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400°
10.0

Super Smash Bros. Brawl Reviewed - "It's a no brainer" - 10/10

Gameplayer has gone live with their review of the blockbuster Wii title Super Smash Bros. Brawl. They praise many of the new elements, including the visuals, stage builder and controller support.

"It's a no-brainer, every serious Nintendo fan out there should score themselves a copy of this game, invite some friends/victims around, and have a smashing good time."

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gameplayer.com.au
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Bubble Buddy5918d ago

pikachu, snake, wario...bring it on

OOG FunK5918d ago

damn nintendo is just rockn with their franchises

Alpha_Gamer5918d ago

Gamecube controller, Wiimote sideways, Wiimote + nunchuck, classic controller.
I will be using the gamecube controller. Man, I can`t wait. I wonder how the online will work...

skyclaw5918d ago

i think the classic controller will be the way to go, since it will be wireless and still give that controller like feel

JohnRico5918d ago

I Pre Ordered the game today at Gamestop. I can not wait to play this

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50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
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Community678d ago
Tetsujin678d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin678d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum678d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa677d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
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Community804d ago
JSusie5804d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

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863d ago
BrainSyphoned863d ago

Having to do a thing three times would make my list as #1

Jeriphro862d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned862d ago (Edited 862d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

862d ago
0hMyGandhi863d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro862d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola862d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck862d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel