100°

Why Are Indies Embracing Piracy as Big Companies Fight It?

GP writer Marcus Estrada discusses the question of why indie game developers are embracing piracy on PC as big companies like EA continue to fight it.

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gamepodunk.com
GameSpawn4084d ago (Edited 4084d ago )

Piracy hurts the big companies "bottom line". In their eyes anything that has an effect on your bottom line, no matter how miniscule, it is a cancer that must be eliminated.

An indie dev has no bottom line, in fact they have NOTHING including a reputation, because they aren't established. To an indie dev having their game passed around, legally or not, is good because it gets their name out there and gets them something that not just money buys -- a reputation. Once they've grown and gotten picked up by a big publisher like EA or UBI, then piracy would be seen as a threat, but again this is more from the publisher's perspective, not necessarily the dev (he/they may or may not have the same opinion).

What big companies have not gotten through their thick skulls though is the more you fight and resist piracy the more it will occur. If they'd stop jacking prices on games because of "piracy" (so they say) and tracking down Tom and Jane and the backwoods of nowhere and slapping them with unrealistic lawsuits, you'd see less piracy and more people buying. No piracy will never go completely away, but at least you can minimize it by not feeding people anger and frustration that drives them to pirate over buy in the first place.

3GenGames4084d ago (Edited 4084d ago )

They have a bottom line. They just realize just because somebody pirates it, doesn't mean they'd want ever pay full price for it. Indies realize every pirate can help because their games are far more reasonably priced, and will also spread to friends, which will generate more sales because they're more sanely priced.

Plus, many times piracy only has a big role is when the company forces crap on it's customers. Rightfully, piracy is to be a force to make sure there's checks and balances if they put in crap DRM and such. Which, if a game does that, I'd have no problem only pirating it and playing it guilt free. No way, ha. Indies, though, don't do that. So I'd never pirate an indie title. I played Minecraft for a bit until I scrounged together $20. And a few of my friends bought it because I gave them my launcher for free. It's almost like free advertisement, if your product is backed by a quality no-DRM system. And it generated more sales from people who'd of never tried it otherwise, without being able to play it first and getting addicted.

papashango4084d ago

GabeN doesn't have any issue with piracy. His stance on it is simple. Make a good game that's easier to obtain than pirating and the rest does itself. Steam just happens to be the goto platform in the gaming industry so these devs are reaping the rewards.

adorie4084d ago

to add to that (great post btw, you got a bubble from me)
-Big publishers of any media, pretty much, are fighting piracy using old business models that are doomed to fail, also slow to embrace and adapt to the way the internet has been shaping how we interact with media.

Take the "promo bay" for example, indie gets a spot on their front page, has a free download to their work with a description that asks for donations if people like what they downloaded. No middle-man, 3rd-wheel-publishers to appease and snatch excessive profits, no having to drop tons of money for advertisement, since the site is basically international and the one ad can do wonders for exposure and reward in the form of currency!

I read an artist made around 700k doing this a few weeks ago. Dinosaur business models can go the way of the DoDo.

shutUpAndTakeMyMoney4084d ago

In the future everything will be in the cloud and games will be sh!t micro transations and I will stop gaming. Piracy will not be an issue then.

Conzul4083d ago

In the future, *everything* is made of chrome.

JeepGamer4084d ago

The industry has tied itself down with all sorts of things when it comes to the distribution of games, particularly on a global level.

The indie devs don't have the time or the resources to deal with that.

MikeMyers4084d ago

I can think of three reasons. One is they like the exposure. Indie developed don't have the same type of budgets for marketing. A lot of people will try the game out and if they like it some will buy a legit copy.

Another reason is they validate the piracy if they view these big corporations as having lots of money. Piraters will support the smaller developers instead.

Indie games also take more risk and are often made of pure love for gaming and not created to sell millions of copies. It's more about the passion than about the money.

Perjoss4084d ago

Another reason is larger companies are practically forced to take all possible measures to maximise profit because of shareholders. Indie devs do not have this problem.

smashcrashbash4084d ago (Edited 4084d ago )

Because they can't. How exactly do you expect them to fight piracy? Besides the people who claim that they embrace piracy only say that because it is too hard or expensive to fight and get pleasing results. If every game company could find some way to kick out every person who can copy their game and keep them out forcing them to buy the original they would do it. But they can't so you either accept it or spend a lifetime trying to keep them out.Helplessness leads to acceptance. If I didn't have a gun or security to keep out the intruders would you just let them come in or helplessly fight them knowing it isn't doing anything?

Godmars2904084d ago

Because Indy devs recognize that most pirates are people who wouldn't have gotten the game any other way?

3GenGames4084d ago (Edited 4084d ago )

Indy? Do they only make Racing Games?

http://en.wikipedia.org/wik...

NOT INDY! It's INDIE AS IN INDEPENDENT!

Perjoss4084d ago

You've blown your cover mr undercover grammar policeman.

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90°

EA to Spend Billions Boosting Share Prices After Mass Layoffs

EA has announced it will engage in a shareholder-pleasing share buyback program just a couple of months after mass layoffs at the studio.

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techraptor.net
Yi-Long2d ago

Well, anything to make those shareholders happy, I guess. They're all that matters in this industry nowadays.

badboyz092d ago (Edited 2d ago )

EA stocks haven't been profitable in over 5yrs. They better hope Take-two don't get the FIFA license lol.

90°

Indie Game of the Month Awards April 2024

“April was an indie-heavy month and it was hard to pick the best games but here we go! Hope you have fun and see something you like.” - A.J. Maciejewski from Video Chums.

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videochums.com
60°

Indie Game of the Month Awards March 2024

“Another month has passed us by and during it, many incredible indie games released so let's celebrate the 12 best from March 2024.” - A.J. Maciejewski from Video Chums.

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videochums.com