PSU looks back at old Star Wars games and lists 5 things that should be avoided in the development of new Star Wars games.
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
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jar jar binks
"Not many Star Wars games have been successful without a strong narrative"
The BEST Star Wars games, the Battlefront series, was never known for its 'strong narrative' or story.
Everything about the prequels, basically (over reliance on Jedi/Sith, OP Jedi/Sith, lack of strong narrative, playing it "safe", fear of going in a more "mature" direction). They're objectively terrible movies that have irrevocably marred the lore. Like it or not, they are canon, but we can simply adopt the "let's never speak of it again" approach.
While it originally seemed to cool, turning the Jedi/Sith from space monks to power rangers kind of ruined them for a long time. I don't want to see another story focused on them for a while, which is why 1313 seemed like a nice new direction. Pity it will likely fade away.
Don't turn Battlefront into an FPS, we have enough of those. If you want to make a Star Wars FPS, make Republic Commando 2, because the first game was amazing, and maybe even better than Halo 2 at the time.