Gary at TheKoalition.com writes: Today it was revealed that Disney decided to close down their newly acquired LucasArts studio. 150 people were laid off, and both of the studio's current projects—Star Wars: First Assault and Star Wars 1313 were cancelled. However Disney will still use the Star Wars name to license the series to other studios.
This means that instead of developing games in house Disney instead want's to entrust third-party publishers or studios to develop the games for them. This is a pretty selfish move on Disney's behalf, but understandable from a business standpoint.
Top executives including games boss Sean Shoptaw have also been promoted…
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
Disney Realm Breakers by JOYCITY Corp hs soft launched in select regions, including the Philippines, Australia, Singapore, and Malaysia.
Cause it belongs to them, to do with how they please .
lol selfish move. Dumbest thing i've ever read about a publicly traded company.
I think a smart business decision would have been to finish what was started. It's not like they were going to be charged again for what was already made. If it was good it could have been a nice profit on the cheap.