Gamasutra - Valve's Faliszek: Playtesters Aren't Idiots, It's You

Valve is known for its uncommon dedication to extensive playtesting -- Portal designer Kim Swift has said she was surprised at the rigor of that practice, which began in the very first week of Portal's production.

During a recent Gamasutra interview, Valve writer Chet Faliszek addressed the reasoning behind extensive, early playtesting -- and stressed the importance of heeding the feedback that those sessions create.

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