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80°

Dangerous Headway: More Open Dark Souls 2 Allows Players to Start Halfway Through The Game

HeyPoorPlayer Writes- Dark Souls 2 looks to open up the experience more for players than previous entries in the series have. Yui Tanimura, the game’s director revealed this information to Digital Spy in a recent interview saying, ”We realize in Dark Souls there were some certain orders, like ringing the bells or going to Anor Londo, which is not necessarily a bad thing,” he said. ”In Dark Souls II, we’re hoping we can provide more freedom so things don’t have to necessarily be done in a certain order.”

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Community3944d ago
Xof3944d ago

That sounds awesome, but I have to say, one of my favorite things to do with Dark Souls was try to find all the secret routes that would let me access high-level areas "early."

MWH3944d ago

as long as it doesn't feel like you're missing something important and as long as it has a clear indication that you're off the normal track.

dead_pixels3944d ago

Those are my biggest concerns as well. Nothing is more frustrating than trying to muscle your way through an area you're simply not supposed to be in.

That said, most of the locations in Dark Souls had multiple shortcuts and side paths to get you back to previous areas, so if Dark Souls 2 keeps the same formula going I don't see players ever truly having to worry about getting too sidetracked.

MWH3943d ago

it would be fine if they leave messages near each area indicating what's coming next. something similar to Lords of Shadow's scrolls found on the dead knight's bodies.

something like: "after the Dark Woods I was supposed to follow the leads to Londo's Ruins but instead I found myself battling the demons of Lost Izalith.. the price was high"

or something similar.

110°

Hidetaka Miyazaki claims Dark Souls 2 “carried” the series forward

Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.

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Community60d ago
anast60d ago

The game isn't good though.

Rols60d ago

DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.

CrimsonWing6960d ago

The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.

I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.

Aussiesummer60d ago

And it will happen in the future when he doesn’t touch them as he is planning on.

MrBaskerville60d ago

I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.

90°

Dark Souls: 10 Best Weapons In The Series

TheGamer writes, "Some weapons resist the test of time."

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Community64d ago
Father__Merrin64d ago

bastard sword and claymore do the job when grinded up

130°

10 Hardest Bosses in the Souls Series, Ranked

The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”

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Community147d ago
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FTLmaster148d ago
phoenixwing147d ago

I beat them all with my fists and no hits were taken. What do you mean you don't believe me? I used a guitar hero controller!!!

qalpha147d ago

I used the Jungle Beat Bongos from my Gamecube

The_Hooligan147d ago

I just made my character look like Chuck Norris.

qalpha147d ago

All the bosses are only from Dark Souls. No Bloodborne, Sekiro, Elden Ring, or Demon Souls