As games become increasingly bigger, fewer of them are being completed. How important is finishing a game in our overall enjoyment of them?
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Are they actually getting longer though? As a whole, haven't they mostly been getting smaller? Unless you want to count massive open world RPGs like TES games have mostly been becoming shorter with more cutscenes taking up the already shrinking play time.
Yeah I think that's a good question.
I certainly think games, as a whole, have more content than they did ten years ago and I think this partly accounts for the appearance of length. There are just more things to do.
I hope you're right about most games becoming shorter, or at least a more streamlined main story, but I pray not through the overuse of cutscenes!
MW3 single player 7hrs most, BO and CODs are short under 10hrs single player, don't start me MOH again short.Skyrim now thats a game 584hrs in.
I find JRPGS are long but most shooter games with the exception of Fall Out are short but I understand why as on average people of North America have a short attention span when it comes to story so most shooters will always be about 6 to 7 hours because any more and the player will forget the story and the reason they bought the game to begin with.
The only games I played and still play five years from release are the Socom games. And those game don't have unlocks, perks, and xp... The games were about skill and talking sh*t to your enemies. Games now focus on how to make sure everyone can play it, trying to bring in the most sales. So really there is no one to blame, money needs to be made.