120°

The Generation Shift

Gaming goes through generational shifts. With a slew of quality games being released across multiple systems on home consoles, mobile gaming taking off as a legitimate platform in itself and the sheer technological power that is available to utilise for gaming, it’s hard to doubt anybody that states that we have entered a new ‘golden age' of gaming. However, as with all the generations before this one, we have to start looking forward to what is to come in the next generation. It’s hard to imagine what else there is for gaming, as it’s astounding as to what we are doing in the current generation. Well, here are a few things that Gamerspot would personally like to see in the near future.

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Brosy4261d ago

There are examples of a couple of the things he mentions already in this generation.

Oblivion and Skyrim both have scaleable difficulty. Notice how there is no "level grinding" to get past more difficult enemies in Oblivion and Skyrim? Thats because you only face enemies that are in your level range. From easy to hard.

And the morality in video games has been explored in the Fable I.P.. It's Lionheads take on morality and it's up to the gamer to decide if they like Lionheads vision. But you certainly change throughout the game and the game world reacts to you according to your deeds.

daveng884261d ago

Thanks for the points about Skyrim. I did state in the article that I'm wasn't entirely sure about progressive difficulty (especially since I've never played Skyrim or Oblivion), so it is good to see that it's being implemented in some way or form.

I do have to disagree about Fable with the morality system though, since it's a bit flawed in its execution. The point I was trying to get across in the article was that morality needs to have a bit more weight to it, rather than just being 'there'; switching morality is all fine and dandy, but there needs to be some real progress to make it happen, not just donate money to become good again. If it could become more realistic, it would give some real substance to the whole idea of having a moral stance, and require some real thought about in-game decisions. To me, it would be about making it difficult to go back if you stray too far down a path.

Thanks for reading though.

GenericNameHere4261d ago

PLEASE DEPOSIT 40 QUARTERS??!!
Thank goodness I don't live in CapcomWorld!!

TheDivine4261d ago

Brosy has good examples. I love Fable to death but i cant wait to see the idea expanded upon. Like when you can do a quest which causes a bridge to built down the road which leads to a new area. I want more things like this and how the villagers respond to your deeds by hating/fearing or loving you. I also like the idea of scaling difficulty in theory. It would be the perfect challenge for everybody but so far it just removes any real challenge. I love hitting a boss that destroys my ass and makes me devise a good strategy and practice. In skyrim i never got a challenge. There were a few points where i died but never anything truly hard.

daveng884261d ago

The Fable system is crying out for someone to take to a new level. The framework for a really comprehensive morality and action/consequence system is there; it just needs a push in the right direction.

Progressive difficulty is a bit of an iffy subject, since having that extra challenge as you stated is something that would be counter-productive to the idea of it. Perhaps having scalable difficulty in the main areas of the game, whilst still keeping that fixed ridiculously hard boss/fight would be a good balance between both options? We can all dream...

Thanks for reading.

70°

I'm Replaying Skyrim (again), and So Should You

Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.

anast21d ago

I tried, but it's a poorly made game that insults its customers.

lucian22921d ago

nah, only mods make it decent, and even then it's bad, and this is after i modded for at least 3 years

Nittdarko21d ago

Funnily enough, I'm about to play it for the first time in VR with 1000 mods to make the game playable, as is the Bethesda way

110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

SimpleSlave21d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan21d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave21d ago (Edited 21d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.

60°

Nintendo starts Partner Spotlight Sale on the Switch eShop

A new Partner Spotlight Sale is now live on the Switch eShop, including Skyrim, lowest price ever for Bomb Rush Cyberfunk, and more.

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nintendoeverything.com