330°

Nobody can rival Microsoft and Xbox for downloadable games, says Castle Crashers dev

Console indie community "would not exist" without XBLA

Godchild10204180d ago (Edited 4180d ago )

I think Flow, Flower and journey can put up a fight. Probably not sales wise but enjoyment and gameplay. Pushmo on the 3DS is a great one as well.

@Dirty, I'm sure Journey sold fairly well and made a profit for them. What makes you think they won't just developer for all platforms or what makes you think they will move to solely to XBLA? What if their 3 game contract ended with Sony and now have the money to build on more platforms.

DiRtY4180d ago

And the lacking sales are the reason the developer did not renew the contract. They will develop for XBLA from now on.

moegooner884180d ago (Edited 4180d ago )

What lacking sales, Journey broke PSN sales records and became best selling PSN game of all time, TGC just want to share their material with more audience.

GribbleGrunger4180d ago (Edited 4180d ago )

Yeah, someone offered to buy me a Ferrari for Christmas but one look at the sales put me off taking the offer.

Ducky4180d ago (Edited 4180d ago )

^ Ferrari have lower sales because their cars have a drastically higher price than 'common' cars.

XBL/PSN games are priced in the same range, so your analogy doesn't work.

That being said, I don't think TGC went multi because they had disappointing sales and I'm glad that more people will get to experience their future titles.

MikeMyers4180d ago

The production of Ferrari cars is limited and often sold out. How does a service selling the same games and for the same price relevant to your analogy of high-performance cars?

This isn't Honda sales versus Ferrari sales. It's a console service competing with another console service that both sell Indie games.

ABizzel14180d ago

I disagree, PSN has some great titles just like XBL. But what I will say is MS does a much better job at marketing and advertising them on the Dashboard and since Sony only has the XMB they can't offer the same advertisement unless you go to the PS Store and hopefully notice the ad that goes by.

Another bonus MS has is it was more accepting of Indie Devs. while the other consoles remained closed. But with PSMobile and the new PlayStation Store (better at marketing games) Sony should be able to remedy that.

As far as Castle Crashers on PS3 it was at a disadvantage because it was already on 360 for what 2 years before it came to PSN, so it was going to have a hard time selling on PSN.

His statement reigns true for now, but it seems Sony at least are trying to be more open as well. What would be great is if mods are allowed on the next consoles as long as they go through the developer's approval (UT3 allowed mods on PS3 so do it more often). Mods would be easier than ever if the rumors of SOny and MS using off the shelf parts are true. Not to mention Skyrim would actually work on PS3 by now.

nukeitall4180d ago

@ABizzel1:

Say what you want, but whatever vodoo magic MS does, it has certainly helped indie devs.

Before MS and until today, there is still no other console manufacturer that allows indies to create games with superb development tools, sell them on the market without a publishing contract and at less than a $100 cost.

MS deserves credit for that!

In regards to PS Mobile, it is just a closed platform on an essentially open smart phone platform.

"Sony at least are trying to be more open as well."

It's kind of odd, since Sony was very open with their PS3 hardware this generation (while the PS Vita was and is pretty closed), yet their dev kits cost $10k and indie devs have no access.

Sony definitely deserves credit for that, but I doubt Sony will continue to pursue that course next generation as seen by the PS Vita memory cards.

BitbyDeath4180d ago

@DiRtY, Journey didn't lack sales, it was the fastest selling title ever on US PSN.

http://www.gamasutra.com/vi...

MmaFan-Qc4179d ago

this "article" is coming directly from the "Official Xbox Mag", so we can pretty much assume that its totally objective and non-biased......

its kinda like when reggie told us that COD look and is WAY better on the wii u....

yep...

+ Show (5) more repliesLast reply 4179d ago
fermcr4180d ago

If you take out the PC, the X360 does have the best downloadable games from all consoles.

CalvinKlein4180d ago

shadow complex is not on PC and it IS the best DL game made this generation, FACT.

DigitalRaptor4180d ago (Edited 4180d ago )

That's a cool sentiment, but they're still playable on my PC with bells and whistles.

@ CalvinKlien

Shadow Complex? Games like Braid, Outland, Bastion and Dead Nation are just as good if not better, FACT. ;)

spicelicka4180d ago

The article is referring to xbox live as a whole, not specific xbla games that are better than others, those games are great but they wouldn't be developed without xbla setting a comfort for success.

I think the devs are talking about what xbla did for the community as a whole. Plus there's the indie games community which no other console really has.

SilentNegotiator4180d ago (Edited 4180d ago )

A certain service starting with an "S" and ending in a "team" absolutely does. Which in fact has Castle Crashers.

And they do it without dictatorial restrictions or timed exclusivity payoffs.

morkendo234180d ago (Edited 4180d ago )

from YAHOO NEWS the xbox 360 was never going to make up the slack , and microsoft can no longer aford to keep investing in it. kinect is great technology but, for a company like microsoft, xbox not enough. so, nice as xbox is it's not going to be enough to boost sales ........ xbox 720 will be DELAYED!!!!!!!!!!!!!!!!!!!!!!! from what is announced on YAHOO NEWS !

ThatsGaming4180d ago

XBLA has brought more retro arcade games (with achievements) to XBLA through Game Room and single downloads than the other consoles.

Meanwhile, XBLA had Zen Pinball, Braid, Puzzle Quest, Castle Crashers, Outland, Portal Still Alive, Monkey Island, etc. as timed exclusives before they went to other platforms.

And they still have Trials Evolution, Minecraft, Trials HD, Limbo, Mark of the Ninja, Super Meat Boy, Geometry Wars, Geometry Wars 2, Rez HD, Shadow Complex, Ikaruga, Spelunky, N Plus, Comic Jumper, Bastion, Splosion Man, and Ms Splosion Man as highly rated exclusive home console downloadable games.

All consoles have quite a large selection of exclusive and non-exclusive downloadable games. XBLA has the most comprehensive selection of quality downloadable titles.

I will admit that Flower and Journey are probably two of the most unique, quality, downloadable titles on any console. And Sony has games like Fat Princess, Stardust, and Wipeout are good quality as well. But XBLA, has the strongest overall lineup.

Godchild10204180d ago (Edited 4180d ago )

Limbo is on PSN. It's one of the free titles for European PlayStation Plus users. And a few are on PC.

The Xbox does have quite a good amount of titles that are only, on that platform.

+ Show (3) more repliesLast reply 4179d ago
GribbleGrunger4180d ago

There is no doubt that MS and LIVE have contributed to the Indie scene in a major way, but when I consider games like Journey, Flow, Flower, Unfinished Swan, the Pixel Junk series and many other titles, I can't help but feel that it's actually Sony that are pushing the Indie scene now.

spicelicka4180d ago

but that's due to the developers being amazing, Sony just happens to have those great studios. Of course Sony is helping them, but only now that the scene has been established.

HammadTheBeast4180d ago

I can say the exact same about Microsoft. Then again, PSN has the upcoming Dust 514 which wipes the XBL market off the floor, and is also free.

spicelicka4180d ago

@HammadTheOne
You said nothing but fanboy b.s.
I made a comment about xbla because i feel it did some innovative things, and came out a whole year before PSN and Nintendo's VC. I didn't mention any specific games, nor did i say it's soo much better than PSN.

I don't know what stroked your insecurity to bring up Dust 514...and compare it to the whole XBL marketplace-_-

Shepherd 2144179d ago

Spicelicka was only commenting on how XBLA established the awareness of console downloadable games and Hammad somehow felt the need to be defensive and try to one-up Xbox as a whole...

Knight_Crawler4180d ago

Go home Gribble Ginger you are drunk again.

baodeus4180d ago (Edited 4180d ago )

@gribblegrunger

here is why Sony aren't helping indie developers to get their foot into the consumer doors. Sony doesn't implement a demand that all indie game have some sort of demo/information/etc...therefo re some do post something, and many just don't even bother. Some just have pictures or just a short description; I jumped for joy when I recently start seeing some videos for god sake. How the hell does Sony expect consumers to buy anything if they don't have a clue of what it is (even if it is GOTY potential like journey)?

On the xlive, they have an entire section dedicated to just indie games. Furthermore, when you, as a consumer, click on any indie game (or any other game for that matter), it gives you all the information, demo (available for every games), pictures, related contents (if any), sale notice, advertisment, etc.......that is how you expose the game to consumer by giving them enough information to make a purchase decision. MS also release XNA for people to create games for free, but they do have to pay $100/year (pretty cheap for indie developer) for admission to the XNA creators club.

Zha1tan4180d ago (Edited 4180d ago )

lol ok...

BanBrother4179d ago

I actually agree with the author. The downloadable part has always been in Xbox's favour IMO, too bad not so much in the retail part.

This year Sony has fought back very hard though; Journey, Dyad, Papo and Yo to name a few.

Zha1tan4179d ago

The console indie market is really not that big. Xbox may have a big share of it but PC is where the indie market really comes through.

BanBrother4178d ago

I agree. I was talking about XBLA. I don't even have the indie games in my country lol.

Jinkies4180d ago (Edited 4180d ago )

Yeah but recently MS are restricitng Indie Devs and are not giving them a lot of freedom. Since Kinect launched they seem to care less and less about the indie community. I think Sony can put up a fight with there indie games.

If you were an indie dev would you rather work on a game for a money hungry company who will restrict what you do or a company who will give you the freedom.

NeverEnding19894180d ago (Edited 4180d ago )

SONY is just as money hungry as Microsoft. Actually, considering SONY's financial difficulties, they are more money hungry. It's called capitalism. SONY's #1 priority is shareholders.

Looking at some of the top rated PSN games: Braid, Castle Crashers, Super Stardust HD, it's evident of the effect of XBLA. These games were either made for Xbox 360 originally or direct copies of XBLA games.

God article. M$ deserves the credit for bringing indie games to the forefront this gen.

Jinkies4180d ago

If Sony were so money hungry like MS then they would of caved into the casual audience especialy under the finacial situation they are in but they havent.

4180d ago
SDF Repellent4180d ago

@JinkieS, Xbox live does have the best games and developers are not restricted. Please play with a x360 for once and go look at the selections of Xbox Live Arcade games to see for youeself. Indies company will go make games that can can make them the most money and Xbox Live is the place. It is strictly business 101.

Sephiroushin4180d ago (Edited 4180d ago )

Castle Crasher dev John Baez and obviously Itagaki are always biased anyways ...

Oh, and Dead Nation says Hi!

Show all comments (79)
50°
6.0

Evercade Sunsoft Collection 2 review - Games Asylum

Games Asylum: "Every console generation has seen a fad or two, be it gratuitously violent beat’em ups, dancing ‘n singing party games, casual titles with motion controls, or predominantly beige first-person shooters. In the early ‘90s, the biggest craze was mascot platformers, fuelled by the astonishing popularity of Super Mario and Sonic the Hedgehog. This seven-game strong cartridge not only gives a taster of that era, but also takes us beyond that to sample Sunsoft’s 32-bit debut."

Read Full Story >>
gamesasylum.com
290°

Why Xbox believes it must cut costs and close studios

Companies, particularly public companies like Microsoft, need to grow.

Read Full Story >>
eurogamer.net
gold_drake1d 13h ago

i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.

its just shit that because of MS's miscalculation alot of people lost their jobs.

Jingsing1d 9h ago

This is exactly what many people said would happen including the CMA and FTC. Lies lies and more lies and they allowed a $69 billion buy out to happen.

gold_drake1d 9h ago

oh yeh it was 70 billion. that was my bad haha even worse.

JackBNimble12h ago

MS has educated financial advisers, they knew there was little chance to recoup the 70billion just to break even on the Activision deal let alone whatever other nonsense is going on in MS.
This whole thing was to corner the market for leverage.

thesoftware7301d 9h ago (Edited 1d 9h ago )

gold,

You can't be serious, right?

Do you think that MS thought they would make 80bill in a year & Half? They haven't even released titles under MS yet, lol.

But in fact, that A/B revenue is already paying off, look at the last earnings call. That $80 billion is long-term money, my guy, no sane person/company would think they would make that back in any short-term situation, it's a long-term investment.

Let's play silly then. If MS's reason for laying off staff and closing studios was due(which it really was not) to the A/B deal, tell me what Sony's reason was for past studio closures, the recent 900-person layoffs, closing Sony London, shutting down Dreams, and closing Japan Studio? Zipper? Psygnosis? cuts at all their internal studios.

Keep in mind, you are claiming MS's reason is because of the A/B deal; please explain Sony's reason.

Hofstaderman1d 9h ago

You actually still defending them? Sheesh.....

gold_drake1d 9h ago

this is not a sony vs MS debate. dont make it something it isnt.

and of course not, but im pretty sure they thought they'd make more money after the deal. they didnt, and closed off some studios.

its pretty insane to think there is any other reason for the closure of studios in this case.

romulus231d 9h ago (Edited 1d 9h ago )

(It really was) due to the Activision Blizzard deal and the loss of physical sales due to gamepass. You keep bringing up Sony in all your posts about this, stop deflecting and trying to change the topic, this is about MS and what they are doing.

BehindTheRows1d 8h ago

Has nothing to do with Sony. Stay on topic.

notachance1d 8h ago

once in a while you see someone too invested in their make-believe console war that everything happened has to be connected to said war…

a bit of banter between fans is normal, this crusade you’re doing now isn’t.

Chevalier1d 8h ago

Wow idiotic. You bring up very old closures not that there haven't been recent ones from Playstations, but, seriously stop deflecting. This has NOTHING to do with Playstation.

Does Playstation got $3 trillion behind them and daddies wallet? No they don't so stop making a fool of yourself.

Xbox has never been profitable really and they just keep losing money so between their worst hardware sales, terrible 3rd party sales and now terrible 1st party sales.

Gamepass numbers that are no longer being announced shows their numbers after 3 years of missed targets has flatlined. Plus their recent gains up to 34 million were ONLY because they folded Gold members in too. Absolutely take your idiotic rhetoric out of here. Keep on topic without deflecting.

S2Killinit1d 8h ago

Ayayayay with these xbox/MS excuses.

Reaper22_1d 3h ago

How dare you mention Sony! Everyone here knows when Sony closes a studio and lay off workers it was the right thing to do. Even when they bought Gaikai and fired almost everyone it was the right thing to do.

Gamers can be such hypocrites sometimes.

andy851d 2h ago

Is it? That's revenue not profit. Completely different.

fr0sty16h ago

The earnings call only showcased how dire the situation is... Even with ABK and Bethesda, they still couldn't make enough to keep investors happy, gamepass subs are stagnant, and hardware sales are tanking.

+ Show (7) more repliesLast reply 16h ago
thesoftware7301d 6h ago (Edited 1d 6h ago )

Drake,

"this is not a sony vs MS debate. dont make it something it isnt."

You are correct that it's not an MS Vs Sony Topic, but when exaggeration and imagination mix from a one-sided social group, similar examples are needed to ground radical thoughts; in this instance, the example was that shutting down 3,4,5, even 6 studios during a restructure/ buyout/acquisition is not some anomaly(it can suck) that has to be dissected or spell doom and gloom.

"But I'm pretty sure they thought they'd make more money after the deal. They didn't, and they closed off some studios."

But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue.

"its pretty insane to think there is any other reason for the closure of studios in this case."

The fact that they did make money, kinda throws this out the window, and besides, you don't wake up and say, hey let's close a studio, you look at the output, you look at the dev as a whole, the long term and short term, you weigh it against all other studios and goals, you keep key members, ect..then you close if they are the weakest links...which by MS analysis they were.

Again, I will make a small Sony comparison, just so some of you can understand and see past the bias; Insomniac, ND, and Bungie have made some of the best games ever created, yet Sony saw fit to cut jobs in every of these studios, even tho Insomniac & ND are the biggest producers of PS games, leagues ahead better than Tango and Arkane, yet, they saw cuts, mind you, while being the TOP produces of PS first party. They were told to cut costs, and more jobs may be on the line, and Bungie is being threatened by a hostile Sony takeover. Put that in perspective, as I know that layoffs and dev closures are different, but if the best of the best is getting cut off, it is less than surprising, that lesser studios are closing.

@Cheva,
My response fits well with your comments as well. You even went on to prove that the dev closures are not just due to A/B acquisition. Then you point out Sony has less money than MS, inferring that MS should keep devs open that they see as lesser earners, while Sony having less money makes it okay to close them. lol...it doesn't work that way.

gold_drake1d 6h ago

im not reading all of that. u have ur opinion, i have mine.

thats rly it.

but this aint sony vs ms.

ApocalypseShadow1d 6h ago

You're trying to compare a 100 billion company to a company that has 3 TRILLION worth. SIE has to live or die on their own. And in turn, PlayStation has helped the main company again and again. Sony has to balance out what is working and not working in the company.

While Xbox has Daddy Warbucks footing the bill to keep the platform afloat. They have been bleeding money from Nvidia hardware in the OG Xbox, the RROD fiasco, the attempted 2013 DRM nonsense and the lies about being the most powerful console in the world and the losses of paying out millions to prop up a service hoping it catches on with enough subscribers to justify its existence.

They're not comparable if Xbox isn't allowed to live or die by its actions. It's subsidized. Revenue isn't profit. And if they were profiting on their own, they wouldn't be closing developers. If they were profiting, they wouldn't need Daddy Warbucks spending 80 to 100 billion buying up 3rd party publishers to sustain a loss leading platform.

They stopped announcing game sales, stopped announcing hardware sales, stopped announcing game pass subscribers, they are putting games on their competitors platforms but you're telling us that they are doing great even after killing jobs and closing developers at Xbox.

Stop drinking the Kool aid. You're drunk.

Chevalier20h ago

Again at which point did Playstation have a $3 trillion company shift the market with a giant purchase?

"But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue."

Lol. No they didn't. Increased revenue was ONLY due to adding Activision Blizzard revenue in. Growth was only 1 percent. It's idiots like you that have no idea what they're talking about is why Xbox isn't better than it is. You guys just make excuses continually.

If Xbox got so much profit then why did they stop announcing hardware numbers? Why did they stop announcing Gamepass numbers? Oh right because they're NOT profitable. Their sales in every category has dropped off the face of the planet. It's why Spencer will be closing more studios and canceling upcoming projects too.

The Wood13h ago

How can they be profitable when they're not selling enough hardware, software or subs. You need take a seat on this one my friend unless you can prove you angles

jwillj2k412h ago

Sony didnt shut down the studios you mentioned after they made last of us or ratchet and clank or destiny. Cutting jobs is not equal to closing studios. Sony cuts are a candle in the sun of Microsoft’s closures.

+ Show (2) more repliesLast reply 12h ago
WelkinCole1d 1h ago

I am pretty sure MS knew this would happen and this was part of their plan. I mean if anyone with half a brain can see this happening I am pretty sure a multi billion company like MS knew this would happen

The whole strategy in buying Beth and Acti/Blizzard is for

1. Buy established games they can have under xbox because they have done a horrible job in building their portfolio internally for the past 15 years

2. Following from 1, try and boost xbox competitivenss against a dominat PS which MS after 3 tries still can't crack

3. Follolwing from 2, try and weaken Playstation dominance by taking out these massive multiplats from the PS

4. Following from 3, try and profit off from the PS domiance with selected games they will still have on the PS to make money like COD

5. Obviously get the IP's by buying them instead of creating them which again as I mentioned in number 1 they have been woeful in doing

None of these had anyting to do with keeping all the devs they accuried. MS has always been very shitty to Devs under them. Look at what happned to Bungie for example.

I believe MS in court truely mean it when they said they had to do something because PS was just too dominant. This was their last roll of the dice.

And from the looks of things. It has not panned out as MS had hoped. PS5 is still as dominant as ever and xbox is still behind. Worse still their MP's they got is not irreplaceable as they thought. Starfield? lol!. There have not been any major shift in momentum in this console war in their favor so now its time to start cutting their loses and it starts with the most expensive cost for any company. People.

Michiel198923h ago

for a comparison, sony laid of a bigger % of it's staff this year than ms, it's what companies sadly do nowadays. If you think with GP and Bethesda + acti aquisition they were looking for quick cash, you couldn't be more wrong. It hasn't even been a year, "they thought they'd make it bk no problem, and that didnt happen." shows you have 0 understanding of how a business operates.

thesoftware73010h ago

@ Michiel1989

Exactly this!

I'm reading these comments, and it's mesmerizing how off-base most of them are.

I posted a few comments above, and their rebuttals have nothing to do with the points that I presented; when they start doing that, I just ignore them because, at that point, they're debating all over the place.

Profchaos16h ago

30 more like 70 to 80 plus 7 for Bethesda

Tzuno11h ago

meanwhile everything turned woke an inevitably went downward, i'd say it serves them well if they promote such kind of approach, mwuahahahahahhh!

+ Show (4) more repliesLast reply 10h ago
anast1d 9h ago

They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.

Skuletor1d 9h ago

Maybe they were already using AI to make business decisions, which would explain why they closed Hi-Fi Rush's studio, then said they need more games like Hi-Fi Rush not long after that announcement.

Crows901d 8h ago (Edited 1d 8h ago )

They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid

Einhander19721d 8h ago

The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.

And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.

Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.

THIS IS MICROSOFTS FAULT.

RNTody1d 8h ago

The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?

There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.

Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.

Show all comments (46)
110°

7 Deserving Games That Never Got Backward Compatibility

Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.