450°

The Order 1886: Did the $60 Price Tag Kill It? Will a Sequel Happen?

"The Order: 1886 was a huge let down for a lot of PlayStation gamers — like many games, it didn’t quite live up to the hype. The game also released at a time when PlayStation exclusives weren’t nearly as dominant as they are now. It received a ton of criticisms due to its length — the game could be completed in around five hours. The Order was obviously meant to be a series, the last cutscene ends on a cliffhanger. Sadly, we’ll probably never know the events that were supposed to transpire. I rather enjoyed The Order: 1886 — What exactly did I like about the title? I rarely do this, but I’ll list out the good the game had to offer." -- PlayStation Enthusiast

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Hardiman2280d ago

I liked it but if it'd been priced say $29.99 or so it would've fared better! That or they should've took more time and lengthened it. It's a shame because the world and lore was ripe for a franchise!

Sciurus_vulgaris2280d ago (Edited 2280d ago )

The Order 1886 had far too high of a budget to be priced at $29.99. The majority of games that are priced at $60, cost as much as they do because of production budgets.

JaguarEvolved2280d ago

I played this game and liked It a lot. I liked everything about and hope there will be a sequel with multiplayer.

OB1Biker2280d ago (Edited 2280d ago )

I really liked it but the story felt like the first part of an episodic game to me. I would have liked that. Im sure the follow up would have been way cheaper to produce. Maybe they should have gone for that sort of sales bundle.
Im usually not into episodic games but the lore was interesting to explore further here

Hardiman2279d ago (Edited 2279d ago )

Touche', then maybe if it'd had more length I don't know! I'm not one to complain about game length or price too much as a good games a good game but surly it would've gotten over better with consumers and it would've sold more at a lower price point and recouped more of the budget. Then maybe we'd be talking about the upcoming sequel. I just really liked the setup and would love to see it continued!

SpineSaw2279d ago

@Araragifeels
Hold on now......."The Order was a new franchise that was a failure" .....really? The Order 1886 sold around
2 million copies, 2 million copies for any new IP that a 1 platform exclusive is in no way a "failure". Sure the game had some issues but for the most part the people that actually played the game enjoyed it. Myself I loved the story and would like to see a sequel.

edeprez2279d ago

It may have sold way more units and possibly made more money at a lower price. Its all speculation though, The reviews would have still been similar, but less harsh on the length. I guess we'll never know.

syphon322279d ago

I was gonna say the same thing, wasn't this games production budget extremely high... Story was good..I had some gripes with weak A.I.,, lackluster combat, and it was extremely linear to be so beautiful...wanted to explore a little bit...hope they do apart two... This game could've been a great action/survival horror game...oh well

UltraNova2279d ago (Edited 2279d ago )

In a post-Hellblade era a game with the amount of content similar to the Order 1886 should never exceed 30-40 dollars.

Was the game good ? Hell yes. Was it short? yeah it was. Did it have any replayability? No! Was the combat good? It was ok and at times great but it could be significantly expanded.

In the end the game sold good and it left PlayStation gamers wanting more, we wanted a sequel. Sony should go ahead and make a sequel without a doubt, but with the following improvements:

1) Deeper and less tanky combat mechanics
2) COLLECTIBLES and secrets
3) Interactive environmental objects: give them purpose.
4) More great guns like the 1st
5) Actually boss fights, no QTEs.
6) Decision making that leads to different endings.
7) More Tesla!

Thats my 2cents.

bouzebbal2278d ago

I would buy a sequel day one. Love the first one, the sequel can only improve

S2Killinit2278d ago

this game was under attack for whole year prior to its release. I had never seen such a campaign against ANY game in all the years I've gamed. The critic was reaching unreasonable levels even before the game came out. Was it short? yeah. Was it 5 hours? yeah if a pro speed runner played it. Was the length outside the norm for a new franchise 3rd person shooter? Not really. The original Gears for example was "7 hours long" and that wasn't a speed run, it was the official length.

then they said the Order didn't "innovate" enough, which was funny because (1) that requirement wasn't/isn't something we ask of any game and (2) the Order actually did try to innovate (as opposed to most games that don't).

then they said the Order had too many QTEs. Another interesting criticism because it didn't seem like a QTE game, and the shooting arenas were some of the best shootouts I've played to date.

Personally, I loved the story, the music, the atmosphere, and the genre. I didn't like that it was only good for one run through, but I would have loved a sequel, and I felt the character assassination of this game was ODD! Really ODD...

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Araragifeels 2279d ago

I don't think that it would even have a sequel since PlayStation cut ties with ReadyAtDawn which they were 2nd Party for 3 Gen.

Kingthrash3602279d ago (Edited 2279d ago )

True...but Sony owns the property.
MS cut ties with bungie, epic, and lionshead...we still get halo, gears and fable is rumored. If MS can do it, so can sony.

Araragifeels 2279d ago

@Kingthrash360 The difference is that Halo is a very successful franchise with many sequel, spin off which and is the Mascot of Xbox brand. Meanwhile The Order is a new franchise that was a failure for being too short, miss story and had $60 price tag which
probably or probably not broke even in sale . Yeah it deserved another sequel but I believe PlayStation would rather spend the money on making a new game or get third party games exclusively. Plus which PlayStation studio or third party studio, PlayStation going to out in charge of handling the sequel. Sony Bend probably can do it but they are to busy with their new IP and Insomniac can do it too but they are too busy working on Spider-Man, Ratchet & Clank, New IP and more.

Hardiman2279d ago (Edited 2279d ago )

Sony is known to come back to properties though! I could see them continuing this series down the road. They take chances more than anyone.

_-EDMIX-_2279d ago (Edited 2279d ago )

I'm not sure what you're talking about but Sony owns the intellectual property ,so the original team returning is irrelevant , also consider Sony Santa Monica also worked on the game as well.

And the success of the series is actually not relevant to the point that King is making ,at the end of the day Sony owns the property so they're definitely is still a chance of a new release.

Trust me it would not be the first time a game had a troubled start but it went on to release multiple entries that were more successful. So Sony doesn't really care that the order 1886 wasn't as successful as they might have wanted that's actually not really going to stop them from getting another team to correct what ready at dawn was unable to achieve.

I mean dear God look at god of war and Sony's going to fully allow development team to completely rethink a very very established property I have no doubt that they could Rebrand the order or redo a sequel to be much more than what the original was.

I mean you're not really talking about something that is infinitely impossible...

This is a publisher that had a game in development for over 10 years and still released it...

Medieval has a release coming out and look at how long we have not seen a game in that series....

Sooooo nothing is Ironclad and I've seen nothing to really confirm that were suddenly never ever in 100 years ever going to get a sequel in the order 1886.

Araragifeels 2279d ago

@_-EDMIX-_ Yeah Santa Monica can make the sequel but I don't want a Knack 2 situation. I can say that Knack 2 sold worst than the first one. I haven't even hear PlayStation talk about Knack 2 so I can consider that it sold really bad even though it was better than the first game. I know Santa Monica can do amazing game. They haven't made a game on their own before since they were just collaborating in developing with other company. They help make Starhawk but didn't meet sales which PlayStation haven't talk about the franchise or making another sequel. Also The team had issue making a shooter in the past which was the cancelled project (Destiny like game). Yeah, many game stay in development for over 10 years but that a huge risk and PlayStation won't do that again since they lost a lot of money on TLG even though it sold good enough.

sampsonon2279d ago

if there is enough interest both would come to an agreement I'm sure

sampsonon2279d ago (Edited 2279d ago )

@Araragifeels: "The difference is that Halo is a very successful franchise with many sequel, spin off which and is the Mascot of Xbox brand. Meanwhile The Order is a new franchise that was a failure for being too short, miss story and had $60 price tag which"

i would say 1.84 million units sold is a success for a new ip, wouldn't you say?
no, the reason they aren't making a sequel is because of the unwarranted hate it received.

the reason i know this is because after the dust settled and people didn't have others in their ear saying hate it, people actually like it.

i want the sequel and if everyone tweets sony they will make another one. and I'm sure they will listen to any legit complaints people had with the game.

ocelot072278d ago

If knack can get a sequel then am sure Sony can find another developer to make a sequel for the order. I picked it up really cheap and enjoyed it. Sure it was short and if I did pay £40 for it I would of been a little annoyed. But they can improve on it with a sequel and maybe even add in some multiplayer.

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Vandamme132279d ago

I honestly like the game..I hope they make a sequel to it.

Scholla2278d ago

I concur...An Ablsolute classic! I don't care what nobody say as a matter fact I'm going to play it right now!

babadivad2279d ago

Agreed, should've gone the "Hell Blade" route.

Obscure_Observer2279d ago

@Hardiman

"It's a shame because the world and lore was ripe for a franchise!"

Yes. Such potential. Would love to see what happens next between Grayson (Rebellion) and Lafayette (Senior Knight) friendship.

Since Naughty Dog is done with the Uncharted franchise, i think they would be the perfect team to take over The Order franchise.

Hardiman2278d ago

I never thought about Naughty Dog but they could really flesh this thing out and deliver something special!!

sampsonon2279d ago

"I liked it but if it'd been priced say $29.99 or so it would've fared better! "
Either you like something or you don't.

how many games have come out since that are 8 -10 hrs long that never got scrutinized the way the order did?
Until Dawn 10 hrs, Ryse son of Rome 8 hrs uncharted the lost legacy 8 hrs,Hellblade 8 hrs, and i could go on.

the order 1886 was $hit on because of the stupid console war and a general trend by gaming sites to hate on the game. cover shooter with long cut scenes, no I'm not talking about uncharted or quantum break lol.

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TheGuitarist2279d ago

It either needed to be cheaper or longer. Maybe $40 or make the campaign a couple more hours or add a multiplayer component. How great would a Horde mode have been!

brettnll2279d ago

Horde mode would have ruled. Especially if the the werewolf AI was tweaked and made a bit better

KillBill2279d ago

Not seeing how Horde mode would work feasibly with the fight mechanics of dealing with the werewolves being quick time oriented?

2279d ago
Eidolon2278d ago

Co-op horde mode. Story DLC. They could have kept it afloat if it didn't flop. I personally thought it was a good game, the hate really comes because had the best graphics of the time and people wanted to poke some holes by nitpicking everything wrong with it, QT complaint was hugely exaggerated, for one.

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BeardedPriest2279d ago

I enjoyed it. But then again I got it for 5.

madforaday2279d ago

It is a simple concept that Sony learned the hard way, we want SP games, but we don't want 60 dollar SP only games with only 5 hours of content.

mujosutasa2278d ago

Office Depot fired Teena Rojas in College Station but Teena now earnes 10270 working with Spectra Energy from home.you could try here>>>>>>&g t;>>>> http://www.fl-y.com/3qx0

ChickenOfTheCaveMan2279d ago

That game got shafted bad. Game "journalists" had a QTE fever and were having none of that. I still say the graphics were awesome, the story was pretty cool, the gameplay really good, but yeah, uneven. The length of the game wasn't that bad. Was it perfect, not at all, I'd say it's a 75-80 game. At the end of the day, that uneven gameplay is what I hated, it felt that some elements were like a real good looking sundae but I was told I could only take a sppon out of it. I really hope they can fix this in a greenlit sequel.

yomfweeee2279d ago

You can beat the game in under 5 hours, platinum in less than 8. That is a terrible length for a $60 game you won't replay.

conanlifts2279d ago (Edited 2279d ago )

I liked almost everything about it except the length. For me the ending should have been the halfway mark. A sequel would be great though as what they made was enjoyable.

spicelicka2279d ago

I think the QTE criticism overshadowed some of the good aspects of the game, but it wasn't unwarranted. Games like Uncharted and God of War have always had QTE's, and they're extremely highly rated games. This game really abused QTE's for useless scenarios and it felt excessive specially because of how restricted the gameplay was.

I thought the cutscene direction, voice acting, art style, and the visceral controls were really well done though.

stokedAF2279d ago

Yes. It would have been much better received in the 20-30 dollar range.

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60°

8 Years Later, It's About Time Sony Revives The Rest Of Ratchet And Clank

Hanzala from eXputer: "On this joyous 8th anniversary of the Ratchet and Clank reboot, it's about time Sony considers reviving the originals to complete the saga."

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shinoff21836d ago (Edited 6d ago )

It's not the ideal situation but Sony does offer them on ps plus. I to would just like a big ass compilation on doscto though

purple1016d ago

Insomniac roadmap leaked a while ago and they are making another, they’re doing the best they can and these games, especially the last two, are master pieces

350°

The Order: 1886 pushed visuals hard in 2015 - And still looks stunning today

Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.

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VenomUK260d ago

The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.

shadowT261d ago

Sony missed the opportunity to acquire Ready at Dawn Studios.

Tacoboto261d ago

But... Sony didn't want Ready at Dawn. Clearly

mkis007260d ago

I'm guessing had 1886 turned out more positively they would have.

RaidenBlack261d ago

And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...

isarai260d ago

I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel

Tacoboto260d ago

That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.

Here's an example of how *little* time IGN spent talking about multiplayer:

"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."

It's the final sentence. They don't even take the time to say "online multiplayer"

MrChow666260d ago (Edited 260d ago )

"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks

MrChow666260d ago

Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI

thorstein260d ago

And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."

CrimsonWing69260d ago

Can you show me the reviews that rag on it for not having an online experience?

I’m not doubting you or anything. I’m just being lazy.

isarai260d ago

Sorry, not multiplayer, open world is what I meant.

Tacoboto260d ago

That's also fake news, isarai. Again, the game was consistently criticized for what it was (Pretty but extremely short, extremely linear, hand-holding, no replayability), not for what it wasn't (multiplayer/open-world)

isarai260d ago

Nope, every review uses the term "linear" several times as if it's some inherently bad attribute. Not fake news at all. Since then there's veen plenty of short and sweet single player linear games that get lots of praise, again after the reality of everything being open world set it and it wasn't as great as everyone thought. But at the launch of the last gen everyone had open world fever, and especially the first couple years "linear" was a con in many games reviewed

Tacoboto260d ago

That's your own contortion assuming criticism of its extremely linear design is suddenly a call for it to have been open world.

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zumlauf14260d ago

You totally made up a claim regarding an overall review consensus that isn't true. And, instead of just ignoring being called out for it, you respond with "oh actually i ment to say OPEN WORLD". Which literally isn't true either. You can't show us one review that bashed the game for "not being open world". And, somehow the other guy is getting downvoted. Over a bullshit liar.

isarai260d ago

Games were being criticized at that time for any game that wasn't open world or online. So yeah I got one mixed for the other, doesn't change my argument one bit that it would've been received better if it released later. People are agreeing because if you were not riding the "online and open world" hype train at that time, it was blatantly obvious there were biases in play for how games were criticized. Now after all that has happened since people want to say "oh wait these games were actually pretty good" cause they know better now

Rude-ro260d ago

The gameplay was very shallow and when one says repetitive, it is by the very definition for some fights. As in, completely identical but different setting.

The game has amazing potential.
The graphics, the lore, characters…
This could most definitely have been all corrected with a sequel and became a franchise hit…
Still would love to see an attempt.

Ie fantastic premise and moments that shine…
But it had its downfalls that deserved the negative marks.

thorstein260d ago

It was the "game to hate" when it launched. And right here, on this site, we saw people posting stories that were outright fabrications about the game. It was weird. The game launched, it was fun, a really cool game but the hate was too much. And so were the lies.

Minute Man 721260d ago

It was just too short....but I loved every minute of it....double dipped and grabbed the ultimate CE

babadivad260d ago

That isn't true. I remember people talking about how incredibly short it was and the somewhat janky gunplay.

KwietStorm_BLM260d ago

First I'm hearing of this. I don't know what multiplayer has to do with anything. The game was just dull. Amazing graphics, great narrative, great lore, boring gameplay sprinkled in pieces between cutscenes, and lackluster AI and controls.

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anast260d ago

People cried this game was too short. No people are crying because games are too long.

isarai260d ago

Pretty sure everyone is complaining about bloated games lately but ok

anast260d ago

Thank you for the ok. I needed that.

RaidenBlack260d ago

Games like Ubisoft open worlds not enjoyable lengthy games like Elden Ring or Baldur's Gate III

anast260d ago

I get it, but people also complain about the main stories being too long or just games being too long in general because they are "adults".

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320°

AMD users left in the dirt with "ludicrous" Ratchet and Clank Rift Apart hardware issues

Ratchet and Clank Rift Apart hardware issues are a huge problem for AMD users

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ocelot07273d ago

Strange with the ps5 being amd based it would of been more optimized for amd gpu's.

mkis007273d ago (Edited 273d ago )

Lets see just how widespread these issues are... doesnt make a bit of sense because the game was made for amd hardware.

: oh its just complaining over amd's poor implementation of things on the pc side.

PunksOnN4G273d ago

Why would it be its obvi on AMD drivers

mkis007273d ago (Edited 273d ago )

Maybe you are not up to date on the current state of AMD's Raytracing support and FSR.

Please tell me were you got never sony from in my comment?

ModsDoBetter273d ago

"Please tell me were you got never sony from in my comment?"

This is a first party title.
Released and poorly optimised. You jump straight to AMD being completely at fault as if TLoU PC port didn't happen.

Christopher273d ago (Edited 273d ago )

AMD themself said it was a driver issue.

generic-user-name272d ago

You should probably make sure it is Sony before trying to fling mud.

ModsDoBetter272d ago

@Generic with the cope:

From DigitalFoundry,

"The comparison, which was shared by Digital Foundry, was accompanied by a written analysis that goes over some of the port's best features, such as good scalability, which allows players with the proper hardware to enjoy much better visuals than on PlayStation 5 and those with underpowered machines to have still a decent experience barring some stuttering, and issues, such as missing transparency effects at max settings, texture loading issues, shadows issues with ray tracing enabled, stability issues and more. With the additional disabling of ray tracing on AMD GPUs due to stability issues, it feels like this is yet another port that was launched in an unpolished state and that will require multiple patches to be in a truly acceptable one."

"it feels like this is yet another port that was launched in an unpolished state and that will require multiple patches to be in a truly acceptable one."

This is not solely an issue with AMD, the port is "yet another" with missing features.

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Jin_Sakai273d ago (Edited 273d ago )

AMD has always been crap compared to Nvidia. The only advantage they have is price.

DarXyde273d ago

And power efficiency. And arguably better performance on 1080p/1440p cards. And availability.

Nvidia cards really aren't worth hunting high and low for when there are very comparable AMD cards that are cheaper. I really have to give credit to AMD for their very frequent and consistent grind with RDNA. This issue I reckon is a developer level problem.

Can't really miss with either, but considering Jensen and Lisa are relatives, they probably laugh about these debates over a very expensive holiday dinner.

iAmyRose273d ago

Naw AMD have had instances of being good, Nvidia do have better features, raytracing and AI performance if you play with software that uses it though.

KeeseToast272d ago

@DarXyde
Power efficiency is not true at all this gpu generation. Nvidia‘s 4000 series is more power efficient that AMD 7000

DivineHand125272d ago

I believe AMD offers higher vram at lower price points compared to NVidia. We have found out that this generation needs at least 8GB to load the highest detail textures at 1080p.

This issue with the drivers will eventually be fixed for Ratchet and Clank, however, the vram issue NVidia has on their midrange and entry level cards can only be fixed by spending more money on a higher end card.

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CantThinkOfAUsername273d ago

AMD has already confirmed it's a driver-related issue on their cards. Besides, AMD 'users' can't stop telling us how not important Ray Tracing is, how they always play with it off, and how it's an 'Nvidia gimmick.' This shouldn't be a problem for them I believe.

On a side note, kudos to Nixxes and Sony for releasing one of the best PC ports in 2023. Amazing graphics with Ray Tracing, great performance, detailed system requirements, plenty of graphics options, all upscaling technologies (DLSS, FSR, and XeSS), DirectStorage 1.2, and native Mouse and Keyboard support.

INMATEofARKHAM273d ago

Not surprised by an AMD driver issue... I love they are in the market and help keep Intel honest but I've had some whacked driver issues with then so I always just go with Intel anymore.

I'm sure they'll have it fixed in the coming days, if it even takes that long, just one of the joys of PC gaming.

ChasterMies273d ago

Imma just sayin’, this is why I play on consoles.

Good-Smurf273d ago

No issues at all on PS5 and some already called me being trolling yesterday.
No telling how well it will run on my PC because there's too things that can go wrong there being High End Nvidia stuff and everything.

MadLad273d ago

Consoles are highly limiting; and when devs screw up optimizing their games on console, you're screwed. You don't have the option of powering through it.

Binarycode273d ago

That's why always wait and see what the game plays like on any device before you buy.

I think they've done a good job porting it to pc, but it needs to be able to run on lower end cards and should have a ram indicator to show how much video ram is being used.

ChasterMies272d ago

That’s why I play on PS5. The user base is so big, devs can’t afford to screw up optimizing their games for it.

MrVux000272d ago

Looking at the overall state of PC gaming and its ports of AAA games for the past 3-4 years vs consoles ports.

Not really helping your case.

1nsomniac273d ago

People never listened when I said that this game doesn’t use “real” ray tracing on PS5. I believe it uses a very clever advanced/modified screen space reflection system. Which is why the real ray tracing doesn’t work on pc.

Outside_ofthe_Box272d ago

Does it matter? I thought we were past this "real" nonsense. The end results matter more. If you can't distinguish, who cares. If it allows for better/more stable frame rate who cares. MS f'd everything when they started using terms like "true" and "real" in their marketing when they launched the One X last gen. People are finally starting to realize that "True 4K" doesn't matter if you have to sacrifice framerate to achieve it. In the end something always has to give if you are truly pushing the hardware.

Binarycode272d ago

Raytracing reflections are used on PS5 as they are in Spiderman, Same engine. tested by professionals with first hand knowledge.

PC Ray-tracings problems are bugs and on AMD side a driver issue.

Lastly if AMD want to compete in the RT space, they need to come up with a solution. As in a unique chip to do it, not just make the gpu with some driver things help it. It's miles behind Nvidia.

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