think it would be great if they rebooted it, keep the visual style, but change the tone of the story and voices to match. This game looks like it should have a semi mute protagonist with a silly professor and his rebellious apprentice. Instead knack sounds like a brainwashed soldier, the professor like an angry divorced dad, and the kid is such an average joe. And the story takes itself way too seriously, it's so clashing with it's art style
It's time for Ape Escape PS5, Dual Sense Enhanced.
Give me that first. Then whatever.
It's really not.
The first really didn't deserve a sequel, and the sequel, itself, was nothing special.
If Knack had an animal hero-mascot would literally have far better sales and appeal ....it is very good mechanichally and visually almost on par with mario
There were two major problems with knack that kept it from taking off.
1) The tone did not match the style. Seriously if you showed me some promo image and asked me to guess i'd say he's some semi mute protagonist like crash, with a quirky scientist creator and his edgy funny son that treats knack more like a bro than an experiment. Off to fight some evil goofy goblins in some harrowing levels. Instead knack has the personality of a mindless soldier and everyone just orders him around and he's just all "affirmative" and the conflict with the goblins seems ripped straight from a boring military drama.
2) The levels lacked hazards, nearly every fall was just a small drop loop around and try again. Didn't really incentivize playing well, and made it boring.
The sequel fixed issue 2 in a really cool way, but issue 1 was still there and the damage from the first game was already done.
Knack doesn’t seem to have a place in a post-Crash resurrected world
It was a cool concept, but didn't fully grab me.
Personally, I enjoyed Resogun much more than Knack
And PS3 launched with Resistance. Much better than Knack.