A detailed explanation of the term Metroidvania.
The DNA of the Metroidvania has since become ingrained in game design, making it one of the most influential subgenres ever.
Other nominees include games like SimCity & Tony Hawk's Pro Skater.
There are some good nominees in this list that are deserving to be inducted also, but I feel Metroid has had the most impact on the industry out of all of these. Look how Metroid influenced the evolution of the Castlevania games, and the "Metroidvania" subgenre of games have become a prevailing force in gaming today. Especially now, Metroidvanias are bigger than ever.
I can very much see Resident Evil being added later too, bc it really did popularize and define the survival horror genre. I would say that one is next in line.
If any Metroid game should get the honor it should be Super Metroid , it's perfection in my eyes . 30 years later and I still feel it's the most epic shit ever .
The GBA remake deserves it or Super Metroid, the original was a very sloppy and rushed game programmed in 3 months and it shows.
If you've never played the remake, it's absolutely a must play, fixes basically every flaw in the game. Check out ExoParadigmGamer's comparison video.
Konami's highly rare Castlevania: The Arcade has finally been preserved, and everyone can soon get to play it for free.
The Last of Us, Castlevania, and Arcane are actually good. What else could be good?
I think the games would need to have a strong narrative or lots of lore to explore to make a good show. I don't understand why Overwatch doesn't make one, Blizzards cinematics are already amazing, why not just make some shows with their stuff?
For me:
- Sleeping Dogs (I know Donnie Yen's making a film)
- Killzone (from the Helghast perspective)
- Mass Effect
- BioShock (showing the rise and fall of Rapture)
- Hitman
- L.A. Noire
Mafia series
Hitman
Mass Effect (if done similar to Star Trek)
Red Dead Redemption
Detroit Becoming Human
Max Payne
Yakuza
Really? If you gotta ask....
It's just portmanteau of the names of two franchises that were instrumental in shaping a genre that is largely 2D and involves a lot of travel back and forth across a world through interconnected areas that is often maze-like in nature, and has "guided non-linearity" where there is still an intended order of progression but it's handheld through organic means such as having sections that require certain abilities to proceed. When done well, games in the genre can be quite engaging. The most recent one I played was the excellent Hollow Knight.
Non-linear platformer basically.
It means I'm probably going to buy it.
It means the game is probably going to be awesome. From big budget to indie, it's been a long time since I've played a metroidvania game that was bad