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Xbox One Less Powerful than Even Microsoft Thought? Ryse Obviously Ran on PC at E3

Apparently Xbox One is less powerful than what even Microsoft thought! Not only the recent surge of downgrades show Xbox One's real power but it also proves beyond a shadow of doubt that Ryse ran on a PC at E3.

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ape0073880d ago

it might be a downgrade or a "re balance" as the developer said

but i don't know if he says the truth or simply damage controlling

anyways, 85K polygons is still freakin phenomenal

xharrypotterx3880d ago

Triangles not Polys. 85k tri would be around 21k Polys. Not Impressive.... now 150k Triangles....

DamntaionEternal3880d ago

Yea exactly. No only did they cut the Wow factor by half, they downgraded from 1080p to 900p

ape0073880d ago

in engineering, a triangle is a polygon

SephirothX213880d ago

In DirectX 11, all polygons are triangles so yes each model has 85k polys. Voxels are not supported. I know this because I'm writing a game engine using DirectX 11.

a08andan3880d ago (Edited 3880d ago )

A polygon is a figure that has 3 corners or more. Poly stands for multiple and gon, I guess that stands for corners. So technically you can say triangles and polygons to describe the same thing, however a triangle is the smallest possible polygon.

Edit: A circle isn't really round. Its just a polygon with an practically infinite numbers of corners. So that would be the "largest" polygon possible.

LolololRumz3880d ago

85k tris is 42k polys
A tri is 3 sides and a poly is generally 4 sides however some people class tris as apart of the poly count.

The character can still look as good as before depending on how well the textures/normal maps are, but still for this generation I'd expect a little more on main characters

Winter47th3880d ago

a console that will last 10 years my ass developers already downscaling their games.

ChrisW3880d ago

Are we taking some Tweet from a guy in Pakistan seriously?!?

annus3880d ago

How are you people getting these numbers? That's not how meshes work. A triangle is a polygon.

What is the poly count of a single triangle in a 3D world? The answer is one. If you said some stupid number like 1/2 or 1/4th or anything else other than one you need to stop giving advice.

A polygon by definition is something that consists of three or more edges, whatever your high school teacher taught you is wrong.

From a rendering point of view you cannot turn two triangles into a single four sided polygon if they bend different ways.

Go read this and get educated before you start spouting your bullshit.

http://en.wikipedia.org/wik...

Eonjay3880d ago

I don't think Microsoft was ready for E3 at all. Obviously the games were on PC. Its funny how Digital Foundry did a report afterwards and came to the conclusion that everything was running at 1080p and solid 60FPS. This is a bit deceiving. They could have saved alot of face by presenting their games at spec. That way they wouldn't look so bad in retrospect.

Honestly, I think they always knew what they could do with the hardware THEY built, but they didn't want to look bad compared to the competition.

BallsEye3880d ago

Traingles = polygons. Now with that being said. If you would read cryteks statement, they did it so they can further improve other effects such as shadows. It's a tradeoff. Also you will see 0 difference in downgraded model, it's still highest poly model for a character made in game, and as other slides state, NPC's also are made same way.

Now here is an interesting pic, showing how much difference you will see.

http://www.cgexplorer.com/_...

Right model has HALF LESS verticles and it looks EXACTLY the same. Yey for normal maps. Now stop being so dramatic people, most of you have no idea how these things work, you just read numbers and think you are so smart.

Freedomland3880d ago (Edited 3880d ago )

Actually problem is not polycount but the problem is, why they did it in the first place like they showed titles using highend pc with nvidia cards, why? what's the catch?

Ryse has been in development for nearly 2 to 3 years now, why suddenly this move now just before the launch.

Why Microsoft a software giant couldn't able to fix the drivers or it's just an excuse.

Think and decide yourself.

NatureOfLogic3880d ago

Rushed console ftl. They must have really fear Sony getting a headstart. I don't think MS is ready to release. They did survive a faulty Xbox 360 launch, so I don't think they're concerned at all. Xbox One buyers beware.

MysticStrummer3880d ago

@BallsEye - "Traingles = polygons"

Yes and no. They're sort of the same thing, and one can be converted to the other, but the numbers aren't equivalent. Triangles are the smallest polygons, so triangle count is always higher than polygon count.

annus3880d ago

You can't directly convert triangles to 'squares' though. A four sided polygon cannot curve, where as two tris can go separate ways.

Most modelling and game engines convert everything to tris anyway, so when Killzone devs talk polys they may very well be talking the same polys as Ryse devs.

NoLongerHereCBA3880d ago

My friend, you are wrong on so many levels... It amazes me that you get more agrees than disagrees. People here are really pathetic.

85k polygons are just 85k triangles, since i doubt they use quads to depict the polycount. The way you are calculating is saying that they have tons of n-gons in their characters.

AsimLeonheart3880d ago (Edited 3880d ago )

@ChrisW

What do you mean by that!? Do you believe Pakistanis are subhuman or something? They cannot and should not be taken seriously? I am a Pakistani as well and most do not even know that because there is no difference. There are many highly educated, well-informed and accomplished Pakistanis that are better than you in every way. Pakistanis who speak English are usually highly educated and university graduates because average people do not know English. Get off your high horse and see humans as humans!

nirwanda3880d ago

@harrypotter show me any dev that uses sqauares instaed of triangles.

gaffyh3880d ago (Edited 3880d ago )

@nirwanda - You can model an object in polygons (four sides+), and with the 3D software, automatically split these into triangles, and then make minor changes, although 3DS Max, and Maya will usually do the smoothing for you. So you could model a 40,000 poly object, and do the split, and it would create a 80k triangle object.

So technically polygons and triangles are NOT the same thing because a polygon has more than 3 sides, HOWEVER, it depends on what the developer themselves refers to the triangle as, as they might just prefer calling it a polygon.

I would guess that 85k is a triangle figure rather than a polygon figure. 150k seemed to be causing a lot of framerate issues for them so its probably a good thing that they dropped it down.

LetoAtreides823880d ago

@BallsEye, why in that picture are they zooming in on the vein on his arm, the least detailed aspect of the models? I can for example easily see that the left model has more detail on the 6 bullets strapped to his chest, you can see the circles in the center of the bottom portion of the bullets.

You can also easily see more detail on his elbow band on the left model, you see more vertical lines.

starchild3880d ago

@gaffyh

So many of you don't have a clue what you are talking about.

A triangle IS a polygon. It is a three sided polygon, and it is really the only kind of polygon that modern game engines and game hardware works with.
http://wiki.polycount.com/P...

Artists will use quadrilaterals in modeling software because it is easier to model with quads, but it is always converted to triangles for use in engine.

When Guerrilla gave the presentation about their engine and one of the slides listed the poly count for the characters they were of course talking about the triangle count--the two terms are used interchangeably in the industry.

This was a presentation on their engine and of course they would give the poly count for characters as they appear in engine.

They aren't going to list the poly count of models in z-brush or whatever because its irrelevant to what gamers actually see or what the engine is actually working with.

Besides, why would any developer want to give out a smaller and less impressive number? Especially when the rest of the industry reports the poly count of characters as they appear in the game, not whatever it was in the modeling software.

jetlian3880d ago

a polygon is an inclosed figure. 3 is the minimum amount of sides needed to make a polygon!

Dreamcast was the first console to use triangular polygons the second was xbox 360. nobody uses 4 sided polygons anymore

DragonKnight3880d ago

Here's a question. Are any of you really going to notice the amount of triangles, squares, octagons, tetrahedrons, or trapeziums in the character?

assdan3880d ago

If that's true, doesn't that means kz shadowfall's poly count completely destroy this game?

stragomccloud3880d ago

Why are people making such a big deal about poly count? A good game is a good game. Graphics is nice icing on the cake, but first and foremost comes gameplay, story, and creativity, hand in hand.

Feralkitsune3880d ago

This comment just proved that most of the fanboys blow steam out of their nostrils and spout false information.

gaffyh3880d ago (Edited 3880d ago )

@starchild - the link you posted proves that what I said is correct. A polygon IS NOT triangle, IT IS converted into a triangle by the game engine, which essentially splits it into two. I practically said the same thing you said in your post, but somehow you managed to think you said something different,

I'm NOT saying that triangles and polygons are completely different things, just that one has four sides, and one has three, simple. And as I said, the Devs probably are used to calling triangles polys, which is where the confusion arises.

I personally call a polygon a polygon, and a triangle a triangle, in my 3D models.

P0werVR3880d ago (Edited 3880d ago )

@stragomccloud

You know why? Simply because they have no clue what they are on about.

It's so obvious.

150k of polygons for a model was pretty much like, whoa! Now what are the trade-offs for that if it's just one character? And I was kind of iffy.

But now it's reduced to 85k, STILL it is heft amount of polygons for a model, and probably a finer experience overall for better graphics.

So this is nothing, I WANT MORE SP gameplay. Aren't we here for games?! If so, WTH are you guys complaining as if you know the hell your talking about?

EDIT:

Btw, this guy who wrote the article knows hell of what his talking about. Smart people would take this with a grain of salt and moved on...but you know how things turns out on this site.

Fanboys, yes annoying. But Sony fanboys?! Boy are they on another low level of stupidity. As a PC gamer, I can still remember in how PS3 was far superior than PC. I'm talking about moonshot claims. Just ridiculous.

N4GDgAPc3880d ago (Edited 3880d ago )

@gaffyh

You are wrong. Start any 3d modeling program and have the polygon count and triangle count on. You have 1 triangle and 1 quad.

Polygon = 2
triangle = 3

Now convert that to triangles

polygon = 3
triangle = 3

Game engines can't use quads so it converts all quads to tris.

If the game engine would allow quads the polygon count would be 2.

@Death below

Them crying about polys is kind of a joke. With a good artist your not going to see much of a difference between 150k tris to 85k tris.

The question that proves it was running on pc's in E3 if the game was running perfectly at 150k tris with 60fps and at 1080p then why did they have to downgrade it to 85k, 30fps, 900p? Its because it wasn't running on xbone. But developers do this all the time when they reveal a game and its not actual ingame. They make it more prettier than it looks. Touch up images of the game is done alot also.

Death3880d ago

How people can say "rushed console" let alone write it is astounding. Both consoles have been in development for the same time. It's been almost 8 years since the last gen launched. If you consider the longest span in console history to be "rushed" something is seriously wrong with you.

Microsoft made the more technical console. Sony went with quick and simple with their approach. Both are based on the same AMD architecture. If you are still hung up on the high end PC's at e3, you have absolutely no clue how consoles and games are developed and should really keep quiet on the topic and maybe listen and learn. How many systems peak at launch? You guys are doing nothing for the industry with your constant spewing of bs. It's sad and insulting to the rest of us that atleast have a clue.

You want to do some good with your free time? Why not petition Sony to support Cerny's first attempt at a game system? It would be really nice tosee Sony acknowledge the Vita as something more than a remote for the PS4. Hands down most powerful handheld released. Worst support I have seen since the Virtual Boy. How is that not an issue?

Gozer3880d ago

At 85k triangles, Ryse still has double the triangles of the character models in Killzone SF. So you sony fanboys might want to get your priorities straight.

Ryse is still the most graphically impressive next-gen title to date.

marcofdeath3880d ago

People here's the problem with articles like this, the facts. This game was never 60 frames per second that's a fact. "Performance-wise, the target is 30fps,-"
http://www.eurogamer.net/ar...
The developer never said triangles he said 85,000 polygons. This is another case of the PS4 not keeping up with this hardware if you remove moving the LODs that means your hardware is rendering each character at any 85,000 polygons per character. So that means that this hardware is rendering 2.5 times more polygons than PS4 that uses LODs so that it's hardware has a easier time rendering polygon characters. His original message is here. http://gearnuke.com/ryse-do...

N4GDgAPc3880d ago

@marcofdeath

Killzone developers did say 40k polygons. Now there is some developers that say polygons they mean tris sometimes not. I do believe that 40k that was mentioned is in quads. So I believe its 80k. But will never know unless they say so.

ChrisW3880d ago (Edited 3880d ago )

@AsimLeonheart,

Wow... kudos for tossing in the race card. Should have expected it...

But since you state that you are Pakistani, then you know very well the ramifications for accessing "Anti-Islamic" material and understand the degree of difficulty that it takes for one to ascertain such information. With that in consideration, it's highly unlikely (IMO) that it's reliable information.

[Edit: Oh, and it's from a TWEET for "harām" sakes! A one and a half line tweet!!!]

DragonKnight3880d ago

@Death: Both consoles have not been in development at the same time. PS4 began in 2007, Xbox One began in 2010.

starchild3880d ago

@ gaffyh

"The two common measurements of a game character's 'cost' are polygon count and vertex count. Polygon is interchangeable with triangle in these measurements, as GPUs only see vertices and triangles, not 4+ sided polygons."

"When a game artist talks about the poly count of a model, they really mean the triangle count."

"When a model is exported to a game engine, the polygons are all converted into triangles automatically."

"Vertex count is ultimately more important for performance and memory than the triangle count, but for historical reasons artists more commonly use triangle count as a performance measurement."
http://wiki.polycount.com/P...

So why are you talking as if triangles aren't polygons and as if quadrilaterals are the only kind of polygon? In fact, triangles are the only kind of polygon really used in modern game engines.

And again, why would any developer choose to list the poly count from within modeling software before the quads are converted to tris when it is only going to make their numbers look far less impressive? (since the rest of the industry gives the polygon/triangle count for the final in-engine models).

I don't know why people fight so hard on this anyway. Both 40,000 and 85,000 polygons is a lot of polygons and with normal mapping and all the other techniques that are used you really aren't going to be able to likely see much difference either way. It's going to come down to the work of the artist, shaders and mapping techniques, lighting, and so on.

callahan093880d ago

@a08andan:
Well done, I assume you didn't look up the definitions because you said "you guess"... but you guessed absolutely right! Poly means many, gon means corner. Many corners, in greek.

By definition a circle is not a polygon. Polygons are made up of straight line segments. Curved lines cannot be part of a polygon. Polygons are 3+ sided figures of closed-circuit line segments.

Mainsqueeze3880d ago

xharrypotterx has no idea wtf he is talking about yet he gets an "intelligent" bubble, haha thats n4g for you.

scott1823880d ago (Edited 3880d ago )

Every character in killzone sf has 40k polys, how many does every ryse character have? Plus it is semi open world with an insane amount of effects at one time and huge draw distance. And we haven't heard any updates on killzone in a while, things could have been changed for all we know. From the updated pictures the character models look much improved. The main character in ryse being twice the polys as every npc in SF doesn't mean the game is graphically superior at all. Also, when they talk about the 85k polys for the main character, are they talking at all times? They could very well be talking about when he does execution moves and the background becomes blurry.....

N4GDgAPc3880d ago (Edited 3880d ago )

@scott182
"Also, when they talk about the 85k polys for the main character, are they talking at all times?"

More likely yes. Probly do the same thing as uncharted 2. Drake was around 80k tris with no LOD. Drakes model was used as game and in-game cinematic. All other character models had different levels of LOD ranging 85,000k tris all the way down to 4,000 tris.

I expect Ryse will do the same.

jmc88883880d ago (Edited 3880d ago )

@gozer

You are forgetting....

The Ryse figure is ONLY for the MAIN CHARACTER.

Not the OTHER NPC's which have substantially less. The people you are fighting will NOT have the same fidelity as you, the main character has.

So you are using the main character in Ryse and comparing it to the average NPC in KZ:SF. The two aren't the same.

The other Ryse NPC's will have a lot fewer than the main character.

How about comparing the average Ryse NPC versus average KZ:SF NPC?

You will probably get an answer which flips which one is on top. Besides of course the 1080p/60 difference.

As for gameplay, KZ:SF is a multiplayer shooter that would be a shock not to receive amazing reviews. As for Ryse, it will be shocking if it gets a 7 or 8 in reviews.

Not to mention Ryse has been in development years longer.

shorty74a3880d ago

@ Death. Couldn't have said it better myself. This stuff only matters to Fanboys. I don't like to comment much on this site, but you nailed it. Great observation. I wonder why you got more dislikes than likes?

scott1823880d ago

@N4GDgAPc

Holy cow, that's impressive for uncharted 2... That makes sense with the other characters having much less.

kickerz3880d ago

Me - So what do u guys do for fun these days
N4G lads - we count polys. More = better.
Me - ya mum had a high poly count
N4G lads - (>_<)

jetlian3880d ago (Edited 3879d ago )

lol oh goodness now people thinking drake from uncharted had 80k polygons. The cutscene drake did not the ingame one.

people dont even know what polygons means or lod.Killzone at max lod has 40k meaning on close up aka cutscenes!

http://adam-fisher.devianta...

female kz sf character model you can clearly see triangles case closed

http://www.youtube.com/watc...
at 2:41 they show you how lods work

Pogmathoin3879d ago

@ chris, yes of course, its something negative about MS.... If this was about a PS 4 game, they would have hunted him down by now and sorted him out....

N4GDgAPc3879d ago (Edited 3879d ago )

@jetlian

This is the artist from Naughty Dog that did character models. The images are not working on the first page but if you go down he explains how much polys it is on the 2nd page. And he is talking about quads because model he is showing is all in quads.

http://www.zbrushcentral.co...

"Drake however never gets LOD.. except for multiplayer.. "

"the models ranged a bit as well.. drake was around 37k .. chloe was at 45k at her highest... each level of LOD was cut in half with 3 different levels. lowest being around 2500 poly's..
"

And also read this were they officially said there were 80,000k tri characters.

http://www.psxextreme.com/p...

"Our characters they typically have eighty thousand polygons in you know, one character, like the main character. In total- what we try to push through to the graphics chip at one point two million triangles that we try to draw every frame. We do a lot using the cell processor."

jetlian3879d ago

n4d they used 80k in cutscenes. also the 2 links are from 2 different people. one claims 37k as tops all the way down to 2.5k

he never mentions 80k at all. the second one is talking about the game in full. ng showed the rendering farm themselves

http://community.us.playsta...

if ps3 alone could do it why not use just 1. making a video is easier than rendering a game in real time.

next time you play uncharted when it goes from cutscenes to game you'll see the changes

N4GDgAPc3879d ago

@jetlin

When you mention your poly count for portfolio you don't say poly count in tris. its in Quads. And didn't u read that Drake had no LOD model. They used the same model for cutscenes and in-game.

" but single player is the high resolution model the whole time.. same model that is in the cinematics."

The pics are down but the wireframe is shown in quads. It would probly be more in the 75k range for the character. When you model a character pretty much tris is unavoidable when modeling in quads.

nypifisel3879d ago

This have to stop. As much as I hate RYSE cause it looks sucky there's one thing y'all have to understand: POLYGONS and TRIANGLES are the same thing.

+ Show (47) more repliesLast reply 3879d ago
Daz3880d ago

85k with no loads is great

gaelic_laoch3880d ago

M$ need to draw a line under raising exceptions of the xbone right now!

Gamers are a fickle bunch and will not tolerate being oversold an under developed piece of hardware!

donman13880d ago

XboxOne is $100 more and everything leads to the obvious that its inferior to the PS4. Plus, since E3 and to this day Microsoft is still in damage control because they continue to set an expectation that the XboxOne cannot live up to.

ape0073880d ago (Edited 3880d ago )

^^^^^^^

hmmmm ryse look waaay better the last deep down, the differences between the two screen are nothing, deep down was massively downgraded since the E3 trailer

blind fanboys as always

Pogmathoin3879d ago

We are blind, and fickle as gaelic said.... I would gladly spread my legs for whatever sony offers....

Irishguy953880d ago

Thought it as the drivers that weren't up to date? There is no reason at all hardware wise that the X1 is 'THIS' much worse than the Ps4.

jocomat93880d ago

poor microsoft??? Poor consumers... . who are falling for it

Apex133880d ago

Not when it was a 120-140. Smoke screens and awful communication has seriously put me off Xbox. Not only that, but they are not even focused on gamers.

TheOneEyedHound3880d ago (Edited 3880d ago )

Hey remember when Ryse was being compared to KZ:SF & Deep Down? Lol, what a joke huh?

No longer 1080p, lost about half it's polygons, the gameplay is one of the worst I've ever seen, QTE. I can't take M$ serious, not even with the 360.

BallsEye3880d ago

And still even NPC's in ryse got 2x more polys and few times the joints as main characters in KZ. Deep down? Are you seriously comparing that first Target Render? Please don't make me link you the newest gameplay. It looks nothing like the first trailer. If you believe DD will look like on e3 render, you are putting yourself up for a big let down. As good as the game is, the visuals are not on par with Ryse. Now let the disagrees from sheep rain fdown on me.

4Sh0w3880d ago

Ryse still beat KZ SF poly/triangle count by more than double. Ryse has much higher detail NPC than KZ and overall its graphics still look better than KZ if we're comparing.

DarkHeroZX3880d ago

@Balls eye

The disagrees will come only because your wrong lol. First off only the main character in Ryse has a 85k triangle count. Secondly while a polygon and a triangle are almost the same thing, they are still different. Triangles are the smallest polygon. It just meets the bare minimum of what a Polygon is. I'm pretty sure if GG told us how many triangles they had for that standard soldier model, wasn't even a main character which always has a higher poly count, then it would be close to around 85k as well. I mean look at the level of detail in character models between KZ and Ryse. On virtually all accounts KZ has more detail but the game is also much more open and has more going on than Rise does. It also runs at full 1080p with 60fps on multiplayer and a stable 30fps with single. Ryse is not on the same technical level as Killzone.

jetlian3880d ago (Edited 3880d ago )

dark your wrong. fps dont have main characters except in cutscene form. All your seeing from the main character is the gun and hands!

actual ryse by design is on a higher tech level. action games require more memory than shooters. Action games have far more animation sets.

bumnut3880d ago

I thought it looked ok, maybe too many QTE's but I liked the look of it.

If it was running on PC as claimed, hopefully it will release on PC.

Idba3880d ago

@ballsEye You know almost every company makes a CG trailer for their games, DR3's first trailer was CG

Brix903880d ago

@BallsEye

Since when does a FPS need more polys when you don't really see the main character anyway lol.

Nothing against the Xbox console but Ryse looks dull. Of course I'm just speaking off what I've seen.

+ Show (4) more repliesLast reply 3880d ago
AsimLeonheart3880d ago (Edited 3880d ago )

Deleted comment.

Sorry, replied to the wrong person.

harrisk9543880d ago

@ape007

"freakin phenomenal"....

Maybe phenomenally underwhelming... I posted this yesterday in response to another article... this is what Game Informer had to say about Ryse in its Preview section this month...

QUOTE: "Interactions with my co-op partner were limited. If one player dies, the other can revive them, and weakening foes together softens them up for faster executions. Performing executions activates perks and earns XP. During the more frantic fights I noticed problems with Ryse’s zoomed-in third-person camera involving the player character obscures the action. Hit detection was also off. I swung my sword at enemies that were nowhere near me and was surprised to see the attacks register. Enemies also tend to clip through objects in the environment during the slow motion executions, which strips the moment of drama. This is an early version of the Xbox One launch game, but I’m a little worried given how close we are to the console’s release."

Yeah, phenomenal...

4Sh0w3880d ago (Edited 3880d ago )

"I posted this yesterday in response to another article... this is what Game Informer had to say about Ryse in its Preview section this month..." 

"this month..." ?

No that was in fact from over a month ago on Aug 20th not this month like you said and thats why haters like you dont include links so they can spew misinformation because we know Ryse has been constantly improved in regards to the combat and animation. Proof with that exact same qoute dated Aug 20th is here:
http://www.gameinformer.com...

Any questions?

This is from a later build posted 6 days ago:

"Look, I’ve talked a lot of trash about this game. I’m sorry. I take it back. Partially. Maybe. I played Ryse: Son of Rome’s multiplayer for a bit and walked away hopeful and optimistic. Maybe even a little in love. It’s that the controls are so smooth that performing something as awesome as “attack a guy in front of you and defend from the one behind you,” is as intuitive and seamless as simply pressing forward and X to then press back and A. What comes is a badass motion where you shield bash the guy behind you for even attempting to attack you. The QTEs that plagued the initial presentation we saw for Ryse: Son of Rome are now gone and replaced with something that disrupts the experience a little less. If you attack an enemy enough, they’ll have a skull above their heads signifying you can finish them off with a QTE sequence. They’re not every five minutes and as annoying as that presentation had made them seem." 
http://n4g.com/news/1359548...

You may recall that in my Deep Down preview earlier this week, I described the combat as "clunky". Thankfully, there's none of that to be had in Ryse, as combos flowed naturally, the control scheme felt great, and the combat was nice and smooth.

"The simple light attack, light attack, heavy attack combo that is present in just about every action RPG ever served me quite well, but I was able to easily experiment with dodges, blocks, and special attacks to vary up the combat. Pulling off combos feels good, and rewarding, without being overly punishing if you mess up. Anyone who has ever played God of War will feel right at home."
http://www.escapistmagazine...

See how nice it is to verify things with links?

I know you tried hard to bash this game with older criticism thats been fixed, next time at least be accurate with facts, use links and don't change facts or key info because clearly you only looked for old criticism in old previews vs new previews showing how much the game has improved.

christocolus3880d ago

i stopped reading at some point.cos i felt some bias from the writer..when did gamers start couting triangles and ploygons.the game still looks amazing and will sell loads...

miDnIghtEr20C_SfF3880d ago

When did 15 year old kids start writing this crap and getting approved on here? This kid has no proof for his claims.

sak5003880d ago

as paki myself i apologize for this article which is being written by a sony loyalist and only approved by SDF members.

SDF are so desperate that they are just posting random postings by fanboys as articles on N4G. Any random dude can write POS about MS and it'll be posted as news.

I'm glad i moved out of pakistan long back and hope to never return to that country.

christocolus3880d ago (Edited 3880d ago )

sorry for double post

christocolus3880d ago (Edited 3880d ago )

again?i give up....this tab is crazy...sorry again

starchild3880d ago

Sheesh, what passes for "journalism" these days...

Crytek didn't say their GAME had been downgraded (which is what was dishonestly reported), all they said was the main character's poly count had been lowered as a trade off to improve other areas of the game.

It is exactly the opposite of a downgrade. It is what happens during all game development: games get balanced and fine tuned and trade offs are made to achieve a greater overall visual presentation.

larrysdirtydrawss3880d ago

is that what happened here though?,the textures on the armor are almost non existent now,and that goes along with the huge loss of polys and already being only 900p.. whats next to get cut?

otherZinc3880d ago (Edited 3880d ago )

Lol at these articles.

Killzone:SF is a game that's going basic:
"No" Champaign Co-op in your flagship shooter!
Charging extra for "Arena" co-op online only as a future download.
Elite shooters have done this 10 years ago.
Killzone is basic and featureless.
And it doesn't run 1080p "native" @ 60fps, with the omission of expected features.

When is a PS4 title going to demonstrate some of this power in any of their exclusive titles that people are being so critical of M$ of?

At least M$ is showing XBOX ONE muscle with its flagship launch exclusive Forza 5 with 1080p "native" 60fps performance.

Explain that.

strickers3880d ago

You usually pay extra for champaign co op. Its much better than Cava. :-)

strickers3880d ago

I've seen Killzone running with my own eyes. Best looking launch game by far......and that's just the multiplayer graphics

strickers3880d ago (Edited 3880d ago )

Forza does not look any better Driveclub and does not have Killzone wow factor at all. I've actually seen both, so I'm not basing it on bull shots or YouTube.

Hicken3880d ago

Deflect, deflect, deflect.

Ten years ago, there was hardly any online play in most shooters, unless it was on PC. Kinda reflective of your overall ignorance on the subject.

Killzone runs at different framerates for single and multiplayer. Regardless of which one, both are native 1080p, though only the multiplayer is running 60fps. And with all the particle effects and everything going on, that's more than impressive, and something no other shooter on next-gen can boast.

Meanwhile, Forza's running 1080p and 60fps, and it's doing NOTHING it didn't do in the last entry. It's got not nearly as much going on as Drive Club, to say nothing of Killzone.

And, at the same time, the XB1 isn't even capable of running Killer Instinct in 1080p. What kinda muscle can't even pull that off?

Death3880d ago

@Hicken

Ten years ago, Xbox fans were enjoying Halo online over Xbox Live with a mandatory broadband connection.

Ten years ago PS2 fans could purhase Sony's Network Adaptor if they had the right model PS2 that supported it. With the Network Adaptor you could play online with dialup or broadband with games that supported network play.

So you are almost correct. Ten years ago there was hardly online play with shooters unless you had an Xbox or PC. Kinda reflective of your overall ignorance on the subject.

As for Killzone, it is a very impressive looking game. 30fps in single player with all effects, 60fps "most of the time" in multiplayer with reduced effects. Both at 1080p natively. I'm not sure about your "only" claim for next gen though since it's a bit early to tell. I kinda doubt either system has peaked before release.

larrysdirtydrawss3880d ago

ya and forza is cutting just about every corner you can think of by doing that...the graphics are meh imo.

+ Show (3) more repliesLast reply 3880d ago
red_HULK3880d ago

Its very misleading. I was impressed at e3 and I heard that most xbone games were on high end pcs...? Credibility is gone. Ps4 and either steam box or gaming PC.

bumnut3880d ago

Down to one bubble, no one to blame but yourself!

GraveLord3880d ago

LOL polygons. Who the **** cares? Games aren't about polygons. They're about overall graphical fidelity, fun gameplay and of course story.

Ryse went from 1080p to 900p. If that doesn't sound a HUGE alarm in your head, get out of Microsofts donkey-butt. This thing is severely underpowered and time you just embrace it.

kingduqc3880d ago

Meanwhile star citizen offer over 18 000 000 poly count on screen.

HellaWasted3880d ago

@ChrisW

I'm a Pakistani. College graduate, former law school student, and currently a medical school student. I didn't get into medical school being dumb, or via luck! So, what's your point about pointing out that the author is from Pakistan?

Ben123880d ago

I'm really getting sick of this crap. I might just cancel my pre order for Xbox one. Hey Microsoft you just lost another die hard xboxer. Thank god I pre ordered ps4 to. Please get your facts straight Microsoft. You should have waited and brought out something more powerfull. All this downgrading and driver issues man what is wrong. I am seriously disappointed you went from xbox360 to xbox360.5 aaaaaahhhhhh! Why are you letting us down damnit.

larrysdirtydrawss3880d ago

ya thats just for the main character,,the rest of the scene is lacking,and you can see it imo

kevnb3880d ago

its those awesome amd jaguar chips!

DialgaMarine3880d ago

If I'm not mistaken, Uncharted 3 and The Last of Us used character models with around 30K polygons. 85K really isn't that great when it's not even 3X times more than last gen hardware. -.-

+ Show (20) more repliesLast reply 3879d ago
Carthage3880d ago

Sad.... i dont know, but seriously running on PC was retarded lol

devwan3880d ago

I said back when they were announced - the upclocks on GPU and CPU for xbox one were not to try to catch up to the ps4 - they were simply to try to help devs match what they'd already promised with unrealistic "target hardware" demos.

I used to think all the talk of "smoke and mirrors" regarding microsoft was probably taking things a little too far, but no, the way things are panning out, it seems microsoft have been purposefully deceitful in over-stating the console's performance.

It still remains to be seen what the real-world performance of games will be when other "apps" are running alongside/snapped/whatever... the fact this have not been shown so far with one of the top games in a real world situation is alarming.

thehitman3880d ago

I doubt the games will take performance hits with apps since MS has 8g of DDR3 which is basically for running applications. The problem with that however is that the games dont have the bandwidth to push high res textures through the DDR3 which is why you have games at like 900p. DDR3 is NOT good enough for true HD games running at 1080p what MS was thinking not even adding in 1g of DDR5 is beyond me. 512mb of DDR5 can produce on average 5-10 FPS higher than 1g of DDR3 just for those who want to know the performance differential which is substantial.

Tooly3880d ago

This is article has a reasonable argument i agree.

JimmyLmao3880d ago

Xbox One's hidden dGPU. So secret that even Microsoft can't find it!

pyramidshead3880d ago

lol the new deluded fanboy wetdream conspiracy by misterx is now that the xbox one GPU is a heavily modified R9 280x from the new AMD series.
NDA has been extended for 3 more months now, so that's one month after launch as well. Conveniently we won't be hearing anything on the 30th.(what a surprise right? /s)
Not to mention the secret sauce post about how it is said be hidden for an extra year and microsoft won't talk about it. (even though how they'll keep that quiet after launch when people will be able to physically dismantle it LOL)

Another fail and another excuse, his insider's credibility has ventured into minus figures. :P
<sigh>

FlunkinMonkey3880d ago

haha.. that's hilarious, but also a shame.. I'd been taking multiple screen shots of people's comments on these NDA myths, ready to make people eat humble pie on the 30th.

mkis0073880d ago

Dude...that is so sad. Have rumor? Check MisterX, if it's there it is false.

OT: While I agree trade ups can be good, I have to wonder exactly when they made this decision and why if it was indeed after E3 or gamescom. Those GTX Titans were certainly odd. I really want to know why they didnt have an ATI card in there at the very least.

cabbitwithscissors3880d ago

Seriously ? Man, that guy needs to get his head checked out.

SniperControl3880d ago

Why would MS withhold vital tech from devs due to a NDA???
I understand a NDA for the general public, not their own devs..
Some xboys are just to dumb to think that.

+ Show (1) more replyLast reply 3880d ago
firelogic3880d ago

Don't worry. Once they activate the much vaunted "power of the cloud," they'll have Ryse running in 4k at 120fps locked with over 1000 enemies on screen and every lighting and particle effect known to mankind filling the screen.

madpuppy3880d ago (Edited 3880d ago )

the problem is that MS haven't figured out how to stop "cloud blowback" you see, while the graphics look better and the game can now run at 10 times faster and more powerful this "cloud blowback" obscures the screen with hazy white fog till you cannot see anything. after a while the Xbone console gets so inundated with precipitation that it needs to be sent in for service and to get all the moisture out of the bluray drive.

Insomnia_843880d ago

Oh f*k! PS4 is doomed!

XBone's hidden powers combined will definitely kill the PS4.

Microsoft is hilarious!

red_HULK3880d ago

awesome. I bubbled u up.

+ Show (1) more replyLast reply 3880d ago
mafia_pc3880d ago

bullshit, the e3 demo doesn't run at 60fps and Ryse polygon downgrade is for optimisation for better skin shader,lightning ...

for exemple, old build with 150k polygon :
http://images.vg247.com/cur...

and new buld with 85k polygon and better skin shader, texture and lightning :
http://i.imgur.com/9mV8V6c....

it's a massive upgrade

Tooly3880d ago (Edited 3880d ago )

but if the xbox is so powerful it wouldn't need that, it could keep its 150k triangles and have better skin shaders. that nda is goinq to disappoint. The sad part is that it was only 1 character with 150k triangles and it still couldn't handle that.

codelyoko3880d ago

Exactly, and imo, the 150k screen looks way better.

Daz3880d ago (Edited 3880d ago )

Yeah but what if you can get the same looking character with less polys and looking just and good if not better then the 150k model and use them somewhere else like on the environment more characters on screen or something would that be better?
Also no lods with the 85k version

Balance LOL
Also guy above me saying the old pic looks way better are you blind?

THere is such thing has optimizing.
http://i.minus.com/ibweIYsu...

mkis0073880d ago

@ DAz To me the skin may look a bit better but the armor and overall picture looks , to me, blurrier.

KUV19773880d ago

The reason it looks blurrier ist that the second image is captured from a trailer. I think the second one looks way better and no LOD is great. Still buying no X-Box but Ryse looks pretty... even in 900p with half-poly-chars. Also people have said that the gameplay seems a lot better than it appeared in first presentations.

Golden_Mud3880d ago

That needs high specs to apply both , not even the PS4 can do that

+ Show (2) more repliesLast reply 3880d ago
Daz3880d ago (Edited 3880d ago )

Some people go down the root of saying its photo shopped or something.

Its from the twitch stream
http://www.twitch.tv/dice/b...
http://i.imgur.com/sh1hOGt....

Daz3880d ago (Edited 3880d ago )

You keep using the old pic also i also post this becuase it not photshopped version lol
http://images.vg247.com/cur...

Wheres the new build photoshopped then? come on show it? Or maybe it just a better looking game now?

Sharius3880d ago

yeah, they dowgrade it to 85k tris so they can run this game with photoshop right?

Kayant3880d ago (Edited 3880d ago )

In video format (Not the best because it's youtube but you can see that it's the updated build the armour changes match the pic)...

E3 ---> http://www.youtube.com/watc...

New build --> http://www.youtube.com/watc...

Also keep in mind new build is also available in 1080p.

Decide what's better.

Ko_Uraki3880d ago

People are here to bash MS and the XBox one. They are not interested at all in what you say. Even if you say the truth.

TheRealHeisenberg3880d ago

Absolute truth in your comment. Very sad lives they have...very sad.

Sephiroushin3880d ago (Edited 3880d ago )

@ TheRealHeisenberg

Your life and mostly everybodies life must be sad then, because you're always talking about "sony fanboys", "sony trolls" this and that; haven't you see the amount of "xbox/nintendo/pc trolls" like you said on Sony's/Nintendos/pc articles?! Its the same everywhere, "next gen" of a product is almost there so there'll be always war on anything, iOS vs Android, N vs MS vs Sony, and so on ...
Anyways, I'll leave with this, a Spanish proverb: "Do not throw stones at the neighbor if your roof is made of glass"

TheRealHeisenberg3880d ago

@ Sephiroushin

Even though I absolutely can't stand Sony fanboys/trolls, that Spanish proverb does not apply to me. I love my Playstation gaming systems but I don't go around trashing other platforms.

I'm calling it like I see it the overwhelming majority of the time here on N4G. It is funny how you say it is the same everywhere. Take off your blinders or you can keep justifying this foolishness however you see fit.

I would like N4G to be a place for real gaming information w/o all of the BS. Obviously N4G does not want that.

BlueBlood173880d ago

The weather effects are much nicer, however the downgrade in resolution is VERY noticeable.

DarkHeroZX3880d ago

Lol notice how the arm is cut out on the 85k model and the only thing that changed was the lighting? Hmmm.

Idba3880d ago

Worse lighting, the color is wayyy more matt but there's more details in the picture tho

+ Show (6) more repliesLast reply 3880d ago
Show all comments (260)
290°

More Job Losses At Xbox, “There’s More To Come”: Paul Thurrott

Paul Thurrott in a recent episode commented on the on-going Microsoft fiasco hinting at more job losses and that "there's more to come".

Read Full Story >>
spieltimes.com
Sonic18811d 20h ago (Edited 1d 20h ago )

There won't be no more acquiring game publishers from Microsoft in the future . Xbox has to pay Microsoft back. It might take two decades to do that.

sagapo1d 17h ago (Edited 1d 17h ago )

I don’t understand what you’re saying. Xbox IS microsoft so there’s no “paying back “.
And MS gross profit in 2023 was over 140 billion dollars so forget your 2 decades.

Unless you mean the money MS invested in Xbox (acquisitions included) and the time it will take for xbox as a brand to gain that money back on it’s own, then yeah, that could take a while.

romulus231d 11h ago

The better term to use might be return on investment, xbox is simply a division of Microsoft one that MS can easily do away with if profit margins are not met. So in that regard he's right, if xbox isn't showing the expected return on investment the higher ups are expecting than it's unlikely Microsoft will acquire any other studios any time soon, especially if they are spending billions buying developers just to shut them down in the end.

MrBaskerville1d 3h ago (Edited 1d 3h ago )

Xbox is a division that they discussed shutting down but doubled down on after Gamepass was pitched.

It needs to make money at some point. Big money.

KwietStorm_BLM1d 3h ago

So you do understand it or..?

rokos1d 1h ago

According to Statista the net income of Microsoft is about $72.4 billion dollars which is a bit lower than last year profit. That is almost as much as Activision's acquisition but I assume that would be a one off since it costs so much plus I see how their focus has been shifted to AI, thus any major future investments will probably be in that area.

Markusb331d ago

i think you are really missing the point

VariantAEC15h ago

@romulus23
That is not why MS buys studios. They might continue to buy because it's about taking that sweet sweet IP out of the corporate husks of their acquisitions.

+ Show (3) more repliesLast reply 15h ago
SonyStyled1d 17h ago

“There won't be no more acquiring game publishers from Microsoft in the future”

No bro, there do be is for Microsoft not acquiring for what is now if not what it be is 😂

1d 14h ago Replies(2)
ChasterMies1d 4h ago

Xbox isn’t a separate company from Microsoft. It’s all Microsoft.

Abear2123h ago(Edited 23h ago)

Let’s be real, this is the media spinning all the acquisitions and liquidations of said developers and spinning it to make M$ the villain.

This was bound to happen, a bigger slice of pie and cut costs, when the games come they stand to make more and that’s their agenda—it was the writing on the wall when the sales went through and legally all those who approved the sale and mergers knew this would happen.

Snowflakes need to realize business is ugly and you can cry all you want but this is how capitalism works. And it works.

That said, M$ needs to steer the narrative and grab hold of all this, make their plans known, hype the hell out of all those dead IP’s they plan to revive, and be honest about the timeline. This is likely to involve mobile and IP on other consoles, and most people realize that.

The problem is this company is incapable of being transparent and seems to often want to dissuade and confuse is customer base. The lack of E3 has hurt Microsoft and I don’t think they know how to properly or effectively market their brand anymore.

+ Show (2) more repliesLast reply 15h ago
jwillj2k41d 20h ago

There really needs to be a class action lawsuit here. You buy these companies just to put people out of jobs. And it’s not like something happened to derail their plans this WAS the plan. Microsoft has no business in this space at all.

franwex1d 20h ago (Edited 1d 20h ago )

Microsoft has been doing this for years. They simply want the IPs. Look at Nokia. Look at Skype. This time it simply expanded to games. Gaming is not as important to Microsoft’s executives as it was to the founders too. Bill Gates was willing to sell the og Xbox at a loss. Steve Balmer approved the red ring of death fiasco. This CEO isn’t really a gamer.

-Foxtrot1d 19h ago

Maybe it's time though to put a stop to it and use a big giant like Microsoft as a huge example to the rest of these big companies.

There has to be a line drawn somewhere.

People like the FTC and the like went against Microsoft yet their Actvision deal was still allowed to go through yet look what's happened...it's not even Acitivisions studios aswell, it's Bethesdas.

VariantAEC15h ago

Years?

Try several decades, and in the gaming space 2.3 decades.

Jon615861d ago

You do realize this happens in ALL industries? Or are you just saying this because it is Microsoft? In any case I feel for those that are being let go but the trch industry is suffering right now.

jwillj2k419h ago(Edited 19h ago)

This absolutely does NOT happen all the time. Let me know the last time 1 company with a terrible product track record spent 100 billion onto acquire MULTIPLE successful companies in under a year only to shut them down and stop making their products regardless of how successful they were. Not merge them, completely shut them down.

And you can’t use Microsoft in your example.

Notellin20h ago(Edited 20h ago)

Class action lawsuit? The law is on their side and protects them at all costs. There are no rules to protect the people at the bottom.

jwillj2k419h ago

Not true when it comes to mass layoff do your research.

RNTody1d 19h ago

Ninja Theory, Perfect Dark, Crash Bandicoot, Spyro, Wolfenstein 3, Dishonored, Prey, Doom, Quake... something tells me that bad things are going to happen to these entities under Microsoft.

MrDead1d 9h ago

ID software, the makers of Doom and Wolfenstein that have been with us since 1991 could be gone and MS will keep the IPs.

I hope some of these studios can buy their freedom from MS otherwise this is going to be even more devastating for the industry and gamers.

Yui_Suzumiya1d 6h ago (Edited 1d 6h ago )

That's exactly what I'm worried about. I've been a fan of id since Wolfenstein 3D and I'm honestly afraid.

lodossrage1d 2h ago

Toys for Bob saw the writing on the wall and bought themselves out.

Wouldn't be the first time a company did that under MS either. Bungie and Twisted Pixel did the same. Considering what just happened, I can see some other devs trying to buy themselves out too.

anast1d 19h ago

Good thing the bosses of all those small studios made their money.

glenn19791d 18h ago

they cant do it right now they will get burned

XiNatsuDragnel1d 10h ago

Phil and his team need to be gone

lodossrage1d 2h ago (Edited 1d 2h ago )

Won't make a difference.

The whole structure needs to be overhauled. Anyone that replaces Phil will be no different than him, Mattrick, or anyone else.

Until the company changes how they go about business, nothing will change

glenn197923h ago

I just don't have any idea what they would do , they have done sooo much damage on their xbox brand, they have a show at July or June I think, but will it even matter even they show amazing games, idkn

lodossrage1d 2h ago

True,

But they may as well get it over with. Whether it happens now or later, the burning is going to hit the same.

Reality is the ONE move that can alleviate a lot of this is the one move they can't make. Remove day 1 from gamepass.

Show all comments (68)
90°

Microsoft Opening Xbox Mobile Game Store in July

The Xbox brand is expanding, as an Xbox mobile game store is opening this coming July where Microsoft will brings its "first-party portfolio."

Jin_Sakai3d ago (Edited 3d ago )

“Bond adds that they will start on the web”

This will go nowhere.

Nice knowing you Xbox. This is what happens when the house never gets cleaned.

MrDead3d ago

The only this MS is expanding is the amount of feculence it sprays on everyone who just want to enjoy gaming and make games.

The best thing MS can do for the gaming industry is leave and never return.

XiNatsuDragnel3d ago

Good luck with this even it might not succeed.

Show all comments (7)
210°

Microsoft once tried to nab LittleBigPlanet from Sony after a few drinks

It turns out that many moons ago, Microsoft once had its eye on the Sony published LittleBigPlanet series.

Read Full Story >>
eurogamer.net
XiNatsuDragnel4d ago

Microsoft had a good idea but fumbled it again.

Cacabunga2d ago (Edited 2d ago )

Project Spark idea was decent but they quickly gave up ..
LBP was wonderful

ApocalypseShadow3d ago

Microsoft in a nutshell. Always tried to poach Sony employees, games, 3rd party games and devices like the depth camera that was turned into Kinect but was running on PS2 before Xbox 360. Wouldn't be surprised they wanted LBP. Just like they worked behind the scenes pushing the MLB to bring Sony's baseball game to Xbox instead of making their own.
https://www.playstationlife...

They didn't spend years trying to develop their own baseball game. They wanted Sony's game.

They're scum.

Zachmo1822d ago

Microsoft didn't force MLB on Xbox. MLB gave Sony 2 options either go multiplat or risk losing the license.

Rynxie2d ago

And why do you think MLB said that? I believe Ms approached MLB.

ApocalypseShadow2d ago (Edited 2d ago )

Totally ridiculous comment.

The only exclusivity Sony had was to their own creation of The Show. Microsoft could have paid the MLB for the license just like Sony did and made their own baseball game.

Microsoft instead, groomed MLB for years in trying to poach Sony's game and bring it to Xbox. They're worth 3 TRILLION dollars. You think that's not enough money to make their own baseball game? Don't be delusional.

Microsoft spun it like they always do and told the media that they had to trust Sony with their hardware. After they put Sony in that position of not having a choice. Either go multiplatform or stop making one of their successful games. That's a no win scenario.

And what did Microsoft do? They didn't try to sell the game to the Xbox community. They put it on game pass to hurt Sony. Pushing the idea of why buy games that are $70 when you can play them in their cheap service for $10. It was a dirty tactic.

You fell for the Kool aid drink Microsoft served you instead of spitting it out. Hope it tasted good because you were fooled by Phil and the gang.

2d ago
Hereandthere2d ago

Xbox executive Sara Bond has told Axios that Microsoft spent a number of years trying to get MLB The Show onto Xbox consoles. And when it finally succeeded in breaking off PlayStation’s long-held exclusivity, the company had to “trust” Sony with pre-release Xbox Series X/S consoles.

Bond revealed that MLB The Show “always came up” in conversations between Microsoft and the Major League Baseball organization. “We always said, ‘We love this game. It would be a huge opportunity to bring it to Xbox.'” she recalled. However, when Microsoft’s efforts materialized, it put the company in an awkward situation where it had to send in pre-release consoles to a rival company.

+ Show (1) more replyLast reply 2d ago
Notellin2d ago

"Microsoft instead, groomed MLB for years in trying to poach Sony's game and bring it to Xbox."

Take a nap, conspiracies are rotting your brain.

2d ago
Hereandthere2d ago

Xbox executive Sara Bond has told Axios that Microsoft spent a number of years trying to get MLB The Show onto Xbox consoles. And when it finally succeeded in breaking off PlayStation’s long-held exclusivity, the company had to “trust” Sony with pre-release Xbox Series X/S consoles.

ApocalypseShadow1d 11h ago

Lying to yourself is unbecoming.

Article link tells you all you need to know in Sarah Bond's own words.

Hereandthere2d ago

They were too cheap/inept/lazy to develop their own mlb game, so they port begged for years and bribed the mlb to make the show multiplatform. Like i said many times, xbox brought nothing to the table their 24 years, ZERO.

ApocalypseShadow1d 11h ago

At least you and others get it. Note drank the Kool aid and asked for seconds thinking it was refreshing.

Most don't even know how it all played out but it's there in black and white for all to see. Microsoft brought it up for years until the MLB forced Sony's hand. It was a win win for Microsoft. Kill one reason to buy a PlayStation or kill the game by dropping it in a cheap service to kill Sony's sales numbers on PlayStation.

OtterX2d ago

"However, Healey said Media Molecule wouldn't have felt right doing that, adding it would have been "morally corrupt"."

Major kudos to Media Molecule for being an upright studio with principles.

Cockney1d 6h ago

They chose well, Sony gave them the backing to pursue their dreams with no restrictions even tho their games especially dreams have very niche appeal. Media molecule and Sony deserve respect for this in an age of risk averse publishing.

RNTody2d ago (Edited 2d ago )

Great, more stories like this please. Show the last of the zombies holding the line what we've been saying for years: Microsoft is anti competition, anti industry and has no interest in making games at all.

But hey, at least there's an Xbox Games Showcase to look forward to, right?

Inverno2d ago

Well considering SONY just killed the series, LBP would've been dead by now either way. Though MM probably wouldn't exist by now either, so I'm glad they stayed with SONY, hopefully they don't get shut down any time soon or ever honestly.

Inverno2d ago

They shut down the servers, that's millions of user created levels gone. That and dead are pretty much the same, it's also been years since 3 and they cancelled HUB soooo.

2d ago
fsfsxii2d ago

They shutdown the servers because no one was playing, no one in the community cared about the user created levels so why keep them up? Wtf you guys would never succeed in running a business.

Inverno2d ago

Yea dood no one was playing so they shut off the servers. Cause people with enough common sense can't just Google why they were actually shut of, right?

Show all comments (29)