"It seems not only Activision uses the same scene assets in Call of Duty series. Ubisoft does the same with Assassin's Creed..."
Nice homage to Ezio. Loved it
We're talking about a company that recycles entire map layouts, no need to be surprised
Very true!People that think developers houses dont use old assets dont know shit about game development,even the great developers teams like DICE,Naughty Dog,Bungie...all use old assets. Approving this,now that should be news,crap news.
I don't disagree with you but considering the caliber of those developers doesn't that tell you how ridiculous it is to create specific new assets to convey the same things? I don't agree with the whole map layout for the primal thing though.
C'mon you bring up a recycled animation from a game almost 5 years old. I know making Ubi look bad is fun and all but this is just unnecessary.
Liberation is a Vita game, so of course they would use assets to help prove the handheld's Finesse. Good game BTW
Alright, I'll play the bad guy, most company's recycle animations whether you notice it or not. Especially for the AC series which came out annually. Even Bethesda used Skyrim animations for Fallout 4.
Yup, it's quite common but still it is amusing to find such thing :)
Agreed apparently people want to see new ways that people should be walking and falling. In my personal opinion unless the original animations needed a lot of work , I actually don't care that much if they're reused. Most times it's something that's just so noticeable to me. I put about 200 hours in Skyrim and about a hundred and seventy hours and Fallout 4 and I actually never knew that the animations in Fallout 4 or even the same animations from Skyrim. I'm just not sure how much I actually care lol unless they absolutely revolutionized some sort of Animation technique I don't really think I would even notice a difference unless it was absolutely significant.
I know when Nintendo makes a new Smash Bros., they port over character assets and adapt them to the new game.
no big news here since we know they even recycle maps. Incredible is how this guy made a 2min video comparing a 20 sec. scene when there was no need for it
that is called talent ;)
no, i'm sure it isn't
Doesn't Disney also do this in their movies? I imagine this is actually a pretty common practice
Yes, Disney had few scenel recycled. Not to mention CoD Ghosts, one of Transformers movie, and so on. Quite amusing don't you think? :)
Youve got to be some special kind of idiot to not realise things like this in life.
Doesn't that fit in with the story though?
i never played Liberations but i'm pretty sure it does. We gotta remember Liberations was a PSP game, so the lower the budget, the better
It was released on PS Vita originally, not PSP.
Lots if not all studios look at the art/modeling/textures/animatio n/code they create as assets and re-use things like that all the time. It's part of the trade-off in having better quality games. If they had to do everything from scratch every time, games simply wouldn't have the detail they have today. It's what started using standard graphics engines across games like Frostbite and the Unreal Engine. Movie studios have done it with props and sets to save money since they started making movies. I will say though that the re-use of those "assets" can lead to bad habits and cause them abuse it a bit at times. Ubi with the Far Cry 4/Far Cry Primal map recycle was probably the most blatant case of that.
Wow, who cares?
Wait wait wait. I'm not defending Ubisoft, they can go to hell for all I care, but let's be honest here. First, we are talking about CoD and Assassin's Creed. While big, AC doesn't make nearly as much as CoD so CoD has less excuse. Second, all you have is one scene? That's it? If it's so obvious, where is the rest? Third, CoD recycles big games. AC Liberation was at first a Vita exclusive. I don't know if you can come to terms with this, but companies tend to put less budget in handheld games and that includes to re-use assets to save cost on production. Seems a bit like grasping for straws. Heck, only even parts of the cutscene match.
Ubisoft has always reused assets. They can claim all they want that they go to locations and take detailed images of areas that will be in games, but if you look at AC3, AC Black Flag, and AC Rogue, you'll see the most reused assets ever. They also reuse voice actors for NPCs, either generic or important. Plus, so many people played AC2, no one played Liberation, that's why they got away with it in this case.
Well this is nothing new... And I'm not just talking about video game dev. Disney have been doing it for yeeaarrss!
Wow developers re-use old assets. I'm so shocked. Game devs use old assets all the time (animations, character models, environment models, scripts, audio, etc.). Do you really think that devs create all new assets for each and every game? Why do you think sequels typically require less time in development? I know Ubisoft isn't the most beloved publisher/developer in the world, but this is petty.
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