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Here is what The Last of Us could have looked like in Unreal Engine 4

With the release of Unreal Engine 4.16, 3D artists decided to experiment and see whether they could recreate some scenes from The Last of Us in Epic’s engine.

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Next_gen_2015566d ago (Edited 566d ago )

Calm down. Its just a recreation

NecoTehSergal566d ago

I've been tired of seeing these unoriginal recreations since they were more reoccurring on N4G. Like, who the fuck cares if some guy spent his time copy-pasting a Level, Design, models, that another artist did in a game? It's like an artist grabbing a paper and tracing the art, exactly the same thing. I have no need to be impressed by some guy who 'traced' a level that another guy made, and all they did was put it in a different engine to help 'advertise this other engine'. It's a viral marketing strategy that's never impressed me, just annoy me, personally.

dadavis1992566d ago (Edited 566d ago )

@NecoTehSergal

Nearly every great artist learns his trade partly by studying (and yes, copying) the work of those who are better than him. One of the first practice exercises you'll do in a traditional drawing class is freehand copy another artists figure/still-life drawings.

Game level recreations like this are an incredibly helpful way of learning a complicated set of skills (asset creation, implementing them in-engine, lighting, post effects, etc...) . It sounds to me you don't understand the technical skill required to do something like this.

And the thing is, I can guarantee you that the artist who made this did not do so to say "Hey, look how much better I am than Naughty Dog!" This is just a form of practice that also pays homage to a great game/art style/ aesthetic, and he's just sharing the work he's done. As a 3D artist who works in UE4, I enjoy seeing what other artists are doing with the engine. Yes, it's unfortunate that it was posted with some clickbait-y title like this, but in terms of the actual work, I just don't see the need to hate on it.

donthate566d ago

@necro:

"Good artists copy; great artists steal!" -Steve Jobs

Tacobell323566d ago

"Original looks better"

The last of Us was hardly original.

nitus10566d ago (Edited 566d ago )

@NecoTehSergal

Well, you could get the Unreal engine and try and do the art yourself.

The art we are seeing from "real artists" is usually exceptional (ok some is rubbish) and even though the average person can copy paste it is no mean feat to actually look at a 2D or 3D display/picture and implement that in an entirely different drawing tool.

As an example take a look at http://simonbarle.com/ or just go to http://www.deviantart.com/ and try to do some of those pictures in Unreal or any other graphics engine remembering that a tool like Unreal can be used to make 3D moving images.

566d ago
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Nintentional566d ago

Why are you Sony fanboys so insecure?? You guys plug your ears and shun anything that can remotely lead to something negative said about Sony, it's pathetic. I think it's awesome to see a scene recreated in another game engine!

You guys are so sensitive lmao smh it's sad.

Tacobell323566d ago (Edited 566d ago )

PS4 gamer - "UE4's last of us copycats suck; yet Days Gone is my GOTY from UE4"
Yeah so many hypocrites here..... sad.

guyman565d ago

"Original looks better"

The last of Us was hardly original."

How did this stupid comment get any agrees?

Tech5566d ago (Edited 566d ago )

@ above

"I've been tired of seeing these unoriginal recreations since they were more reoccurring on N4G. Like, who the fuck cares if some guy spent his time copy-pasting a Level, Design, models, that another artist did in a game? It's like an artist grabbing a paper and tracing the art, exactly the same thing. I have no need to be impressed by some guy who 'traced' a level that another guy made, and all they did was put it in a different engine to help 'advertise this other engine'. It's a viral marketing strategy that's never impressed me, just annoy me, personally."

First of all Naughty Dog didn't invent nature... and second these post apocalyptic settings have existed in movies before. like "I Am Legend", "The Road", "Mad max", and "Omega man 1971". So to say these depictions should end is like saying it should have ended with Omega man and Mad Max.

nitus10566d ago (Edited 566d ago )

Copy pasting from one graphics engine to another is easy. Looking at a drawing or even a 3D scene and duplicating that using a different drawing environment is not.

There have been drawings and a 3D graphical (you actually could move) representation of the Bloodborne hub done using the Unreal graphics engine and IMHO the artist did an exceptional job.

Actually, if you do a Youtube search on the Unreal engine there are plenty of "how too's" but to do something well you still need some sort of artistic talent.

Kratos1981566d ago (Edited 566d ago )

Lol funny that 12 hours ago my post had 40 upvotes and 3 downvotes. Somebody is that pissed off they spammed the downvote.

Tech5565d ago (Edited 565d ago )

@ above
Maybe so. or maybe someone else was just too sensitive about the quality of the fan creation. There are some quite talented artists around the world.

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566d ago Replies(1)
bluefox755566d ago

ND is never limited by the engine, only the hardware, and even then, barely.

Big_Game_Hunters566d ago (Edited 566d ago )

Yes. Because they have something that normally limits developers more than hardware and the engine, $$$$$$.

566d ago
nX566d ago

^And pretty much unlimited $$$ at this point, too.

generic-user-name566d ago

Yeah, because all the other studios are given a tenner to work with right?

Inzo566d ago

I see what you did there. $$$$$$ = Talent, right?...

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spicelicka566d ago

Way to fall for a sensationalist headline. It is not at all a comparison, just an artist rendering, who is obviously a fan. People need to relax.

bluefox755566d ago

Didn't fall for anything. Made an observation. Sorry you misinterpreted it.

GUTZnPAPERCUTZ566d ago

They are not Flawless... Lets be real here. There are other Devs who's Engines are better than ND's. DICE and Crytek are good starting points. ND has everything going for them except the fact that something looks "Plastic" about their Engine... Idk what it is, but surfaces don't look "Real" if that makes sense. Other than that, they are on point! Just my opinion

InTheLab566d ago

Interesting you see that with ND engines considering the king of plastic models is Unreal Engine 1-4

thisismyaccount566d ago

What a shitty website ... had to enable like 40 scripts to drop a comment ... and even then i coulndt (catpcha missing). Anyway ... if they had actually played the game, they would have not submitted "the article" ... replay the Epilogue on the Pro with HDR .... that DOG will blow the #### off of you.

C-H-E-F566d ago

Unreal Engine is only good for crap like this lmao, and U4 looks better than this as is... smh

dadavis1992566d ago

I'm honestly curious, do you know the amount of games being made with UE4? Abzu, Rite of Ilk, Obduction, Days Gone, Rime, Gears of War 4... All amazing looking titles. I don't get the hate 0_o

Str8Chaos74566d ago

Yep I have gears of War 4 on PC and it looks amazing.

C-H-E-F566d ago (Edited 566d ago )

Amazing? no, they all "LOOK GOOD" but gameplay always falls at the waist side with UE games. UE is good for Tech demos and subpar games.

dadavis1992566d ago (Edited 566d ago )

Fall by the wayside*

And hmm, how many of those listed games have you played? I guess it's just gonna come down to a matter of opinion here. You should know, though, that gameplay has almost nothing to do with the engine itself. Gameplay is formed by developer ideas and their ability to implement those ideas. A game engine is just a tool, and UE4 is a powerful, intuitive, feature-rich tool at that. You probably associate it with vaporware titles because it's used so often in indie development and personal projects, but that belies how powerful it actually is.

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