Remember when co-op games were fun because they were terrible?

James O'Connor of MMGN: The value in 50 Cent: Blood on the Sand came not from the act of playing the game, but from mercilessly mocking it with my friend, from picking away at the reasons I hated it during play. The same is true of the third Army of Two game, which was utterly rubbish but still sort of fun once a friend and I discovered the joys of playing it like gung-ho military enthusiasts, hurling grenades unnecessarily and spouting mindless catchphrases as we made ill-advised combat manoeuvres (we tried Aliens: Colonial Marines after, but it was a step too far).

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R00bot1576d ago

Some friends and I had some fun messing around in the terrible Red Steel multiplayer, it wasn't co-op, but it was fun because it sucked.