WC writes: Computer game writers have one hell of a job in front of them. Not only do they have to write stories that lend themselves to the interactivity that games offer, but they have to write characters that do the same. Writing the protagonist of a game, is not the same as writing the protagonist in any other medium. Why? Because of the player, of course. The player is the ultimate unreliable narrator.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
Hanzala from eXputer: "I do appreciate GTA 6, Rockstar, but if I could trade it for a new L.A. Noire or a Bully game, I'd do so in a heartbeat."
How are they lost? You can get L.A. Noire on Steam, PS5, Xbox Series and Nintendo Switch and Bully is on the PS5 and Xbox Series too.
Whenever gta 6 launch we won't be getting another rockstar title for another 10 years lol but on the positive side they bou to come back n show how open world supposed to be done 🔥
Following the remake announcement of the Max Payne remakes, the internet exploded with ideas of what it could look like.
Just look at Alan Wake 2, it quite literally has the exact same character. This model in This article looks nothing like any rendition of max
I don’t think about what he’s going to look like so much as I wonder as to what he’ll sound like after James Mcaffery passed away suddenly last year. He was the voice of Max Payne and it’s hard for me to imagine Max voiced by anyone else.
I bet its not. Claude was i guess " hard " to write for as he was double crossed and mute... simple, he was straight forward. So why can't all of them be like that
Game writing in itself is very hard to write properly.
Gamers want branching stories. In this case, its nearly impossible to put in proper foundations to any plot/sub-plot. Especially relationships.
Another problem is the structure of games. You need to break up the story with a lot of gameplay. So theres a break from a lot of the emotional impact from one scene to the next.
character design is for me the toughest job in gaming especially if the guy has to make something unique and different from what the others are doing.
Writer seems a little easier because there are ups and downs in all games regarding scenario and that's ok with me as long as the environment and design is solid.
Gameplay guys are also having one hell of a job. and i dont know why you are taking example of GTA it's all about bad language nothing wow about scenario and character writing but for games like Heavy Rain where scenario and interactions between protagonists is crucial i understand writing could be really tough.
We saw that with LA Noire where dialogues are boring and dont provide any excitment, that's what i felt at least.
How about giving the protagonist a personality. I wouldnt really call that hard.
I think structuring the writing for a game is a lot harder than writing down the subject matter.
It isn't easy like a movie script. However, thinking of protagonists and/or antagonists seems pretty easy to me. Yet, we still get plenty of bland and dime-a-dozen protagonists in games these days.