Dom from DarkZero writes - "Video games based on Dragon Ball have been coming out for nearly as long as the original showing of the anime way back in 1986 in its home country of Japan. Various development teams have crafted different genres for the franchise, from the popular fighting games to lesser known RPGs and platform beat ‘em ups. If you’ve played any of the recent Dragon Ball Z titles based on the Budokai or the Budokai Tenkaichi engines, then you’ll know that Dimps and Spike are the two development teams that have crafted some of the best fighters in the franchise. For whatever reason, these two have been giving a rest and Artdink (who just happen to be founded the same year Dragon Ball started airing on Japanese televisions) has taken over the reins for the release of Dragon Ball Z: Battle of Z – a rather different approach to the typical versus fighting that fans might have come to love about the franchise."
VGChartz's Adam Cartwright: "In 2017 I wrote a series of articles looking at all of the Vita games released by a number of different publishers, but at the time I was already thinking about how interesting it would be to examine the output of individual developers. Sony’s handheld may not have been a sales success in itself, but certain studios managed to make a living by creating titles for it that targeted the right audiences. None demonstrate this better than Artdink, the quirky Japanese company that has increasingly branched out into anime development in recent years."
VGChartz's Adam Cartwright: "While fully-fledged fighting games on handhelds have achieved varying levels of success in the past, they weren’t really a thing until the PSP. Prior to this there would always be certain concessions to get them running on weaker hardware. Sony’s powerful portable console, however, allowed developers to experiment with new ways of delivering their titles that would sometimes be hugely successful (e.g. Tekken 5: Dark Resurrection), which in turn meant new games were forthcoming throughout the console’s life. This mantra continued onto the Vita, which received ports of a number of high-profile fighting games, from launch through to the present day.
The ever-expanding industry of eSports has somewhat put a damper on handheld fighting games, as the fanbase moves increasingly towards arcade sticks, perfect latency, and other measures that always ensure a fair fight. That doesn’t mean the Vita doesn’t have access to its fair share of fighting games, though – whether you like 3D arena brawlers, party-friendly multiplayer titles, or pixel-perfect technical 2D fighters, you’re well served by the selection that’s available here, especially when including backwards-compatible PSP & PS1 games."
GearNuke: "PlayStation Store in US has a massive sale this week introducing popular Japanese games like Metal Gear Solid, Demon's Souls, Resident Evil and much more."
Considering Pier Solar...
Also, why is it more expensive to by Zone of the Enders together than separately?