PixlBit | "Something that has become commonplace in gaming’s new world is the infamous day one patch. Because development cycles are so incredibly tight games often have to go to the production line in an incomplete state, leaving the developer in a position to complete the bug fixing post-production, but pre-release. In many instances, the day one patch still isn’t enough to shore up the various bugs, leaving players with a game that may not even work properly on their machines. This begs the question – is it ethical to put a game on the production line that’s incomplete?"
The Fallout Anthology Edition is coming to PC very soon, and is packaged with some very S.P.E.C.I.A.L. bonuses.
It’s an awful downgrade to the last one they did
They included physical disc back then
I would love the classic fallout games on console. Closest I could find was atom rpg, I liked that one a lot
Getting free games is never a bad thing and Amazon Luna has new offerings for Fallout fans looking for free adventures in the Wasteland.
Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.
releasing something that is so buggy that it is noticeable by the customer is unethical and downright criminal...
Doesn't matter it's a console game. This happens every single years since mw2. Just need to get them hyped and it will sell 10 million +.
This happens on pc sometimes. But on a smaller scale.
No one will be cautious in buying skyrim 2 it will sell easy even if bugger.
They do it, because they can. It's not like they are severely punished by the law or have to make amends.
Look at Skyrim and the faulty Xbox360 or the launch backwards compatible PS3's.
The ethics?
To safeguard their games. They aren't releasing unfinished video games because of laziness or rushed deadlines. They are making sure each physical disc is inferior and problematic without some form of online intervention to correct it. That way they can help safeguard their games from their perception of piracy. There are two forms: Consumer piracy and nonconsumer piracy.
Consumer piracy is their main concern. It accounts for the majority of their perceived losses. It is not really piracy because it's legal, but these companies see it as such as they have fought in court over these issues time and time again. It involves the sale of used games, the act of borrowing a game to a friend, and the act of letting your family all play the same copy to a video game.
Due to the nature of the format (physical) and the companies' lack of ability to control it properly, it's physical properties make the disc ownable. Thus the courts ruled in favor of used game retailers, further negating any further action against lending the disc to a friend, family, etc.
The other form of piracy is from nonconsumers, those who take the video game without purchasing it and, in some cases, mass distributing it to others for free. Whatever the reason, they usually get possession of the game code, convert it and distribute the code in digital form. Remember the word possession. It is the thing they will be taking away...from all of us.
The final agenda is to stream everything through a service without giving anyone possession. Instead they will only offer access, not ownership. Think of Sony, Microsoft, and Nintendo as banks where they safely store the developer's vauables. The banks then loan out these valuables with interest and split the profits they make, without ever giving anyone anything. Of course there is risk to consider but these banks will make their place as secure and unhackable as possible.