100°

Great Little War Game postmortem: The perils of launching without a plan for budget and PR

The cofounder of Rubicon Development, Paul Johnson, discusses their inspirations, their flirtations (like trying PlayStation Vita development), and mortgaging homes for game development.

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venturebeat.com
3908d ago
70°

Epic Little War Game Launches Onto Mobile

Triverse writes, "Ah, the turn based strategy game. Why have so many publishers forsaken thee on mobile? A once proud genre with many quality releases per year is now a trickle of its former self. That is fine though as we finally have Rubicon Development’s Epic Little War Game."

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gravisludus.com
30°

Great Big War Game Developers Fight Back Over Unpaid Royalties

Rubicon's co-founder criticises former publisher as indie studio reclaim IP rights to its acclaimed strategy title.

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powerupgaming.co.uk
60°

Dev blog: Rubicon Development on indie games and market visibility

Writing for Continue Play, head of Rubicon Development, Paul Johnson, disusses a major problem facing most indie developers today - getting your game noticed in an increasingly crowded marketplace.

"Focusing on mobile for a moment, how many apps and games do you think were released to the App Store yesterday? You probably think it’s a lot, right? Ten?, fifty?, a hundred? Not even close. According to this chart, there were over a thousand released yesterday. There were about a thousand released the day before. There’ll be another thousand tomorrow."

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continue-play.com