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GameSpot E3 2008: Mystery Case Files: MillionHeir Impressions

GameSpot writes: "The Mystery Case Files series has met with some success on the PC. The adventure genre has found new life on the Nintendo DS, however, and the platform seems like a particularly good fit for pixel-hunting, puzzle-solving exploration. At E3 2008, we played the newest iteration of the series, MillionHeir, on the show floor. Not only has the item-searching gameplay found its way intact, but the stylus solidly approximates the standard mouse controls experienced adventurers are accustomed to.

Unfortunately, there wasn't much to the demo we played. The story starts off simply: a few static scenes inform you that the monocled millionaire Phil T. Rich has disappeared, and it's up to you to locate him. To do so, you have to investigate various environments and search for clues. This means scrolling about a static artistic rendering of an area that's littered with the oddest objects, and tapping the items you need to continue the investigation. The first scene we explored required us to find a necktie, a trumpet, a soccer ball, a hammer, and a cookie. Don't ask what these items have to do with each other, or what makes them more important than the other odd objects strewn about the screen. The game asks you to find them, and that's all that's important."

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e3.gamespot.com
100°

Wiiloveit.com: Interview - Big Fish Games

"From puzzle games to their famous hidden object games, Big Fish Games has a very wide audience. Although their titles usually have universal appeal, I am personally not a fan of their past hidden object titles. The Malgrave Incident, however, made a few key changes that were very integral in my enjoyment of the game. Intrigued, I spoke to Shawn Seavers of Big Fish Games, as well as Masa Miyazaki and Azusa Tajima of Nintendo, asking for more information about the game's development and the partnership." -- Wiiloveit.com

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wiiloveit.com
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6.0

BrutalGamer Review: Mystery Case Files Millionheir

BG: "Mystery Case Files.. Million Heir for the Nintendo DS is basically a puzzle orientated title where you examine rooms with the aid of your magifying glass and torch. Think of it as hide and seek or spot the difference with a twist. You make your way thought the story and locations by examing these rooms and uncovering whichever clues are relevant to that investigation - this element changes slightly with each play. Each room is broken down in to find x number of objects from the scene to unlock the next room or area. This will all seem very familair to you if you happened upon Interpol on XBLA last year."

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brutalgamer.com
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5.0

Nintendolife: Mystery Case Files: MillionHeir Review

Nintendolife writes: "If there's one thing that the Nintendo DS has excelled at, it's that it managed to expand the remit of the video gaming industry. Prior to the release of the Nintendo DS, Nintendo wasn't doing too well in Japan. With great software failing to sell well, Nintendo had to try to find a solution to their problems. The answer was innovative technology in the form of the Nintendo DS and Wii. However, great hardware needs great software to accompany it, so Nintendo introduced a brand new line of titles that were part of the 'Touch! Generations' series, a line that polluted the video game industry with casual games."

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nintendolife.com