Rich Geldreich states these are his personal thoughts after working with OpenGL, Rich is currently working at Valve on 'Vogl' an open source OpenGL debugger. He makes some interesting points.
Looks like he is laying down some cold and harsh truths about OpenGL, maybe it's time to get it sorted? I've seen a lot of indie developers claim about how much more difficult OpenGL is to use over Directx, so he is clearly not alone.
There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.
"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."
This is welcomed, i like a less cluttered home screen.
Gotta be a slow news day when a 18 hours and 3 comments (now 4)makes it to the front page🤷🏿
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Well anything that adds and help gamers is a good thing even if some don’t need it there’ll be more that will use it.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
It's nice to see that all the "heavy hitter" devs are in favor of DX12, and see potential in it. Who knows how that will translate to games, but if it's even partially as good as it sounds, it should yield some great things.
DX12 happiness surprise!
Wow. If that is the case, we are in for some interesting development down the road.
Its about to get very turbulant in the graphics world
Directx has always been the industry leading Application Programming Interface and it doesn't look like this will change anytime soon
What's even more interesting is that games developed using Directx 12's feature set will perform greatly on Xbox One and likely better than the competition
Ownedddddddddd