Fred Dutton – SCEE Blog Manager-
Gran Turismo fans among you should remember that, in celebration of 15 years of Polyphony‘s classic racing series and the impending 6th December release of GT6, last week we called on you to Tweet your favourite memories of each game, so that we could compile them into a new series heritage video.
You kept up your side of the bargain, and we’ve duly kept up ours. Take a look at the video above and see if your suggestion made the cut!
A detailed look at Gran Turismo 7's new track Grand Valley, judging its evolution from its former design and layout in Gran Turismo 6, side by side.
Just got confirmation my PSVR2 is shipping by 24 hour courier, so I should have it tomorrow! I know nobody else cares, but I had to tell someone lol
GT7 will be my first game, as I want to test out my wheel - so excited - it's going to be awesome!
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
Still remember driving my Nissan Silvia in GTA 3. That was amazing!
how can you not drive a nissan they make up 95% of the car lineup in the gt games
http://fc03.deviantart.net/...
lol
I have great memories from all the GT's I played, while lamenting the ones I couldn't due to where I lived...
Saving up enough cash for the Castrol Supra GT which was the best race car in GT1...
Testing the tuning on the immense Alfa 155 touring on the Rome circuit in GT2, as well as using the Escudo to destroy everything on every track
GT3 was the amazeballs visuals, driving with the sun glinting on the Seattle track at dusk with the Mazda 787b which was the absolute boss along with the first F1 models
GT4 was the vast selection of cars, the best ones were the Group C cars like the Sauber C9- but the beast was the Toyota Minolta tuned up to over 1100bhp
GT5 was FINALLY just getting my hands on the damn thing after more than 5 years wait- the cars being Ferrari....no racing game is really ever complete without the Ferrari marque.