Porting console-only titles to PC is becoming almost an afterthought, something a publisher might only do if a game was successful enough to justify the extra effort and investment to share it beyond the confines of living room hardware. It’s no great surprise then that some studios just don’t have the experience to draw on to get their titles onto the PC, a problem Dark Souls developer From Software encountered bringing its sadistically hard RPG to the platform.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Hopefully the next game they make is developed for the PC and ported to consoles, much easier that way.
Aren't the games developed using a PC before moving over to the consoles? So how can it be so difficult?
I could have sworn i seen the exact same article and title yesterday....
sad:-(
I hope this game sells really well on PC. PC gamers asked for it, Namco Bandai listened. So go and buy it. It's awesome!