Video games today has allowed us to play with friends and strangers alike. We can play sitting next to our fellow gamers through local multiplayer or it can be done from anywhere around the world through online play. There are times though, that a gamer may want to play a video game by him or herself. Single player games that provide a rich narrative often has the gamer spending a lot of time with NPC’s. With Elizabeth from Bioshock Infinite it has shown that NPC’s can be very helpful.
If you're looking for 'must have' PSVR 2 games then look no further. These are the 10 titles every PSVR 2 owner should have in their library.
If you're wanting more PSVR 2 support, you should probably buy all of these games.
Speak with your wallet!
I'm trying to decide if it's worth holding onto my psvr 2. I enjoy what it has currently, but it seems unlikely to get anything else. Might be better off just waiting for something with more support if that ever comes.
GT7 surprised me, because I hate racing games, but i poured 100 hours into it way too quickly.
I’m looking forward to the Metro VR game this year, and I hope that WW2 dogfighter game releases eventually.
I have most of them 😅
Waiting for a sale on Synapse and Arizona Sunshine 2.....also Metro coming this year looks great.
Capcom Co., Ltd. (Capcom) today announced that the multiplatform title Resident Evil 4 has sold over 7 million units worldwide approximately one year after its release.
The Resident Evil 4 remake's director has revealed in a recent documentary that the game was riddled with bugs in its final month before launch.
Not a big surprise really. All games are pretty rough until the very end and everything is released with bugs regardless of how the consumer quantifies it as being “polished.”
That’s sort of how game development or any kind of software development goes. Looking for bugs and debugging, QA, and trying to scramble and polish everything before a deadline’s up.
I actually Loled when I saw Slippy Toad for Star Fox 64
so true, he sucks and his voice is so annoying
Ashley wasnt that bad, she was hardly with you, got behind you when you went to aim and you could tell her to hide
Now Sheva on the other hand
Any of the AI companions on The Last of Us when you play on grounded difficulty. Lower difficulties they are great, but i believe both the enemy and ally AI begin to "break down" on that level even as good as they are. Deaths, some anyway, start to feel cheap or due mostly in part to the "imperfections" in this regard: but lower difficulties are so much more forgiving it is a breeze to play by comparison. Playing on easy is just pure enjoyment.
Ashley acted just like a real human would do. The feeling you have to protect her just made the game even more exciting.
One of the best games ever, no doubt.
Skyrim + TLOU's NPCs .