"The Order: 1886 was a huge let down for a lot of PlayStation gamers — like many games, it didn’t quite live up to the hype. The game also released at a time when PlayStation exclusives weren’t nearly as dominant as they are now. It received a ton of criticisms due to its length — the game could be completed in around five hours. The Order was obviously meant to be a series, the last cutscene ends on a cliffhanger. Sadly, we’ll probably never know the events that were supposed to transpire. I rather enjoyed The Order: 1886 — What exactly did I like about the title? I rarely do this, but I’ll list out the good the game had to offer." -- PlayStation Enthusiast
Hanzala from eXputer: "On this joyous 8th anniversary of the Ratchet and Clank reboot, it's about time Sony considers reviving the originals to complete the saga."
It's not the ideal situation but Sony does offer them on ps plus. I to would just like a big ass compilation on doscto though
Insomniac roadmap leaked a while ago and they are making another, they’re doing the best they can and these games, especially the last two, are master pieces
Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.
And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...
I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel
People cried this game was too short. No people are crying because games are too long.
Ratchet and Clank Rift Apart hardware issues are a huge problem for AMD users
Strange with the ps5 being amd based it would of been more optimized for amd gpu's.
Lets see just how widespread these issues are... doesnt make a bit of sense because the game was made for amd hardware.
: oh its just complaining over amd's poor implementation of things on the pc side.
AMD has already confirmed it's a driver-related issue on their cards. Besides, AMD 'users' can't stop telling us how not important Ray Tracing is, how they always play with it off, and how it's an 'Nvidia gimmick.' This shouldn't be a problem for them I believe.
On a side note, kudos to Nixxes and Sony for releasing one of the best PC ports in 2023. Amazing graphics with Ray Tracing, great performance, detailed system requirements, plenty of graphics options, all upscaling technologies (DLSS, FSR, and XeSS), DirectStorage 1.2, and native Mouse and Keyboard support.
People never listened when I said that this game doesn’t use “real” ray tracing on PS5. I believe it uses a very clever advanced/modified screen space reflection system. Which is why the real ray tracing doesn’t work on pc.
I liked it but if it'd been priced say $29.99 or so it would've fared better! That or they should've took more time and lengthened it. It's a shame because the world and lore was ripe for a franchise!
It either needed to be cheaper or longer. Maybe $40 or make the campaign a couple more hours or add a multiplayer component. How great would a Horde mode have been!
I enjoyed it. But then again I got it for 5.
That game got shafted bad. Game "journalists" had a QTE fever and were having none of that. I still say the graphics were awesome, the story was pretty cool, the gameplay really good, but yeah, uneven. The length of the game wasn't that bad. Was it perfect, not at all, I'd say it's a 75-80 game. At the end of the day, that uneven gameplay is what I hated, it felt that some elements were like a real good looking sundae but I was told I could only take a sppon out of it. I really hope they can fix this in a greenlit sequel.
Yes. It would have been much better received in the 20-30 dollar range.