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Memos From 38 Studios: Laundry Day!

As rumors swirl that Curt might have to sell his legendary bloody sock to bail out his failed video game company, 38 Studios scrambles to find new revenue streams.

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dpaddbags.com
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10 Most Overlooked RPGs That You Should Play Now

Many overlooked RPGs lie dormant in the catalogues of gaming, but players can pick up their swords and shields with these amazing JRPG hidden gems!

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thenerdstash.com
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Syndicate Reboot Servers to Close

Electronic Arts has announced a number of server closures in the coming months, including Apex Mobile and the 2012 Syndicate reboot.

MadLad399d ago

What online functionality did Shadows of the Damned even have?

kevco33399d ago

My thoughts exactly! Some kind of score chart I've forgotten about?

coolbeans399d ago

Syndicate's big saving grace will soon be erased for good. I'll give *some* credit to EA in keeping servers up for 10+ years.

mastershredder398d ago

Oh yeah, an actual cyberpunk game. I have fond memories of the old bullfrog Syndicates.

IamTylerDurden1398d ago

Syndicate was a fun and high quality late PS3 fps that got swallowed in the sea of fps at the time. It was short and it didn't innovate but it had good visuals and fun combat. Starbreeze i believe. Rip Torn and Rosario Dawson.

80°

Video Games Are a Labor Disaster

Why do game studios keep imploding?

Dysfunction is baked into the video game production process, as it currently exists. The big-budget games industry is dominated by a few large companies, the publishers. Like book publishers, they are responsible for distributing and marketing games (much but not all of this is entirely digital now, but most of the publishers established themselves when game distribution meant getting physical discs and cartridges on retail store shelves). Games are actually made by studios, which are generally either owned directly by the publishers or independent. Making big-budget video games takes an enormous amount of highly specialized labor. It is possible for one person to make a game, and even for that game to be a hit, but the biggest, most profitable games released each year are nearly always made by enormous teams of people, working directly or indirectly for those publishers.

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newrepublic.com
isarai1036d ago

Devs really need to unionize asap

Minute Man 7211035d ago

Create their own studio ala Activision but never forget where they came from ala Activision

Dixiedevil1034d ago

Unions breed garbage product no matter what’s being made. Passion and drive to make awesome stuff goes out the window and it’s replaced by laziness, seniority over skill, office politics and all around horseshit. As a welder of 23 years, I’ve seen it first hand, over and over again.

lipton1011034d ago

I’d say there’s a time and a place for unions. If work conditions have gotten so bad because the company is run by tyrants, unions will help.

But, on the contrary, I work for one of those rare companies that is better for the employee than a union is. Family owned, we purchased a new facility in Jersey and the workers voted the union out based on the offer (pay, hours, benefits, etc). Now we have UNION scabs, hired by the union, to protest against us at various locations.

franwex1035d ago

An interesting case study. I thought it was worth a read.