Complex: If you knew anything about Ken Levine and Irrational Studios' Bioshock: Infinite before you even played it, it's that the story would be top-notch. The game didn't disappoint, with an ending that's one of the most convoluted, multi-layered, head-scratching slow-burner conclusions to a story in recent memory, game or not. It was sophisticated, emotional, smart, brilliant, and most importantly, made you want to play through the game again the moment it ended.
That said: Some people have gone the distance to dig deep not just into the facts of Infinite's story to piece together the truth about some characters, but to find the easter eggs, clues, and mind-blowing moments that went right by us (and were right under us), not just on the first play-through, but on the second and third times, too.
As such, we've dug deep into the layers and corners of Bioshock Infinite obsessives to help you not just piece together its complex storylines, but some of its greatest secrets, too.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
great story/art direction, to much action sometimes, felt forced.
I know it is necessary to get the mass market "blockbuster" feel, but I wish their is an "adventure" mode were shooting happens only at the right time, not behind every door and around every corner.
Great read. The music part was truely mind blowing.
This one was crazy http://www.youtube.com/watc...
How do people even find those
Wow I really enjoyed that.
Just finished this tonight.....mind blowing game.....!!!