Xbox One To Support Mods? 'It's Up To Developers' Says Major Nelson

NowGamer: Following news that Xbox One can be used as a devkit, Major Nelson's comments suggest the console will be open to mods as well.

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allformats1823d ago (Edited 1823d ago )

Now that would be a game changer right there.

I'm no Xbox One fan, and will never buy the machine because of Kinect, but making the console modable is a win, no doubt.

I suspect PS4 could do the same thing, 'if developers so choose'.

TimmyShire1823d ago

The PS3 had that option too, though it was rarely used sadly. I'd expect the PS4 will be the same.

I won't be buying an Xbox One either for the same reason, but I'm not a hater necessarily.

slimeybrainboy1823d ago

The PS3 did? What few games used it?

How would modding on console even work?

Thegamer411823d ago

Unreal Tournament has mods on the PS3, I remember having to transfer them from my pc to the PS3 using a flash drive then loading them from the game. Was a good feature which I think more games should include.
I hope next gen consoles see more mods in games.

JokesOnYou1823d ago (Edited 1823d ago )

"It's up to developers to support that," answered Microsoft's Major Nelson. "These are two very different things."

Edit -Cool but I almost thought he meant retail non indie games. lol, anyway this is good, really good news....but I'm still wondering if this has any bearing on big publisher retail games, cause I don't see why they would given all that great DLC they want to sell us.

cleft51823d ago

Would be cool if it happened, but I don't see developers allowing it to happen. Still this is yet more good news from the Microsoft camp. I am happy to hear some good news from them. It doesn't change anything for me, but I do have friends that are getting the system and I want it to be nice for them.

creatchee1823d ago (Edited 1823d ago )

The biggest problem with mods (or any other user-generated content) is the potential for the new data to have malicious content unless there is a specific checking/approval system. And even that isn't foolproof.

Consoles have been closed to outside viruses and stuff in the past, both because of incoming data control and the architecture of the console itself. Over the generations, consoles have gotten more and more like PC's, which means they are getting more and more familiar to a hack/virus friendly environment.

Could you imagine booting up Halo and having penis enlargement ads pops up, or Uncharted and being told that your PS4 is infected, click here to buy VirusKill3000? I'm not saying that that is exactly what will happen, but the more you open up a closed system, the more you open it up to attack.

millgate11823d ago

@Slimeybrainboy, Borderlands 1 mods. However, they were very basic. Things such has raising stats on guns or shields. Nothing noteworthy

WrAiTh Sp3cTr31823d ago (Edited 1823d ago )

XB1 is looking better and better...

"You think devs are going to let you at freely available mods of all kinds on consoles instead of the DLC you pay for to extend a game's lifespan? No chance, completely unrealistic.

The context in which the comment was made and the way it was offered in reply to the specific question - this isn't an announcement of intent or any reason to get excited."

Devwan brings up a good point but if the gaming community is as vocal about allowing such an option from the dev as they are about everything else in the industry, then I think more devs would be on board for such a feature for their games.

1823d ago
WeedyOne1823d ago

I remember playing Unreal tournament 3 on my PS3, with mods I was able to play as Halo's Master Chief on my playstation! Also I had a mod where you could play as Cloud from FF7 and I think Bowser from Nintendo.

Scholla1823d ago (Edited 1823d ago )

True story? PS3, modding capabilities?

andrewsqual1823d ago

Exactly. The only game Epic Games Studios made for PS3 fully this gen was Unreal Tournament 3 and.... shock horror, it supported mods. Shame they wasted all that talent since then. Such a fall for a once respected old school PC developer. Gears of War on PC also supported mods and free online play but Microsoft regretted that and soon put a stop to it before people realised of its existence.

SegaSaturn6691823d ago

I installed the facing worlds map from UT 1999 to UT3 via ps3. There's quite a bit of content available on the UT forums.

NegativeCreepWA1823d ago

Unreal had mods on the PS3, though I believe they had to pass a verification process so you didn't see many make it.

starchild1823d ago

This is no different than the PS3/360 generation. He is saying that if developers build in an infrastructure to support such a thing in their game then it would be possible, but the simple ability to use the Xbox One as a dev kit doesn't mean you can suddenly get mods on the console.

That's what he meant by "These are two very different things."

There are lots of reasons why developers are not going to generally want mods on consoles. It's technically possible, just as it was on PS3 and 360, but it probably won't be used much at all just as it wasn't on the PS3 or 360.

1823d ago
FamilyGuy1823d ago

There was a mod to make the Unreal Tournament 3 into Gears of War. Third person view with skins. Mods were pretty cool but no other dev allowed it because they wanted to sell DLC. All those SFIV costumes wouldn't of sold at all for example had Capcom allowed it.

In the story of this case it's more like a way for indie devs to update their games without calling it a patch. Cool if they add some nice stuff. Basically free DLC.

badz1491823d ago

mods are pretty much a pc only thing for now. the PS3 fully supported mods and UT3 proved it but nothing else come after that because that paid DLC juice is just too tasty to pass up! thus many AAA multiplats are no even mod compatible even on pc lately, which is a shame! LBP still support some kind of mod though. you craft items, and put it as prize bubbles in your levels and people playing your levels can get that item.

talking about hardware, PS3 also support native kb+m setup but that's not getting dev support too for some reason. MS' policy, maybe? where dev can't make the PS3 version superior if they want to sell the same game on 360. we never know.

with native kb+m support, screenshot button works too but no dev support and the only game I can recall using it is Resistance 2. custom soundtracks are supported on PS3 too but only some games have it.

so, of course consoles support mods but more importantly, do devs and publishers support it?

Bigpappy1822d ago

This is all being done on X1 due to the cloud. If there is one thing that is universally known about the cloud, is that it provides huge online storage banks. Having users use some of that space to store mods for all can easily be implemented.

ShwankyShpanky1822d ago

@NegativeCreep: They didn't need to be "verified," but they needed to be "cooked" through a converter program to work on the PS3. Any level/skin/mod made on PC could be "baked" and loaded on the PS3.

And you could download them off the web onto a thumbstick, but someone also came up with a really easy way to download and install from the PS3 browser. UT3 had an in-game mod browser, but I forget if that was just to load mods or if you could download as well.

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iamnsuperman1823d ago (Edited 1823d ago )

Sony really need to announce that this can be done too. Otherwise this is a big plus for Microsoft. Mods are cool and very useful. The only issue I see is how many mods will be made for console games? I can't see it being like the PC in quantity

jimbobwahey1823d ago

Sony has always allowed it. Microsoft is just playing catch-up yet again, is all.

Case in point, Unreal Tournament 3. The PS3 version of the game allowed all the mods from the PC version to be copied over and played. The Xbox 360 version didn't allow mods though, Microsoft blocked them.

dcj05241823d ago

As everyone is saying. PS3 allowed. Developers just didnt put it in except for unreal tournament 3. A shame to. tf2 on console is crap but with the pc updates and mods it could still be relavant.

ALLWRONG1823d ago

"Sony has always allowed it. Microsoft is just playing catch-up yet again, is all."

(((Windows PC))) <-- that just blew your mind didn't it?

twinspectre1823d ago

@yosp , @amboyes , @rohdescott
let them know we want #Ps4ModSupport

and i don't understand all the disagree seriously.
Microsoft took everything what Sony doing , and the modsupport on console was already available on PS3 with Unreal and i've played Unreal SideScrolling :)

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slimeybrainboy1823d ago

"It's up to developers to support that. These are two very different things."

I think that means that you would have to build in mod support, like how sports games allow you to create edit and share team rosters, I don't think this means literal PC style mods coming to the XB1. It means that a developer would have to build some kind of Little Big Planet engine within their game to create and distribute the mods, not modders using consoles as devkits. That's why he said that they are two very different things. That's how I took it anyway

Cuzzo631823d ago

Whoa! Now this! This is definitely a plus on Micro's side. Nice. Im gettn a little jealous now lol. Hmmm. Wonder if Sony got word yet lol.

Cuzzo631823d ago

Okay then. Maybe I shoulda said... This is boo boo. Ps4 ftw!... Xb1 sucks nuclear balls!!!

Naa, im a Sony supporter, im a Playstation supporter. Not a Sony fanboy. Sorry kids

Snookies121823d ago

Yeah, sometimes you'll get agrees or disagrees just for mentioning Microsoft, Nintendo, or Sony...

Anyway yes, this is a very positive thing. Although it wasn't used much on the PS3 unfortunately. I loved that Unreal Tournament 3's PS3 version allowed mods. I was really hoping that would be a trend on PS3, but alas it was not. I'm sure PS4 has the capability to do this as well. We'll just have to wait and see how far it pans out for both Microsoft and Sony. Mods would be a console game changer for sure. They are what primarily keep me a PC gamer! So no doubt, I'd be extremely happy if they were embraced more openly on consoles. :]

fossilfern1823d ago

Yeah PS3 had modding but the only game that I know of that used it was Unreal Tournament 3.

scofios1823d ago

This was already the case with PS3 Unreal Tournament 3.
Sure this will be the same with PS4.

medman1823d ago

So you're telling me the company that has tried to restrict consumer rights at every turn is now a champion of open platform gaming? Uh..yeah. I'll believe it when I see it in action.

tuglu_pati1823d ago

Xbox One is in a roll this week.

Scholla1823d ago

Yup this would be HUGE!!!

avengers19781823d ago

If its up to the developers, then there probably won't be many games that have modding available... For either system PS4 or XB1.

webeblazing1823d ago

ill doubt any of the consoles will do it. seeing how people blindly buy dlc and theyre not gonna give up that money going up against free content. did you know devs use to give free content and you get unlockables just for playing the game, but now yall want them back. man how the sheeps changed the face of gaming

MicDude1823d ago

Could you imagine something like Project Nevada on these next gen consoles? It would be awesome!!!

1823d ago Replies(1)
cl19831823d ago

Sorry not trying to be a jerk but to clarify to make games mod able not the console is that what you where saying @allformats?

Ashunderfire861822d ago

But but but Kinect with mods would be sick!

aquamala1822d ago (Edited 1822d ago )

How would it even work? Mods work on pc because it's a pc, you can modify any files you want. Console code have to be signed, I suspect "mods" they refer to here are very limited , something like custom maps

BuLLDoG9091822d ago

maybe on games like fallout. but alot of publishers wouldnt want to give mod access, not for free at least.
it would cut into their dlc,

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TimmyShire1823d ago

I'm all for it - providing it can be done properly.

I remember playing the PS3 version of Unreal Tournament 3 and being able to download maps from the internet, transfer them over with a USB and play them on the PS3. I dunno if the Xbox 360 version did the same - but I never saw X360 version so I'd expect not.

Either way, that was brilliant and I'd love that kind of support. Whether MS will enable as easily as PC games can be modded (highly unlikely) will remain to be seen, but I'll stay sceptical for now.

devwan1823d ago

You're correct, the 360 version does not support mods, unlike the ps3 version.

kwyjibo1823d ago

They need to do it properly.

The user experience on the PS3 is awful if that's how you did it, through a USB stick after having downloaded it from a PC. How many people do you think ever did that? That's why UT3 was one of the very few (only?) games which supported it.

Consoles need something like the Steam Workshop. A place that everyone can access and download and install mods from their console. That would be a game changer.

nick3091823d ago (Edited 1823d ago )

Only ut 3 had it.but if someone wants to put mods in their games in current gen consoles, they will need to hack their consoles, not for piracy just for mods.

vega2751823d ago

I'm glad I reserved my pre-order for the xbox one first. I really like what they are doing with the system and cant wait to play the games at launch

JohnCartenper1823d ago

TES:VI workshop for XBOne, system seller right there.

JohnCartenper1823d ago

No I mean like the Steam Workshop for Skyrim but on the XBO.

The Creation Kit would be on the pc side, or you think mods would be made on the console itself??

devwan1823d ago (Edited 1823d ago )

You think devs are going to let you at freely available mods of all kinds on consoles instead of the DLC you pay for to extend a game's lifespan? No chance, completely unrealistic.

The context in which the comment was made and the way it was offered in reply to the specific question - this isn't an announcement of intent or any reason to get excited.

iamnsuperman1823d ago (Edited 1823d ago )

You make a valid point. Consoles are built with DLC in mind. They are becoming the go to thing in console games. Modding could potentially eliminate the need for DLC. So good for consumers but bad for publishers which could mean we will not get it at all

theWB271823d ago

The fact that it has the capacity to allow mods is what you get excited over. He didn't state they would force developers to allow I don't think that's what people are getting excited over. Just the fact that it CAN happen....the pessimism people are showing to legit, decent, new information is just stupid.

At least there is one next gen console we're getting info about instead of just specs and the triangle.

devwan1823d ago (Edited 1823d ago )

Well it's an improvement over the 360 in this respect, but the ps3 was open to this but only one game ever supported it (Unreal Tournament 3).

Just think realistically and sensibly, from the devs' perspective. The only games that are likely to support game content that is not DLC or does not come in the box are those with user generated content like Project Spark or Little Big Planet.

As for info from console makers, both have been offering plenty recently, just not the fine technical detail some would like from certain parties, but that's OT.

theWB271823d ago

I understand that devs most likely won't do it...but it's cool the ability is there. I just don't understand why genuine decent news is always met with so much pessimism. It's always a but, then followed by a downer.

devwan1823d ago

Maybe Sony and MS should both report that they support dispensing free cash money from the bluray drive slot, but it's up to publishers to support it.

It'll never happen, but it'd be great news and worth getting hyped up about!

JohnCartenper1823d ago


Bethesda could.

On PC, even though there are thousands of mods available, its DLC still got bought by a ton of people.

So the next Elder Scrolls installment on console could have this feature, why not?

Devs need to learn that if their DLC can't even compete with user-made mods, they either need to step up their game or just avoid releasing them, as they are just cash grabs.

SpideySpeakz1823d ago

I just mentioned something like this over at a blog. The next-gen consoles need mod support, and it's own modding community with it's own workshop. Skyrim developer mentioned something about bring the full experience of mods that's on the PC to the console.

Think about this way as well, it will sorta solve own "used game" issues, by making the individual software more long-lived. Yeah, DLC helps a bit, but there's nothing like freedom of creativity. Face it, there will always be DLC because of the quality they bring. Most DLC are based off other community-made mods, so it will likely improve the quality of DLC even more. The PS4 and Xbone NEEDS this BADLY. This was one of the reasons why I started playing on PC instead of console.

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