With the release of Unreal Engine 4.16, 3D artists decided to experiment and see whether they could recreate some scenes from The Last of Us in Epic’s engine.
Original looks better
Calm down. Its just a recreation
I've been tired of seeing these unoriginal recreations since they were more reoccurring on N4G. Like, who the fuck cares if some guy spent his time copy-pasting a Level, Design, models, that another artist did in a game? It's like an artist grabbing a paper and tracing the art, exactly the same thing. I have no need to be impressed by some guy who 'traced' a level that another guy made, and all they did was put it in a different engine to help 'advertise this other engine'. It's a viral marketing strategy that's never impressed me, just annoy me, personally.
@NecoTehSergal Nearly every great artist learns his trade partly by studying (and yes, copying) the work of those who are better than him. One of the first practice exercises you'll do in a traditional drawing class is freehand copy another artists figure/still-life drawings. Game level recreations like this are an incredibly helpful way of learning a complicated set of skills (asset creation, implementing them in-engine, lighting, post effects, etc...) . It sounds to me you don't understand the technical skill required to do something like this. And the thing is, I can guarantee you that the artist who made this did not do so to say "Hey, look how much better I am than Naughty Dog!" This is just a form of practice that also pays homage to a great game/art style/ aesthetic, and he's just sharing the work he's done. As a 3D artist who works in UE4, I enjoy seeing what other artists are doing with the engine. Yes, it's unfortunate that it was posted with some clickbait-y title like this, but in terms of the actual work, I just don't see the need to hate on it.
You calm down.
@necro: "Good artists copy; great artists steal!" -Steve Jobs
"Original looks better" The last of Us was hardly original.
@NecoTehSergal Well, you could get the Unreal engine and try and do the art yourself. The art we are seeing from "real artists" is usually exceptional (ok some is rubbish) and even though the average person can copy paste it is no mean feat to actually look at a 2D or 3D display/picture and implement that in an entirely different drawing tool. As an example take a look at http://simonbarle.com/ or just go to http://www.deviantart.com/ and try to do some of those pictures in Unreal or any other graphics engine remembering that a tool like Unreal can be used to make 3D moving images.
Why are you Sony fanboys so insecure?? You guys plug your ears and shun anything that can remotely lead to something negative said about Sony, it's pathetic. I think it's awesome to see a scene recreated in another game engine! You guys are so sensitive lmao smh it's sad.
It really is.
PS4 gamer - "UE4's last of us copycats suck; yet Days Gone is my GOTY from UE4" Yeah so many hypocrites here..... sad.
"Original looks better" The last of Us was hardly original." How did this stupid comment get any agrees?
@ above "I've been tired of seeing these unoriginal recreations since they were more reoccurring on N4G. Like, who the fuck cares if some guy spent his time copy-pasting a Level, Design, models, that another artist did in a game? It's like an artist grabbing a paper and tracing the art, exactly the same thing. I have no need to be impressed by some guy who 'traced' a level that another guy made, and all they did was put it in a different engine to help 'advertise this other engine'. It's a viral marketing strategy that's never impressed me, just annoy me, personally." First of all Naughty Dog didn't invent nature... and second these post apocalyptic settings have existed in movies before. like "I Am Legend", "The Road", "Mad max", and "Omega man 1971". So to say these depictions should end is like saying it should have ended with Omega man and Mad Max.
Copy pasting from one graphics engine to another is easy. Looking at a drawing or even a 3D scene and duplicating that using a different drawing environment is not. There have been drawings and a 3D graphical (you actually could move) representation of the Bloodborne hub done using the Unreal graphics engine and IMHO the artist did an exceptional job. Actually, if you do a Youtube search on the Unreal engine there are plenty of "how too's" but to do something well you still need some sort of artistic talent.
Lol funny that 12 hours ago my post had 40 upvotes and 3 downvotes. Somebody is that pissed off they spammed the downvote.
@ above Maybe so. or maybe someone else was just too sensitive about the quality of the fan creation. There are some quite talented artists around the world.
ND is never limited by the engine, only the hardware, and even then, barely.
Yes. Because they have something that normally limits developers more than hardware and the engine, $$$$$$.
^And pretty much unlimited $$$ at this point, too.
Yeah, because all the other studios are given a tenner to work with right?
I see what you did there. $$$$$$ = Talent, right?...
Way to fall for a sensationalist headline. It is not at all a comparison, just an artist rendering, who is obviously a fan. People need to relax.
Didn't fall for anything. Made an observation. Sorry you misinterpreted it.
They are not Flawless... Lets be real here. There are other Devs who's Engines are better than ND's. DICE and Crytek are good starting points. ND has everything going for them except the fact that something looks "Plastic" about their Engine... Idk what it is, but surfaces don't look "Real" if that makes sense. Other than that, they are on point! Just my opinion
Interesting you see that with ND engines considering the king of plastic models is Unreal Engine 1-4
What a shitty website ... had to enable like 40 scripts to drop a comment ... and even then i coulndt (catpcha missing). Anyway ... if they had actually played the game, they would have not submitted "the article" ... replay the Epilogue on the Pro with HDR .... that DOG will blow the #### off of you.
Unreal Engine is only good for crap like this lmao, and U4 looks better than this as is... smh
I'm honestly curious, do you know the amount of games being made with UE4? Abzu, Rite of Ilk, Obduction, Days Gone, Rime, Gears of War 4... All amazing looking titles. I don't get the hate 0_o
Yep I have gears of War 4 on PC and it looks amazing.
Amazing? no, they all "LOOK GOOD" but gameplay always falls at the waist side with UE games. UE is good for Tech demos and subpar games.
Fall by the wayside* And hmm, how many of those listed games have you played? I guess it's just gonna come down to a matter of opinion here. You should know, though, that gameplay has almost nothing to do with the engine itself. Gameplay is formed by developer ideas and their ability to implement those ideas. A game engine is just a tool, and UE4 is a powerful, intuitive, feature-rich tool at that. You probably associate it with vaporware titles because it's used so often in indie development and personal projects, but that belies how powerful it actually is.
I've never seen a recreation like this look worse than what it's recreating.
The Original - Genuinely feels LIVED IN & REAL. Unreal Engine 4 - Just looks like set dressing. Nothing special "in my opinion"
Jesus you guys why are your even offended? F'in relax
The way those birds move in the "volumetric fog" video. Lol.
Who cares?! The first one still looks great and the sequel will look better than anything the UE4 can churn out.
You cared enough to post
I love it when people say who cares about this when they care enough to post to begin with instead of ignoring it
Naughty Dogs engine is better than Unreal
Naughty Dog's original work is better. They are GODS of game development.
No console can run those visuals anyway.
I'm currently playing the remastered version and oh my god it's so gorgeous!!
Wow looks far better than the original. Not surprised though since it's a much better engine.
Hmmm, and how would The Last of Us look like in Unreal Engine from 2009 when they started working on the game?
Looks pretty good.
This is how Last of Us could have looked if Unreal4 existed when it was made and you didn't need to use available memory for AI routines, animation, animated character models, sound, music etc. Honestly, the visuals in this mockup are great but that's missing the point, a game is much more than a mock up of a small area.
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