110°

Games Suffer Because 'Reviewers Say They're Supposed To Be Long'

NowGamer: "A great game could be ten hours, but it rarely is," says Brothers game director Josef Fares, as he explains how games re-use assets to satisfy a criteria on how long a game should be, often set by reviewers.

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nowgamer.com
CustardTrout4055d ago

A game can have re-playability but a game that has a great story that sticks in your mind should be played once or twice, this story should be long but not drawn out.

Think of a book, you pay £10 for a book you want a long book with a good story, you might re read it later but really you expect a certain length behind it.
Much like a gigolo.

sdozzo4055d ago

People read books in day because they are good. Gamers do the same and flip out. Not many books are sixty bucks.

Conzul4055d ago

Good point but don't compare books or movies to the games market. The markets are very different - not the consumers, mind you, but just the way things have to work.

sdozzo4054d ago

Yeah, I see you working.

WipedOut894055d ago

I don't know if it's because I'm older now with less time, but I'm starting to really enjoy shorter games with laser-focused stories. But I can see why, when people drop £40-50 on new games, reviewers need to point out if a game takes just five hours to clear.

TimmyShire4055d ago

It all comes down to value. £10 for 3-4 hours is fine for me, but £40 for the same? Nothanks.jpg

nukeitall4055d ago

That is really how I deal with it, by just buying the games on sale. Very few games do I feel the need to buy release date.

Gears of War: Judgement because I love multiplayer, Mass Effect (although that dropped in price quick), and strongly considering Bioshock Infinite....

OhMyGandhi4055d ago

I'm all for games with shorter lengths...they just have to be priced accordingly.

rezzah4055d ago

Problem is we can't just expect games with certain lengths to have the same cost of development.

Journey is a 2 hour game, yet did it cost the same as other 2 hour long digital games to make?

Donnieboi4054d ago

I dunno how much it cost to make, but it was only $15 to buy. So what exactly is your point (?).

rezzah4054d ago

My point is games being sold only on length will change the way games are made. The cost to make games will lower to suit the need of the given price for length alone. There will be a butterfly affect and the industry will change in some way to fit the new needs to make good profit. It will cause business practices/patterns to change.

The change doesn't have to be something drastic, it can be small. What is new will bring both positive and negative perspectives on how games are made.

Those who pay for length, play for length. Length of a game is not based on the experience of the game. Length is easier controlled by business methods, while experiences within games are derived through means of passion. Experience can be short or long, lengthy games are only long. Yet passion cannot be forced or it will not create the best experience. So if passion is forced for the sake of constant lengthy games, the experience within games will dwindle.

TechnicianTed4055d ago

I do prefer games with a decent sized campaign, as long as it doesn't have loads of filler. A great game that only lasts 6-8 hours is ok, but it's not as good as a great game that takes 20+ hours. Which is probably why rpgs are my favourite genre.

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150°

Microsoft’s Surface and Xbox hardware revenues take a big hit in Q3

Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.

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theverge.com
darthv7213h ago

Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.

solideagle34m ago

you should apply in MS PR team buddy, I think you will do a great job in my humble opinion :)

Cacabunga1m ago

I can tell people like you are an absolute minority..

If service is up means their fans and fanboys accepted this model and subscribed to it. The near future you will see a big decline because the service is saturated.

purple1012h ago

Xbox hardware revenue tanks to lowest point of Xbox Series generation

Profchaos2h ago

I'm not surprised surface is struggling they aren't relevant anymore

XBManiac1h ago

Too expensive hardware when others offer the same or more for less? Good work, Green Team.

SimpleDad1h ago(Edited 1h ago)

"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."

That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.

purple1011h ago

Activision: "we gonna need a bigger rucksack/backpack please"

Microsoft: "why's that"

Activision: "to carry yo' weak ass'

Profchaos33m ago(Edited 31m ago)

Top brass have also wanted to start seeing returns on the 100 billion they have put into various Xbox related moves so seeing more multiplatform games is highly likely especially from abk

It's basically saying that PlayStation is the reason Xbox is afloat right now thinks to Ps5 versions of COD

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130°

Why Monopolies In Gaming Must Not Be Allowed

As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.

thorstein12h ago

Shouldn't be allowed in any field.

Inverno8h ago

And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.

jwillj2k47h ago

Eventually they’ll realize the value is with the employee not the company. Buying an IP means nothing if the people who contributed are let go. They’ll get it one day.

MrCrimson6h ago

tech is different because they buy threats and then kill them. Twitter bought Vine and did nothing with it. Despite people seemingly liking it. Could've had tiktok a decade before bytedance. go figure.

Zenzuu7h ago

Monopolies shouldn't be allowed regardless. Not just for gaming.

MrCrimson6h ago

They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -

70°

The INDIE Live Expo 2024 event is to feature over 100 game titles

INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.