IGN writes: "On paper, it seems like SVR 09 should cruise to wrestling game greatness. The title packs more than 60 wrestlers, 14 one-on-one match types including the new Inferno option, the promise of downloadable content before the holidays, a new story mode, better AI, a focus on tag teams and the ability to save replays and create/share your own Highlights Reels. However, when you get into the punching, grappling, and slamming that make up the game, the world begins to feel like well worn territory. In the end, we have a game that improves on last year's outing in a number of ways but falls short of putting on the five-star bout many were expecting thanks to a noticeably stale feeling. "
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
WWE have produced a lot of video games in their time, with varying degrees of quality. Which are the best though? Jason Delacey tries to pick five Stone Cold Stunners.
Here comes the pain.... all time fav WWE...
once my cousins and i played elimination chamber whole night .. one match whole night.. good times
peace