In a bizarre move, Capcom is going to be publishing Mega Man 9 in 8-bits this September. Is it a problem, or is it genius shrouded in mystery? Are they out to prove something to someone? Who knows. But this feature explores the bold move, and discusses what good could come out of creating an 8-bit game in a time when high fidelity graphics are seemingly the "right" way of making a game. But what is the "right" way? Look at the Wii...
"Back in 2008, Capcom revived the original Mega Man franchise with a brand new 8-bit installment which itself received a sequel shortly after. So, let's explore these 2 retro revivals and see which one is worthier of its bolts." - A.J. Maciejewski from Video Chums
I would’ve preferred if they stuck with the 16/32-bit aesthetics
If Mega Man 9 had to be 8-bit, then Mega Man 10 should’ve been twice that to separate it from its predecessor
Like any franchise, there are entries in the mainline Mega Man series have proved better than others, either because of how much they did (or didn't) alter the gameplay design philosophy that made it legendary in the industry. Today, we've got every mainline entry in the series ranked from worst to best.
Neil writes: "Let's be honest - the Xbox Live Deals With Gold sale last week was a bit rubbish. Yeah there were a few titles worth taking a punt on but the vast majority saw non-appealing discounts and the lack of super cheap pocket money games was noticeable.
We can forget about all that now though as the Deals With Gold and Spotlight Sale for 3rd-9th July 2018 is now in place and it is bringing a whole new range of discounts to both Xbox One and Xbox 360 players. Want to check out the full list of games on sale?"
Several of these games have been on GWG, Slime Rancher and Super Mega Baseball 2. Others are on Gamepass. There is an Anime sale going on with up to 75% off. Fifa 18 at just 15quid, although I'll wait until it's in the EA Access Vault and get it for free.
I don't really care about the 8-Bit style, I think it's pretty cool, but the MegaMan 7&Bass/8 look would have done it for me as well.
What I really dislike is that they took out sliding and charging...
a break
they should have just gave it a graphical upgrade like the did with the new Bionic Commando <XBLA game>. I am still a fan, but hopefully its not to overly difficult.
Neither. It's an awesome idea. Leave it to Capcom to go against the grain and create something new (in this day and age) w/ some major oldschool flair.
I'm gonna agree with that it's an awesome idea! I'll go a step further and hope other devs or even Capcom makes another/more 8-bit games :)