With the advent of the classic cheat device's forthcoming revival, Camine takes a difficult position by criticizing difficulty with an unfashionable argument toward the masocore:
It's uncontroversial at this point to say that on-disc DLC, to use the popular term, "sux." Even the copyright law wonks who treat end-user license agreements as the word of God will admit that it's a low-ball move while they defend a company's right to implement it. Website comments sections all agree: it's simple greed to keep a player from accessing content that was part of the package they paid for.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Can't wait till it releases :D
The author of this article probably wants to do away with failure of all kinds. Came last in the school marathon? Now you're joint first along with everyone else!
Call me old fashioned, but if you aren't good at games you shouldn't be able to unlock the rewards you get for proving you are.