From Rocket Knight Adventures to Ristar to Shantae, developers celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Super Mario 64 DS was offered as a launch title for the Nintendo DS, a remake of the classic platform game with a few original tricks.
Needs more appreciation. I never had an N64 so this was what I played. Sure the Yoshi hat mechanic at first is a slog but you unlock Mario and the others for real and then it takes off. Personally I never had an issue with the controls. Can't forget the mini games and the 4 player rumble over download play.
Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.
The Street Fighter series has a long history, but which are the seven best games the franchise has yet offered to gamers?
All of them
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It’s amazing the amount of work developers will put in for something most players won’t ever see
I actually enjoyed them all in any game I played as a kid. I remember always taking a moment in any title to see the idle animations, and truthfully I still do.
One game's idle animation not listed, and should have been, is Conker's Bad Fur Day. That squirrel had so many it was insane. I remember off-hand that he drank something, hummed impatiently, looked at a porno mag, played Gameboy, juggled, yo-yoed, and possibly my favorite, checking his watch and saying: "nope, I still can't tell time."