Speaking in an exclusive interview with developmag.com, Portal team leader Kim Swift has spoken on the vital importance of playtesting in crafting games.
"Playtesting is so incredibly valuable to the process. We started playtesting Portal literally the week we got [to Valve]. We tried to playtest every week, and every time we'd design a level or a piece of exposition we would try and get it in the game within two to five days, so we could see if our decisions were the right ones."
A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.
From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."
Portal RTX may look like a quant remaster, but that couldn't be further from the truth. It's one of the most demanding games available today.
And in a bad way! This is not where gaming should be going. We should focus more on better physics, AI, more meaningful writing, substance in storytelling and overall art over reflections and lighting effects. But hey, you've got billion dollar companies trying to sell you stuff, so I guess you have to make a whole ecosystem around ray tracing because people make a living out of it on youtube. Talk about losing touch with reality and taking eye off the ball. Advancing gaming as a whole my ass!